2012-05-25, 13:38 | Link #41 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
Upward? It's all downwards. XD Mhhhhhm. They just bounce endlessly. Liqiud? I don't think I can do that. All I'm doing is taking a dynamic CG from the Neptunia games, recording it as it moves, and breaking the video clip up into frames, and then putting those frames together to make a sig. |
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2012-05-25, 14:47 | Link #43 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
Haha, yeah. And I tend to ignore people that annoy me there, so a few requests have been ignored. |
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2012-05-25, 20:41 | Link #44 | |||
Sleeping
Join Date: Sep 2011
Location: psn
Age: 12
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Quote:
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how do you break your video clips?
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2012-05-26, 06:24 | Link #45 | ||
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
First 47: 22 animated layers, 22 clipping masks on these, 3 background layers. Last 16: 1 eclipse layer, 4 character reference layers (unchecked), 1 scan lines (unchecked) layer, 1 text reference layer (unchecked), 1 logo reference layer, 2 character layers (1 is unchecked), 1 border layer, and the remaining 5 are unchecked misc. layers that don't show up in the final piece. They're the main part of the template, basically. Quote:
I either open the video files (usually .mp4) in VirtualDub, select the needed segment and export the files as an image sequence, and then import them into CS5 as frames or I import the video file directly into CS5 as animated frames. |
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2012-05-26, 08:40 | Link #46 | ||
Sleeping
Join Date: Sep 2011
Location: psn
Age: 12
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Quote:
back to my point, here, i rushed one user bar to proof what i'm saying", i only used 11 layers for the characters. just lazy to make it 18", gif: psd: http://www.datafilehost.com/download-2638eaf6.html check carefully the psd file and see the big difference between our layering! my layering on this one is just simple. also, there are rows that contains upward movement", Quote:
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2012-05-26, 09:12 | Link #47 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
Uhm, I don't particularly care about the difference between our layering; there is no good or bad when it comes to layers. I just do what I'm comfortable with. |
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2012-06-08, 15:32 | Link #52 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
As for the effects. Yeah. That helps loads. Thanks. |
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2012-06-20, 17:32 | Link #56 |
Garnet
Join Date: Dec 2011
Age: 29
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Hm, I gave it a go, but I can't seem to get it below 400kb without either killing the size or the quality. As it is, I had to remove a lot of unnecessary layers, so the animation isn't as smooth, but it's nice enough. Would you rather I reduce the size, or the quality?
I'll give it another go after I wake up tomorrow. |
2012-06-20, 17:35 | Link #57 | |
ANEGO Worshiper
Join Date: Jun 2011
Location: By the vending machine, drinking tea.
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Quote:
Hell, I'd be fine even if it were a bit smaller than your own. Thanks again ^^ Last edited by Randrak42; 2012-06-21 at 09:15. |
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2012-06-21, 09:06 | Link #58 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
Version 1: Version 2: Version 3 (avatar): It's a very difficult image to work with as a sig because there's a lot of movement. Anyhoo, I hope at least one of the above 3 is to your liking. :< |
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2012-06-21, 09:32 | Link #60 | |
Garnet
Join Date: Dec 2011
Age: 29
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Quote:
I forgot to post this: I think it's the better of the two avatars. And uhh, there's no need for that. xD |
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Tags |
aphrah, avatars, graphics, signatures, userbars |
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