2010-10-12, 13:10 | Link #18061 | |
Senior Member
Join Date: Aug 2010
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That was in regards to the character we're playing being the culprit. It would limit the overall experience and possibilities. For example, if we play as the culprit, we'd never really get to see just what difference Battler's Sin makes, it would wind up just being a reaction to it. And even if the culprit were there to see it, it would just be as a stand-in, and wouldn't flow naturally. Youd think such an event would be a private moment between Battler and Yasu/Shannon. |
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2010-10-12, 14:31 | Link #18062 |
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Join Date: May 2009
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I understand exactly what you're saying, I chose to generalize it to any "gimmick" perspective or other implementation of a choice feature. Any such execution runs the risk of looking gimmicky, so if he wants to make it work, he's aspiring to a very high standard.
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2010-10-12, 14:46 | Link #18065 |
Senior Member
Join Date: Nov 2003
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The reactions everyone is having to the idea of there being choices is really interesting (and bewildering) to me. I also tend to prefer kinetic novels, but I think the idea of having choices for the final Umineko makes a ton of sense and I'm really excited.
To me, that means the last game is going to be more of a prism. Rather than choosing your own end, I think the point is that finally the game is going to be "fully three dimensional" (remember how Ryukishi described Beato in those terms in an earlier interview?) Umineko has been defined as having to see more than one side in order to grasp a concept. So I think what's he's going for is that you have to see all the sides he presents in order to grasp the entire picture. It's not a "pick the answer you like best", it's "you can decide how much of something you're willing to explore, and how far you're willing to go." Furthermore, it will be decided by your own actions. It's a way of turning the mirror back on the readers. Me, deep down, I want a happy ending, but I'm also not sure a happy ending is what the story can really have. What choices will I make? Can I stay firm, or will I go for broke? Umineko isn't a ren'ai game. There are plenty of ways that branches and choices can be put in to enhance the overall experience of uncovering the final things we all want to know.
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2010-10-12, 15:01 | Link #18066 | |
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Join Date: May 2009
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Quote:
Granted, we don't actually know if we're even thinking about the implementation the way he is. Given the context of the remark, it's possible what he said is incomplete or accidentally misleading. I'd certainly like him to blog a bit more about it, at least.
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2010-10-12, 17:01 | Link #18069 | |
Senior Member
Join Date: Aug 2010
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Also, I kinda want episode 8 to end like this: Beatrice:"PROVE I'M NOT A WITCH. YOU CAN'T, CAN YOU? DEVIL'S PROOOOOF" Batter:"...Fine! I'LL PROVE IT!" Beatrice:"What? HOW?" [Gets a duck] Battler:"If you weight differently from a duck...THEN YOU ARE NOT A WITCH!" |
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2010-10-12, 18:04 | Link #18073 |
The Great Dine
Join Date: Feb 2009
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Umineko might go into a choice base system? If that actually does happen I really hope there's a Tiger Dojo-esque corner for omakes.
The different perspective thing doesn't really strike me as surprising. There have been plenty of scenes given through different perspectives, when Battler wasn't around. |
2010-10-12, 18:21 | Link #18074 | |
Senior Member
Join Date: Sep 2009
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i love how the reactions are "choices? what fu*king choices? nonononono, son im dissapoint.... No, wait! even if there are choices there is only ONE truth and all other possible endings will be fakes! yes thats right and if its not Ryukishii is a failure of a writer!!!!111111elevenone"
anyway, i would want Ryukishi to elaborate more on this... i dont want to get myself excited over that idea yet though, but i must admit, in opposition to those few people that fear their precious theories may end up not being the only valid ones, i feel that its extremely awesome concept. but i just have one question, what about possible adaptations of Ep8 then... also Quote:
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2010-10-12, 18:47 | Link #18075 | |
Junior Member
Join Date: Oct 2010
Location: In my golden land
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Truth of the Golden Witch: 2 votes (but who counts them).
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2010-10-12, 19:53 | Link #18076 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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When people play a certain game for several years and the creator suddenly changes the rule of the game people start raging. If you don't believe it, just check what happened with "Star Wars Galaxies".
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2010-10-12, 20:32 | Link #18077 | |
Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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That's probably a significant reason for why Akira Toriyama didn't work on GT. At that point he just got tired of working on it and his fans. Or as a mystery example see how Conan Doyle had to revive Sherlock Holmes. In short fans can be a lot of the reasons why things turn out bad, and I think that's mostly because most of them don't know what they really want. Or they want too much. oh and watch this video for a laugh.
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2010-10-12, 21:01 | Link #18079 | |
Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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But to answer your question I got that bit of trivia from a friend. You can question how reliable that information is , but he's reliable most of the time. And I did say the foreshadowing was in the manga I don't think it was adapted into the anime.
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2010-10-12, 21:31 | Link #18080 | |
Senior Member
Join Date: Sep 2009
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anyway. i dont know what happened with Star Wars Galaxies. What happened? |
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