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Old 2013-02-06, 22:55   Link #41
LMN
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Join Date: Feb 2010
Famitsu update new information again =), I think this time is about changing form whether you go toward saving or sacrificing

http://www.famitsu.com/news/201302/07028286.html

Not really sure though, cant read japanese =P
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Old 2013-02-07, 19:12   Link #42
kenjiharima
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Looks so cool, but I don't have a Vita
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Old 2013-02-08, 10:35   Link #43
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Soul Sacrifice's main theme
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Old 2013-02-08, 12:18   Link #44
defki
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Goosebumbs. All hail Mitsuda.
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Old 2013-02-12, 06:11   Link #45
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Old 2013-02-13, 10:25   Link #46
Zexas
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Lancelot, Perceval, And Gawain Are Three Of The 100 Allies In Soul Sacrifice

makes you wonder how many mission are there
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Old 2013-02-13, 10:54   Link #47
defki
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Valkyrie.

Last edited by defki; 2013-02-13 at 11:09.
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Old 2013-02-13, 11:13   Link #48
Chaos2Frozen
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Again, whats with the stitch work down the middle ?
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Old 2013-02-15, 12:00   Link #49
Zexas
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Soul Sacrifice: Tough Choices, Colossal Bosses

Quote:
Soul Sacrifice is, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually — a choice to either save the enemy’s soul, or sacrifice it for your own gain. How you customize your character in this regard is crucial, since you’re going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama:


“An unbelievably gigantic enemy appears before you. For this piece, I focused on bringing out the full potential of a full scale orchestra by using bold orchestration to depict the immeasurable sense of scale of the enemy’s size and power. I hope the score will make the players feel like, “there is no way I can beat an enemy with this kind of scale.”

—Wataru Hokoyama
Because there are gigantic, powerful enemies, it’s important to build your character’s stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.

Save and Sacrifice
When you defeat an enemy, it will be in critical condition. You can approach it and decide to either Save it or Sacrifice it, each with differing consequences. You can perform both actions by approaching an ally
in critical condition as well.

If you decide to Save, you will share a portion of your health with the enemy or ally in order to help them recover. If you choose to Sacrifice, you will gain access to a powerful spell.





Saving will recover a bit of health and increase your Life LV gauge. Once the gauge is full, your Life LV will increase boosting your defense. Also the health gained from healing magic, and the amount of health
recovered when Saving will increase.

Sacrificing will slightly rejuvenate the number of times you can use an Offering and increase your Magic LV gauge. Once the gauge is full, your Magic LV will increase, boosting your attacks. Also the amount of recovering an Offering when Sacrificing an enemy will increase.



We know fans are eager for in-game footage of the content above, and of the many other exciting features Soul Sacrifice has to offer. Keep checking the blog; there’s plenty more to come! Soul Sacrifice for PlayStation Vita comes to North America on April 30th!
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Old 2013-02-18, 05:57   Link #50
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Old 2013-02-18, 06:21   Link #51
Chaos2Frozen
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Is it just me, or did the graphics improve tremendously ?
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Old 2013-02-18, 17:17   Link #52
defki
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This was also my reaction. It really looks like they improved them quite a bit.
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Old 2013-02-23, 09:39   Link #53
Zexas
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HYPE!
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Old 2013-02-25, 04:51   Link #54
Zexas
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Old 2013-02-27, 01:01   Link #55
Zexas
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Mean Wizards Unlock Chaos Mode In Soul Sacrifice, Merciful Wizards Get Holy Mode
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Old 2013-02-27, 01:11   Link #56
Chaos2Frozen
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No Neutral? Well, that's going to be a bummer... It's the same problem I have with Infamous.
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Old 2013-02-27, 08:29   Link #57
defki
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Credits to Aerys

Quote:
Soul Sacrifice Famitsu review: 10/9/9/9 37/40

-Over 300 types of magic with a deep crafting system.
-About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
-Superb storytelling through the grimoire system and its journal entries.
-Story is quite moving and definitely worth the time to experience.
-Huge variation of spells makes for extremely deep tactical multiplayer experience.
-Team work and role assignment in multiplayer has immense potential.
-Dying and being sacrificed is still fun and does not affect rewards.
-Being able to continue fighting even when dead is extremely welcome feature.
-The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
-Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
-Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
-It might be "another hunting game" but it is overflowing with originality.
-Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!
Can't believe they didn't mention the excellent music. Shame on you Famitsu.
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Old 2013-02-28, 00:29   Link #58
Aka
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I loved the demo even if I could only understand half of it. SCEA/E better bring the demo in March to NA/EU if they want it to sell along with some real marketing. ADVERTISE THE GAME DAMNIT!

Really looking forward to the localized release in NA.
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Old 2013-03-07, 05:41   Link #59
Zexas
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YouTube
Sorry; dynamic content not loaded. Reload?

YouTube
Sorry; dynamic content not loaded. Reload?
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Last edited by Zexas; 2013-03-07 at 07:26.
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Old 2013-03-07, 18:47   Link #60
Zexas
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YouTube
Sorry; dynamic content not loaded. Reload?

online multiplayer
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