2011-04-14, 16:16 | Link #241 |
The Flame Crussader
Join Date: Aug 2009
|
Probably, but still willbe a challenge to give them something that compesates the disadvantage of her "flying" system. They run on the sky, thus having a more limited mobility in comparission of fuly capabla flying mages, specially on those speciallized at it like Nanoha or Fate who didn't even need to enter into direct contact to deal heavy damage. Still it will be interesting how they handle that in the game.
Talking about that, do you remmber a video about a fan-made game featuring Subaru and the numbers? If someone have the linkto the video please send it to me xD
__________________
|
2011-04-15, 18:28 | Link #243 | |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
|
Quote:
Besides, just by looking at the Subaru fan-made game Aki was talking about (sorry Aki, I don't have the link anymore either - though I still remember the content) even by using the roller blades Subaru was slow compared to the air mages at Battle of Aces. In open air, the Forwards are sitting ducks just by virtue of not being able to pull evasive maneuvers like air mages.
__________________
|
|
2011-04-18, 04:54 | Link #247 |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
|
They only managed to give a fight in Vivid because it's not a pure air battle - in fact, there's a lot of rubble for cover (until the artillery barrages, at least). And for some reason Nanoha, despite a ranged and flight specialist, didn't hover too high from the battleground. In story balancing purpose, I suspect.
The game, OTOH, has its fights in open air. Good luck controlling those rocket boosters for more than a short burst, Erio. Good luck countering those hit-and-run attacks from an immobile "HIT ME" sign platform, Teana. Besides, IMO Teana would fare better on a Crysis 2 gameplay anyway
__________________
Last edited by Tiresias; 2011-04-18 at 05:09. |
2011-04-18, 13:23 | Link #248 |
Senior Member
|
So any details on the two new twins and their magic system? Considering it's the first new magic system (that actually is magic, at least) since Belka (summoning seems more like a subcategory, though even if it does count, it's still been a while), I'm wondering if we have any details. I doubt it, but I'm not nearly as up to date on Nanoha as I should be. Kind of fun to come back and see some new things though, rather than follow it closely and get bored waiting for new stuff.
|
2011-04-21, 00:03 | Link #249 |
Burst Mode
Author
|
So since this is the video game thread, I guess I should post this here:
Nanoha and Fate confirmed for next SRW Game or not http://www.animenewsnetwork.com/inte...tion-videogame RPG/Dance game, eh? Nanoha will get down and boogie with Saber and Haruhi? Can the average otaku mind survive such a thing? In other news, I was gonna bring this up later but now's a good time I guess. I got the Battle of Aces the other day. Only have Hayate and Reinforce's story left to clear. Shamal's isn't as bad as Nanya says she is I know some of the routes have been translated. Can anyone link me to those posts? They used to be in Hayate22's sig, but not anymore =/ Can some one also tell me what the two options in Vs COM mode is? The first seems to be stage select, but what about the 2nd? Any good quality pics from that Bind Breaker game around? Finally, what are the extras that are going to be included in the GOD Box? Do we have a release date yet?
__________________
|
2011-04-21, 00:27 | Link #250 | |||||
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
|
Quote:
Quote:
Quote:
Hayate's 1st Hayate's 2nd part. Fate Prologue1st 2nd Ex01 3rd 4th EX 02 5th 6th Epilogue Quote:
Quote:
__________________
Last edited by Laith; 2011-04-21 at 00:47. |
|||||
2011-04-21, 00:38 | Link #251 |
Burst Mode
Author
|
Zafira was piss easy with Shamal =/ All you need to do is spam whirlwinds and the wind shield and Zafira will charge right into them.
Obviously such tricks with Shamal wouldn't work on a human opponent, but it handles AIs just fine. Damn, still no better quality? Well, thanks anyways
__________________
|
2011-04-21, 00:48 | Link #252 | |
Even if it just for a bit
Author
Join Date: Jul 2008
Location: Cold Storage
Age: 32
|
Quote:
Also the translation links are up, your welcome or somesuch.
__________________
|
|
2011-04-21, 06:49 | Link #254 |
Not sure if want~
Join Date: May 2009
Location: gmt8+
Age: 35
|
idk where this fit
but i just put it here Spoiler for img:
http://www.andriasang.com/e/blog/201...on_first_look/ http://www.famitsu.com/news/201104/21042645.html still psp..~ |
2011-04-21, 23:08 | Link #255 |
Senior Member
Join Date: Sep 2010
Location: Canada, Sault Ste. Marie
|
You just did that to tease people, Bamco, admit it.
"Maybe this is a sign of future reveals? Could be. Could not. Only WE know for sure ;D" (Which admittedly, would work better if they hadn't added Tekkaman Blade already.) |
2011-04-22, 22:27 | Link #256 |
Burst Mode
Author
|
Okay, so now that I've beaten the game in its entirity, I shall give it a more formal review.
I'm not very good at fighting games, so I liked how simple the control system was. I was never one for memorizing long, complicated combos so just needing to know a few buttons made for a much more casual experience. I like being able to pull off super moves with ease as well. Can kinda gets old after awhile since there's not much of a variety in the moveset, though. Could have used an ariel recovery mechanic too. The difficulty wasn't too hard, which is also nice because I'm not throwing the system across the room out of frustration. The AI is still a cheating bastard, though. I'll attack first, yet their attacks make it through first, or they'll also guard or counter with perfect timing whenever I try to melee, etc. Annoying, but I've come to expect this from fighting games. Things are still winnable at least. Each character handles well and are easy to adjust to, which is also good for me since I make it a habit to play as every character. Shamal is definitely the hardest to use, but she's far from being bad. Gameplay aside, the game is sorely lacking in content. Story mode, vs COM and arcade mode. No survival? No practise mode? No difficulty setting? No round count setting? No time limit setting? No damage setting? Not even random character/stage select? These things are all staples of fighting games, so why were they omitted? They could have also added more in terms of dialouge. Some opponent specific victory quotes for example. The CG viewing mode is as expected, but why do programmers include model viewers if they don't let you look at the model from all angles? They know their target audience will want to look up the skirts, so why not give them that ability? They already show them off in battle. At the end of the day it's a solid, if simple, fighting game that let me play as the characters I love and that's really all I want from an anime licensed game. Hopefully GOD will have more meat to it.
__________________
|
2011-04-22, 22:53 | Link #257 |
Senior Member
|
I wish it would get translated. Too poor to afford a game in Japanese, and I don't really want to go through the hassle of trying to order it anyways, which limits my ability to play it. I know it won't get translated, since... well, it wouldn't sell at all here in America, but still, would be nice.
I'm thinking, if they want to keep the control scheme the same, yet give some variety... they could always give each character an overall moveset, unique to each of them, and then you can replace moves with other ones, allowing you some customization and flexibility, but still keeping it the same in terms of how you execute them. Not sure if what I'm saying makes much sense though. |
2011-04-22, 23:06 | Link #258 |
Burst Mode
Author
|
All the dialouge is spoken, so I managed to get by because I can understand spoken Japanese to a decent degree (can pick out over all meanings and specific words).
But yeah, never will get translated. We were only lucky enough to get Fate/Unlimited Codes in english (which is great). What you're saying about the customizable move lists makes sense and have been done in other games.
__________________
|
2011-04-22, 23:13 | Link #259 | |
The Flame Crussader
Join Date: Aug 2009
|
Quote:
Talking about the game who is the best playable character gameplay wise? I've heard some where that Hayate can bam spam like crazy and that Zafira of all people is among the strongest.
__________________
|
|
2011-04-22, 23:18 | Link #260 |
Left for TFF
Author
|
As far as I'm concerned, Shamal is the worst character in over-all combat. (Lost 40 freaking times to Reinforce, dammit)
Hayate is a good fighter in this, well, relatively a good fighter. Compared to her StrikerS self, she's very good. Nanoha, Vita, Zafira and Reinforce are probably the best four in the game over-all. Signum's really good, but lack of range kills her and drops her down to the same level as Fate and Chrono (not that it's bad, mind you) The Materials are basically stronger versions of the Aces, so, L does get above Signum but still under the top four. Yes, Zafira's on the top because he's got a really good all-around game and his super is like 2nd or 3rd strongest (Shamal's is the strongest) Conversely, the Aces (and Materials) supers are actually the weakest in the game. Edit: The reason Fate's with Signum is that, while good at a distance, her speed isn't represented well in the game. Plus she suffers for melee attacks, and her super has to get REALLY close compared to some of the others. (She does a sort of jab with Bardiche.) Nanoha has easy beam attacks, she suffers from being a "gas guzzler" tho, and can quickly end up with no energy after binding an enemy. Reinforce can put up several black spheres before blasting the opponent with three "buster beams" at once. Plus binding and Bloody Dagger. Zafira can reflect any beam attack back at the enemy, plus he can Rider Kick through a lot. And he has auto-guard. Vita can make her flying swallow become large and it does tremendous damage to the person or the barrier. Chrono only has one direct attack, his others are binds. His style takes a bit longer than the rest in a fight, but you can make an opponent completely helpless. Shamal, what I wouldn't give for her to have a bind somehow. She'd be really good if she had that. Hayate can manage her magic a bit better and can, unlike the rest, move while charging up an attack. Signum's good at close range and has combo power, unfortunately, she lacks range at a distance and gets beaten by everyone who has ranged attacks (everyone but Zafira) fairly easily. At least the AI does, humans would stay closer. The programming also prevents Signum from getting more than a few hits at a time, which is sad, because the longer a combo goes on, the more damage it does. The Materials have the special skills of three people each. S has Nanoha, Vita and Zafira L has Fate, Signum and Chrono D has Hayate, Reinforce and Shamal. To note, it means that S has shield crushing power, auto block, extra damage at range. L has more dashes than anyone else, combo power and extended EX Mode. D uses less MP than anyone else does and quickly reloads her MP when its depleted, plus, if she blocks, she gains back some health. Unison Reinforce, however, gets ALL of those powers at the same time, making it nearly impossible to lose against Material-D.
__________________
Last edited by Nanya01; 2011-04-22 at 23:28. |
|
|