2007-10-30, 07:08 | Link #101 | |
An Intellectual Idiot
Join Date: Aug 2007
Location: The Internet, ranging from the World of Warcraft------Deviantart----and much more!..My mostly WoW
Age: 31
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heh...I feel the worst I was in was KOG...They were just...yea... |
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2007-10-30, 11:33 | Link #102 |
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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[GWEN] isn't that bad. I don't understand why people don't like them... I'm always glad to see one on my team in RA, as they're usually pretty solid players.
Unfortunately I can't use that trick in HA. Since I don't have Nightfall, and everyone loves Natural Stride and Burning Arrow like they're Christ's Second Coming (I play a Ranger), I either have to spend a couple of minutes tweaking or just ask for another build. By that time, I'm usually without a group once more. |
2007-10-30, 15:56 | Link #103 |
~La-la Land~
Graphic Designer
Join Date: Jul 2007
Location: Seattle
Age: 37
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lol, wellll, you have to admit, Natural Stride and Burning arrow are pretty much god's gift to rangers..I use NS way more though since I like to switch up my conditions.
Just a quick question for anyone who knows: I play strictly PvE, but the more I read, the more curious I get about PvP and would like to try taking my PvE ranger and monk into PvP battle. Is that possible, or do I have to create new ones under PvP category?
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2007-10-30, 16:05 | Link #104 | ||
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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2007-10-30, 16:50 | Link #105 | ||
Nani ?
Join Date: Mar 2004
Location: Emerald Forest ( yes its a real place. )
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For random arena: http://www.pvxwiki.com/wiki/Category...king_RA_builds http://www.pvxwiki.com/wiki/Category...king_RA_builds For Hero battle: http://www.pvxwiki.com/wiki/Category...king_HB_builds http://www.pvxwiki.com/wiki/Category...king_HB_builds Not to encourage you to be a cookie cutter user, but the idea is that by playing good builds it will give you an idea of what makes a build good for PVP, and thus you will have a yardstick for which to measure your own builds against. Quote:
Short version: Top guilds hate us because we create and run gimmicks. People hate us because they love to "Me too !!" anything said by a top guild member. Another reason is because our alliance leader is a /b/tard. Last edited by Edgewalker; 2007-10-30 at 17:03. |
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2007-10-30, 17:23 | Link #106 |
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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Why is it your fault for exploiting ArenaNet's oversights? Everyone else does it, and sometimes their so-called "skill balances" make me wonder if Izzy even plays the game at all. I still haven't gotten over their giving Troll Unguent a 3-second cast.
Spiritway is a decent build, and I think everyone is more upset that they didn't come up with it themselves than anything. I think Guild Wars being free-to-play is a mixed blessing, because you get a lot of kids who otherwise couldn't play. On second thought, there's a good reason, after all. |
2007-10-30, 18:48 | Link #107 |
Nani ?
Join Date: Mar 2004
Location: Emerald Forest ( yes its a real place. )
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Izzy's real problem is that he still hasn't figured out that not all players are equal. He gives just as much an ear to Mr.Healinghands Joe-Wammo as he does to top PvP guilds. Until Izzy realizes that people who dont know how to play generally dont know as much about balance, the poor state of the current meta is here to stay.
Last edited by Edgewalker; 2007-10-30 at 23:22. |
2007-10-31, 06:49 | Link #108 | |
An Intellectual Idiot
Join Date: Aug 2007
Location: The Internet, ranging from the World of Warcraft------Deviantart----and much more!..My mostly WoW
Age: 31
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Well...I'd rather put my own builds together...xD, Looking up builds...makes it seem...Rather weird...xD...My build is acualy very good..It's just the fact, their all fire techniques....and I'm weilding a water type staff |
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2007-10-31, 13:29 | Link #109 |
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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I look at wiki builds from time to time to get ideas (one of my favorites is Signet of Humility + Keystone Signet + Mantra of Inscriptions :3), but the only build I've ever used in its entirety from wiki is the Touch Ranger build, and only because there's about zero flexibility in it if you want it to work right.
I'd sell you a fire staff, but I only have one, myself . I'll keep an eye out, though. |
2007-11-02, 10:18 | Link #110 | |
An Intellectual Idiot
Join Date: Aug 2007
Location: The Internet, ranging from the World of Warcraft------Deviantart----and much more!..My mostly WoW
Age: 31
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2007-11-04, 20:02 | Link #111 |
Gotta kill 'em all!
Join Date: Dec 2005
Location: Denmark
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One thing I really love about EOTN is that when GW2 comes out, people will still buy and play GW1 to see the backstory and unlock stuff for their GW2 characters. its a great system that will keep GW1 alive)
and that just rocks. I love GW. its an amazing game. so many great things about it. |
2007-11-05, 10:05 | Link #112 | |
Senior Member
Join Date: Jun 2007
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gw2 gameplay mentioned in : http://www.gamesradar.com/us/pc/game...sectionId=1001 Last edited by kadenza; 2007-11-05 at 12:47. |
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2007-11-05, 12:23 | Link #113 | |
Gotta kill 'em all!
Join Date: Dec 2005
Location: Denmark
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2007-11-05, 12:52 | Link #115 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Its the server world vs server world i'm looking forward too!
GW's pvp alrdy pwns, if they do what they are saying for thier server v server pvp then it would be PvP pwning x1000000000000000! there are some very interesting ideas floting around about GW2 can't wait to see what they really got in mind
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2007-11-05, 15:43 | Link #116 |
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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Also I hear there will be more freedom of movement between national districts. As it is, Americans and Europeans can visit each other's servers, and everyone can hang out in the international districts (which no one does, except in Heroes' Ascent), but that's it.
Jumping and swimming will be interesting new additions. If they remove the level cap, hopefully it'll be superficial in that your number keeps going up, but your attributes and abilities stay the same. The level cap is one of the big things this has going for it. |
2007-11-06, 12:31 | Link #118 | |
An Intellectual Idiot
Join Date: Aug 2007
Location: The Internet, ranging from the World of Warcraft------Deviantart----and much more!..My mostly WoW
Age: 31
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Guild Wars 2 is supposed to be set about 250 years after teh events in Eye of the North (I really need to get this...). the world of Tyria (Prophocies) will be drastically changed from its original form. These changes will be caused by an ancient race of powerful dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, was already debuted in Eye of the North, whose main antagonist, the Great Destroyer, was one of his generals. This dragon arises and takes over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Because of this, More of these dragons resurface and one rises about the sunken holy city of Arah in the ruined kingdom of Orr, and severs the sea route between Kryta and Cantha. another arises to the south of the Crystal Desert, cutting off Elona; a third arises in the Far Shiverpeaks and uses its icy minions to push the Norn south into the previous land of the Dwarves. The resurfacing of the Dragons causes massive floods destroy many coastal cities in Kryta, such as Lion's Arch. The Krytans move north, away from the coast, and establish a new capital in the former holy village of Divinity's Coast. They set up a constitutional monarchy that ends the years of feuds between the Shining Blade and the White Mantel (Fighting for 250 years...Wow...amazing....). Many refugees flock to Kryta from the rest of Tyria; most importantly, the humans from Ascalon, Because like the Charr completly control it xD. The Ascalons peoples who did not flee to Kryta move southwards and barricade themselves in a fortress called Ebonhawke. Appernentyl Ascalon City is nothing more then a ghose town (litteraly) that is populated by the vengeful spirits of its former citizens who kill all who dare enter (WOOO). A legend says that if one of the two relics of Ascalon's sundered royal line, the flaming swords of Rurik and Adelbern, are returned to Ascalon, then the spirits will finally be at rest. Lion's Arch is eventually rebuilt and becomes the new portal into the Mists with the blessing of the god of combat, Balthazar; it takes the place of the Battle Isles, which also sinks in the floods. In Cantha, the successor of emperor Kisu defeats the warring Kurzick and Luxon factions and reunites Cantha under one banner. Under his strong leadership, Cantha forces all non-human races off their lands and fortifies its borders, becoming much more isolationist than before. The few Canthans who oppose the new empire are exiled to Kryta. When Arah resurfaces, the Corsair ships that used to take refuge in that archipelago are corrupted by the dragon to form a deadly fleet of black ships that seal off all trade routes between Cantha and the other continents. At the start of the Guild Wars 2 story, there has been no contact with mainland Canthans for a generation. In Elona, the undead general Palawa Joko, who had briefly formed an alliance with the Order of the Sunspear to defeat the fallen god Abaddon in Nightfall, successfully reconstitutes his undead army and begins a long siege on the Elonian provinces of Vabbi, Kourna and Istan. Vabbi is all but destroyed, its former splendor ruined by a ravaging famine when the river Elon is diverted by Joko. The Sunspears are eventually broken by Joko's armies, and many of their former leaders are converted to his service, some alive, some undead. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the mysterious and secretive Order of Whispers, who are now spread over all of Tyria. Besides the humans, the other sentient races have a comparatively better time. The Norns and the Charr continue to honor their peace formed from a mutual respect. The Asuras spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve total victory over Ascalon and settle into the former human capital of Rin. The centaurs and the humans finally make peace as they witness the birth of the new race of Sylvari, who appear fully formed from the mysterious tree that the centaur Ventari tended to until his death. The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all. So this game is going to be soo epic! I can't wait! (Btw...all this info can be found at Guild Wars main site and Wikipedia xD... |
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