2014-01-24, 03:55 | Link #3901 | |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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Quote:
Could always ask gopher on nexus/twitter/youtube he seems to know what all modders are doing
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2014-01-24, 13:42 | Link #3902 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Mujuro had stated before that he had gotten swamped at work shortly after he'd nearly completed the update (only voice acting was needed at that point). He said that he intended to continue working on the mod by the end of August of last year. August came and went with no word from him. ThePoeticOne made a post at the end of September, stating she was going to get into contact with him and give everyone an update on the situation, and that was the last anyone heard of her too.
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Last edited by Rising Dragon; 2014-01-24 at 13:54. |
2014-01-25, 03:29 | Link #3903 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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^
That's the bloody scary thing about following mods (or fanfics) -- we can't be sure if the author is on or off the grid, or we'll never know what really happened. BTW, I did retex work on Face Masks of Skyrim, rethemed them to Ghosts.
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2014-01-25, 19:15 | Link #3905 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Someone made a pluginless fix for the eye mesh problem that occurs with invisibility. That's an error that has NOT been corrected by the unofficial patches yet.
http://www.nexusmods.com/skyrim/mods/50132/?
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2014-01-25, 22:04 | Link #3906 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Quote:
Oh cool, Justin Bieber is in Skyrim.
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2014-02-04, 03:24 | Link #3914 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Actually I believe it's already been done and, unless my memory is cheating me badly, someone posted about it here a loo~ng time ago: a plugin that converted the player's shouts into in-game Shouts. The only hurdle was, of course, memorizing each Shout.
These VR systems are often hit or miss - I remember someone had once made some sort of multi-screen simulator for Battlefield 3 (the player even had a prop rifle to aim with) and God, was it awful to watch. Buggy as hell. But then again it didn't use Oculus Rift and the pad the player was standing on was actually a series of treadmills (arrayed in a circular pattern, like the spokes of a wheel) that didn't look easy to work with. Obviously the guy above figured out how to make the system work relatively accurately and realistically, but I imagine it's not something for lazy gamers who are looking for a good time, not exertion. XD
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2014-02-14, 15:25 | Link #3918 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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My god the pre-video commercials are getting ridiculously long.
And yeah, Load Order is quite the art form these days. My word the Throat of the World looked good in that video.
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2014-02-14, 20:20 | Link #3919 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I'll ask him see if he can load a picture of the order, I hadn't tried it yet, but was planning to today.
Apparently also uses http://enbdev.com/mod_tesskyrim_v0119.htm but I'm not sure what it is. A memory optimisation fix?
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Last edited by Mr Hat and Clogs; 2014-02-14 at 20:31. |
2014-02-15, 12:57 | Link #3920 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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^
It's an ENB binary -- it's a modified DX9 .DLL that works with a preset, which, translated, changes and enhances much of the lighting and visual effects in the game. However, using ENBs means that, depending on the preset you use, will either make your game look fabulous or force you to fork over a sizeable budget for hardware upgrades just to use it. ENB 0.119 is one of the last versions existing officially before Boris began implementing memory management code -- known as ENBoost -- as an attempt to stabilize modded Skyrim.
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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