2008-05-15, 09:57 | Link #141 |
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Join Date: Nov 2004
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I recall that a dual intake (air/space) fusion engine is used on VFs......
While they are packed with a lot of firepower, the general rule these days, you do not need armour on what you can't hit. VF are always speedy craft, speed is their main defense. |
2008-05-15, 10:47 | Link #142 | |
Holy Beast ~Wuff!~
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Have your cake and eat it too. That's the Macross Way!
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2008-05-15, 12:21 | Link #143 |
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Join Date: Jun 2006
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Doesn't anybody find it ridiculous that the human capital gunships has to transform to a humanoid form before firing the main gun?
In Macross it's because the main gun conduits were missing so they had to improvise. The only great merit of a humanoid configuration is the Daedalus attack. Then comes in the New Macross class. Instead of a main gun connected to the shoulders it's a shot gun. Now there's the mini-me Macross Quarter class. Which is more like a giant Valkyrie. Not that these things are very manueverable in humanoid configuration. SDF Macross was just standing there. Ditto with the New Macross class just it can better point and shoot now. |
2008-05-15, 12:28 | Link #144 |
Macross Lifer!
Join Date: Jan 2008
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My only thought would be that the cannon needs to be away from the main body of the ship because of heat or EM discharge when firing. Of course attaching it to a hand would make that pretty moot :P.
Maybe it's due to energy usage, while in "roid" mode the energy that's used for engine thrust is diverted to the cannon. But then that could be counter by saying, "why would they need to be in roid mode for that". Ok here's one that actually makes some sense. Having the cannon attached to an arm makes it easier to move in position for target acquisition. Basically, instead of having to maneuver the whole bulk of the ship each time they need to readjust aim, it's the lesser mass of the cannon and arm. |
2008-05-15, 14:01 | Link #149 | |
Holy Beast ~Wuff!~
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That's what they WANT you to think....
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But i guess the designers of the "New Macross" Class had a change of heart. After all, they too thought it wasn't necessary, hence the predecessor "Megaroad" Class. I suppose when they order came though that they needed a "Battle Ready" Flagship to protect a fleet, they turned to the reassuring design of the SDF and Valkyries. A.K.A Mankind's Saviour. Hence why they can transform to the point that they even have "fingers" to pull a trigger on a weapon the size of a small ship. But there are advantages to a separated Cannon, especially one the size of a ship, versus an integrated system. Maintenance: It's far easier to service a ship-size weapon as a ship. m9ove it out to a spacedock. etc etc. Design: It is far easier to devote an entire frame the size of a ship.... within a ship. Why be constrain to an exposed subsystem such as into an arm or backpack? Got more space and potential to devote an entire dedicated ship power plant to the weapon. Battlefield Practicality: If the ship cannon is damage, just detached and grab another one. No need to worry about a shared power source. It can be used as a physical weapon in emergences, without fear that it will damage the commanding ship itself. Plus nothing like seeing a giant robot flip one off at the enemy for massive moral boost. :P
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2008-05-15, 14:27 | Link #150 | ||
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Join Date: Apr 2008
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Harry-dont worry!We got TEH GIANT MACROSS-ROBOT! Dick-but they got the Ideon! Harry-yeah,we are fucked... Point is,where will all the moral go if aliens have even bigger and tougher robots? |
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2008-05-15, 14:30 | Link #152 | |||||||
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It also assumes that the reinforcing armor would scale indefinitely unlikely as it's probably tied to the strength of the armor it's reinforcing to begin with and since the VF needs to be light that armor is going to be limited as is the protection the machine can reasonably mount; never mind the need to cram all the transformation gear inside the thing. Quote:
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This is "Rule of Cool" take to it's mos illogical and stupid extremes. Quote:
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2008-05-15, 14:42 | Link #153 |
Senior Member
Join Date: Jun 2006
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Ok lets look at the known gunships.
Spoiler for SDF-1 Macross:
Spoiler for Macross 7, Battle 7:
Spoiler for Macross 13:
Spoiler for SMS Macross Quarter:
Non-canon Macross ships If the SDF connected with the space ships instead they would like this. Spoiler for Do You Remember Love Macross:
Spoiler for Macross II Lovers Again, SDF-1 Macross:
Though the most alien looking is this one. Spoiler for Macross II Lovers Again, Macross Cannon:
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2008-05-15, 15:38 | Link #155 | ||||||||
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hehehe! FUN!
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its thermonuclear, hence Fusion. plus its Protoculture, hence we don't really know much about it, so no point going into detail over it. Quote:
Valkyrie chest plate armour from the Vf-1 era is equivalent to that of a traditional main Battle Tank. The armour by it self is light, and is only activated when in battlroid form. Light enough that it can FLOAT in sea water when it's turned off, as seen in Macross Zero. Quote:
Your assuming they are using circular 1990-2008 weapon technology, hence you think they are similar to APC. I assume they are using 2059 circular weaponry and i think they would shrug off APC like paper. Hence Valkyrie armour is INCREDIBLY tough, by our standard, but is the best they can do against advance weaponry of the future. Quote:
It was only by chance that the module fabrication of the ship, that made it possible that they could change form. After Space War I they went back to conventional thinking. why do you think we had NO OTHER transformable ship except the the original, New Macross and now Macross Quarter? All others were ship form. But obviously, having no transformable robot, then this series would be just another space opera without a name. There are reasons why there is transformable ships, and it's a valid one. either nostalgia by humans who were saved from extinction from a vaguely humanoid form ship, to transformable planes design to fight GIANTS. sure it's writers, but that is part of the Macross history. it's nothing "moronic" then having Gundams all over the place, that doesn't have any logical explanation as to why they have big robots. I mean...why? do they have to fight against Giant Aliens too? Quote:
When in ship form the Guncannon is for all practicality, a "module" part of the ship. The only difference is that it has it's own separate system in terms of mobility and power. The guncannon actually feeds power off the main ship, this makes absolute practical macross sense. After all you are talking about a culture of paranoid with survivability. The mentality of redundancy is hammered into every fabric of life. After all, you never know when a race of giants might drop by to wipe you off the face of your home planet, as unlikely as this might seem. Quote:
I'm not saying the enemy won't be doing that, but separating the main anti-ship weapon from the main ship, means the enemy must divert it's attack to TWO targets. halving the enemy strength, the enemy will have to make a choice, destroy the guncannon? or the Ship controlling it? first? and if you survive the first assault will you have enough forces to attack the secondary one? But if you concentrate your attack purely on the guncannon, risking irreplaceable forces to get past the firing ship, they will have a dilemma whether this will effectively disable these two threats? It make sense in this context that the controlling ship will be heavily defend against anti-ship/fighter attacks and the enemy won't really know if there is another MASS anti-Ship weapon on the ship holding the guncannon? Of course im talking of an enemy who has not encountered a battle flagship of a fleet before, but so far in the Macross universe, unless your facing enemies who are familiar with humans, all this counters in the battle of survival and tactics. Quote:
What you mean too big? The guncannon is about the same size as a medium frigate, the same ships you see around as escorts. If they didn't, did you know the factory ships of the fleet are capable of building new frigates for the escort ships? If they can build new ships of this size, what makes you think they cannon service or build a new gun cannon? Seen the size of the city ships? the Island ships? It's not impossible. In the dangerous Macross universe with the power of the protoculture technology, don't underestimate the ability of factory units that are able to manufacture ships and equipment on a GIANT Scale. Plus, if you don't have the resources, just call up a neighbouring fleet or colony planet and ask them to FOLD out a spare guncannon, i mean what are friends for if they can't spare you a guncannon ship or two? Quote:
like wise, if a Battloid flagship is involved in a battle that it finds itself in a desperate situation that NO ONE CAN IMAGINE (INVASION BY GIANTS???!!?! NNEEEVVEEEERR!!!) Then swing around a guncannon the size of a spaceship doesn't sound far fetch, oh, if you want an INSANE mental image, imagine it throwing a guncannon at the enemy, or even more funny, using it to hit asteroids. BATTER UUUUP! ...or pitching them.
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2008-05-15, 15:45 | Link #156 | |
Catholic = Cat addiction?
Join Date: Jul 2006
Location: MURICA!!
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Besides, you can't punch through capital ships without the SDF transforming, because that was pretty cleaver, and fun! - Tak Last edited by Tak; 2008-05-15 at 15:58. |
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2008-05-15, 15:56 | Link #157 |
Senior Member
Join Date: May 2004
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The New Macross Class (and presumably the Macross Quarter Class) doesn't actually need to transform to shoot the Macross Cannon. In fact, the Macross Cannon unit is self-contained and could even maneuver separate from the Battle section.
That didn't stop them from transforming every time they fired it in Macross 7 though =/ |
2008-05-15, 22:13 | Link #160 |
Senior Member
Join Date: Jun 2006
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Well big bad ships that can transform to a robot may be a form of psychological warfare.
Pray that your flagship weapon isn't turned against you. http://www.youtube.com/watch?v=SIE3MOAy5N0 |
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