2007-07-16, 15:36 | Link #84 |
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Join Date: Jan 2006
Location: Paris
Age: 40
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You forgot the awesome card circle !
Yeah, Tokuji is a priceless character, I love his way of speaking. BTW, there's an abstract of the second episode on the official site. Oh I can feel that it will be gross ! Spoiler for ep.2:
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2007-07-16, 19:08 | Link #86 |
Engrishator
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Join Date: Apr 2003
Location: Tokyo, Japan
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The first ep will be aired again (in HDTV) on Kansai TV late tonight (or early morning tomorrow) JST, and it shouldn't suffer from missed recordings this time, so here's for hoping that nicer raws come out when the Kansai-based cappers get a fighting chance.
Edit - Also, I came across a 2ch poster claiming that the Bakeneko arc will be a completely different story despite having the same title as the Ayakashi arc. This would be cool if true, but has anyone come across that kind of information while perusing more reputable sources?
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Last edited by runpsicat; 2007-07-16 at 21:02. |
2007-07-17, 00:32 | Link #88 |
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Join Date: Apr 2004
Location: Canada
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Watched the raw of episode 1. First off I do not understand Japanese, nor have I seen Bake Neko. I downloaded it anyways because the art style really caught my eye and the show overall seemed interesting!
Anyways, I definitely liked what I saw, though I do agree about the somewhat "pretentious-feeling" start. Don't know if that's because it's the first episode, so it is trying to set the mood of the show, or because "artsy" shows just can't help giving off a pretentious vibe. Coming into this blind, I wasn't really sure what to expect, either. The end was very cool though If Black Sheep do pick it up, I will be following it for sure. Really like the visual style and effects of the show, like the raindrops streaking down the screen. Good OP, too. |
2007-07-17, 00:51 | Link #89 |
Engrishator
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Join Date: Apr 2003
Location: Tokyo, Japan
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Black-Sheep is on board. Just getting held up a bit due to the silly soccer match-related delays that foiled some cappers when episode 1 first aired. The second airing is tonight, and it's known that reputable cappers record from Kansai TV, so we thought we'll wait it out just in case.
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Last edited by runpsicat; 2007-07-17 at 01:01. |
2007-07-17, 15:01 | Link #90 | |
cho~ kakkoii
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Join Date: Nov 2003
Location: 3rd Planet
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That is indeed a good one. I took a screenshot of that one as well, but considering Manju is looking for screenshots to make icon, I though I would only post the ones that have good facial of the cool dude.
Quote:
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2007-07-17, 20:38 | Link #91 | |
OK.
Join Date: Nov 2003
Location: The Fields of High Attus
Age: 34
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Quote:
And that's not 1D drawing. Shadows are added to 2D drawings to make them look a little 3D; without them they "look 2D". You can't really have 1D animation, I think. Don't forget that in place of the lack of shadows, there are a LOT of costume details required for this show that makes it hard to draw in that sense (that is why the director and animation director are less bothered concentrating on the faces). At least here they're details that really add to the charm IMO (as compared to insanely detailed highlights and what not...) I pity the colour designer for this show EDIT: Call it a gut feeling or something, but I think we shouldn't expect too much from episode 2, at least if the staff is anything to go by... I'm looking more forward to episodes 3-5 - at least just to see Furuhashi's storyboard, WITH Chiaki Konaka's scripting! EDIT2: Good god, the stuff I'm reading about the new Bakeneko arc. Oi oi oi, don't let this be an Otogizoushi... but I am so dying to see what it'll be like anyway. But then he can't say his trademark line! Mina-mina sama no makoto to kotowari - o-kiki negaitaku sourou!!11one
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Last edited by wao; 2007-07-18 at 09:43. |
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2007-07-18, 12:46 | Link #92 | |
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Location: Paris
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Speaking of, I wonder if the medicine seller will have to say his famous lines in each arc : - I use this sword to kill. The mononoke, that is. - The kotowari is blablablah, the makoto is blablablah. - Would you please tell me about your makoto and kotowari. And of course the complicated "transform !" scene... |
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2007-07-18, 16:36 | Link #94 |
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Join Date: Jan 2006
Location: Paris
Age: 40
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Oh.
I thought it was 早漏《そうろう》. ...all right, I go kill myself. And sorry to keep posting things for the few people who understand Japanese, but I found a nice blog (with many trackbacks), so here's the link for the Mononoke fanatics : http://blog.livedoor.jp/loveless_zer.../50984838.html |
2007-07-18, 17:21 | Link #95 | |
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Join Date: Apr 2006
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Okikase nagaitaku sourou. You are right. It might be, お聞かせ願いたく、早漏を。 Okikase nagaitaku, sourou wo. |
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2007-07-18, 23:46 | Link #96 | |
cho~ kakkoii
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Join Date: Nov 2003
Location: 3rd Planet
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Quote:
Either way, I agree that technically speaking, there can't be any 1D animated movements. Even South Park can be nitpicked to pass a judgment to having 2D movements here and there. And yeah, we can all pity the guy/gal who gets to color these images.
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2007-07-19, 02:07 | Link #97 |
OK.
Join Date: Nov 2003
Location: The Fields of High Attus
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I don't know if I'm the one having a complete misunderstanding or whether you don't understand what 1-D really means, but I was pretty sure that a one-dimensional drawing would be a line. And I mean a LINE. Like a vector line. Not flat shapes as in a 2-D drawing.
Technically I suppose whatever is animated is 2-D since it's on a flat screen and isn't an object you can pick up, but the whole point is that 2-D is supposed to be "flat", like a square (with north-south and east-west dimensions), and 3-D has an extra dimension depth, like a cube (up-down dimension?). You can figure out this depth through a. shadows, and b. perspective/moving the camera around (and maybe a c. that I haven't even thought of). In animation, character drawings are usually given depth by adding shades so that you know the chin hangs over the neck and casts a shadow on it, this arm is forward of the other, the leg has a cylindrical shape, etc. It is a stylistic choice (or perhaps it goes deeper than that) to omit drawing shadows and leave it "flat". There's a whole lot you can find out about artists starting to make their art more "flat" when it comes to art. And are you so sure about the characters being drawn within the background? Just because it moves doesn't mean they're animated the same way. You don't have to re-draw the background each time the character moves if you have it on another layer, and even if you hand-draw moving backgrounds (not seen very often nowadays...) you'd put the character on another layer unless the character is being eaten up by the background or something.
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2007-07-19, 03:09 | Link #98 |
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Actually, I'm pretty sure that 100% of the background is a 3-D model, like in Gankutsuou. You don't notice it until the camera moves because there are no shadows (or even cel-shading). For example, if you look carefully at the vase (?) on which the amniotic fluid ("yousui") falls at the end of the episode, the edges are polygonic.
And I totally agree with wao : a show in 1-D would consist in a dot (or a segment) moving along a single line ! All anime are a 2-D representation of a 3-D situation ; shadows merely help giving the illusion of depth. |
2007-07-19, 03:30 | Link #99 |
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Join Date: Dec 2005
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LOL. I wonder what the hell monir is on and what the hell he means. Whatever it is, I want what he's on.
I guess I'm one of the folks that can't "appreciate this special little facts" being that you sound as if you don't know what the hell you're talking about. Still, cookies for making me laugh. |
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noitamina, supernatural |
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