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Anime/Manga Technology
Henjo's Twitter Lets Users Automatically Generate 4-Panel Manga:
"In order to participate, people must reply to the announcement tweet with "four panel" in Japanese, plus a theme listed in parentheses that they want the bot to use to make the manga. The theme can be a maximum of eight characters in Japanese. A bot then uses panels from Konogi's manga, inserts new text, and replies with the manga itself. The announcement also states that more characters will debut as people retweet the campaign." See: https://www.animenewsnetwork.com/int...-manga/.128071 |
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Digital Manga Volume Sales Overtake Print Manga Volume
Sales in Japan for 1st Time: "Reports by both The Huffington Post on Monday and the NHK World on Tuesday noted that annual sales of digital manga volume sales overtook sales of physical manga volumes for the first time in 2017. The reports, citing the Research Institute for Publications, noted that total sales of physical compiled manga book volumes were 166.6 billion yen (about US$1.56 billion) — down 14.4% compared to the previous year. This drop is the highest since sales were first tabulated in 1978. Meanwhile, digital volume sales rose to 171.1 billion yen (about US$1.6 billion) — up 17% compared to the previous year. These figures do not include magazine sales." See: https://www.animenewsnetwork.com/new...t-time/.128360 |
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This article has more to do with American animation than Japanese Anime, but
the technology being discussed doubtless has an effect on the other side of the Pacific as well. Between Cintiq and streaming, animation is thriving—ask Titmouse’s Chris Prynoski: ""The fundamentals of animation haven't changed a lot. When I started, you were drawing on pieces of paper; people were using computers to scan but colored in ink and paint," Prynoski says. "Before my time, it was the big ol' Oxberry cameras. But it pretty quickly got taken over by computers. Now, hardly anybody uses pieces of paper... Anything we do starts on [Wacom] Cintiqs, which are basically big computer screens you can draw on. But the main thing is still that artistic skill you have to develop—whether it's on a piece of paper or computer screen—which has stayed pretty similar." Even if the core skill of his industry hasn't changed, Prynoski readily acknowledges tech has made today a great time to be in animation. For starters, unlike the expensive equipment required to turn pen strokes into full productions in the past, the barriers to entry for young, DIY animators have lowered. "There [are] no shortcuts for becoming a better writer or better artist, but the tools are a lot cheaper," he says. "It used to cost tens of thousands to get the gear you need to make a cartoon. But now you can probably use your cell phone or a tablet for everything and spend $500, maybe a little more if you want to be fancy." See: https://arstechnica.com/gaming/2018/...hris-prynoski/ |
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Dwango Unveils Anime-Drawing Assistant AI With
Sibling Mascot Characters: "Dwango revealed on Tuesday that part of the production of the FLCL Progressive film and CalorieMate's "Susume, Karolina" commercial use an animation production assistance technique from the company's machine-learning technique division Dwango Media Village. The company is calling the technique an "assistant" that can help users streamline the "animation processes of anime production." Dwango also unveiled the "Tokigahara siblings" anthropomorphizations that represent the two functions of the new assistant. The character duo consists of the sister Umeru Tokigahara and the brother Utsusu Tokigahara. "Nazo no Anime-dan" (Mystery Anime Group) is credited with their character designs. A Twitter account for the pair also launched on Tuesday. The use of artificial intelligence (AI) in various industries has been spreading in recent years, and Dwango has been researching and developing AI techniques that can support animators' work. As part of that aim, the new AI can assist with the inbetweening and keyframe-tracing parts of the anime production process." See: https://www.animenewsnetwork.com/int...acters/.137288 |
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Animators, Researchers Develop Automated Technique
for Coloring Anime: "Japanese animation production companies Imagica Group and OLM Digital have joined forces with the Nara Institute of Science and Technology (NAIST) to develop a technique for automatic coloring within anime production. Imagica Group is a production company that specializes in video production duties, including filming, dubbing, editing, restoration, and streaming. One of their subsidiary groups is Oriental Light and Magic (OLM), the production studio of the Pokémon anime. The OLM group specializes in both 2D and 3D animation, as well as visual effects. The coloring technique developed by the researchers is based on recent advances of machine-based deep learning. The researchers developed a color script to correspond with the different segments of an image, which is then applied by an algorithm capable of machine learning. These techniques have been applied widely in various fields, such as coloring black-and-white photos, although the researchers claim to be the first to develop a technique for automatic coloring in Japanese anime production in particular." See: https://www.animenewsnetwork.com/int...-anime/.140131 |
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AniCast Lab Releases English-subtitled Video Introducing
Tool For Creating VR Anime: "Entertainment company Avex and virtual reality development company XVI Inc. announced last year that they are creating a tool titled AniCast Lab., which will allow users to create VR anime, such as virtual YouTubers, using XVI's AniCast software and share it. AniCast Lab posted an introduction video to the tool last Wednesday with closed-caption English, Japanese, and Chinese subtitles. The video emphasizes the tool's user friendliness and capacity for allowing users to create VR anime by themselves. The project aims to allow for the production of anime at relatively low cost in terms of money and manpower, and by doing so establish new ways of creating anime." See: https://www.animenewsnetwork.com/int...-anime/.151588 |
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DreamWorks Animation will open source its MoonRay renderer later this year
"DreamWorks has been open sourcing some of its technology in recent years, and now its animation division is preparing to make more tools freely available. DreamWorks Animation said it will release its MoonRay ray-tracing renderer as open-source software later this year. As The Hollywood Reporter notes, DreamWorks will offer up its Arras cloud rendering framework in the code base too. “We are thrilled to share with the industry over 10 years of innovation and development on MoonRay’s vectorized, threaded, parallel and distributed code base,” Andrew Pearce, DreamWorks vice president of global technology said in a statement. “The appetite for rendering at scale grows each year, and MoonRay is set to meet that need. We expect to see the code base grow stronger with community involvement as DreamWorks continues to demonstrate our commitment to open source."" See: https://www.engadget.com/dreamworks-...191328980.html |
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Stable Diffusion and Midjourney can even understand “kawaii.”
Anime-style characters created by AI image generators "Another thing that should be highlighted is the incredibly high precision with which Stable Diffusion can create anime style illustrations. These kinds of images, too, are already being shared on the internet." See: https://automaton-media.com/en/news/20220825-15224/ |
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Motion capture on the cheap:
Sony's Mocopi Can Turn You Into an Anime Girl With Just Six Small Sensors and a Smartphone "Starting early next year, Sony plans to capitalize on the rise in popularity of VTubers—virtual YouTube (and sometimes Twitch) celebrities—and our slow but steady transition to a life spent entirely in VR. The company will be introducing a new and relatively affordable motion capture system that relies on just six sensors strapped to the body and a smartphone capturing all of the tracked motion data. Computer-generated characters appearing in movies, TV, and video games were once all animated by hand; a time-consuming and expensive process that can result in a human character’s movements looking less than realistic (which, fair, isn’t always the goal). Motion capture helped solve that problem by capturing the nuanced movements of human performers and translating their movements to virtual characters, right down to facial expressions and even the movements of the eyes. Now, it seems we’re taking the steps to do it live." See: https://gizmodo.com/sony-mocopi-full...ual-1849831283 |
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Shinchosha Publishes AI-Drawn Manga
"AI art may be controversial in the art world, having been banned on prominent platforms like Skeb, but one manga publisher is interested in exploring its potential. The Cyberpunk Momotarō manga is one such example; it is created with the Midjourney AI art software. Shinchosha's Bunch Comics imprint will publish the full-color manga on March 9." See: https://www.animenewsnetwork.com/int...-manga/.193569 |
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Netflix's 'Dog and Boy' anime causes outrage for incorporating
AI-generated art "This week, Netflix shared Dog and Boy, an animated short the streaming giant described as an “experimental effort” to address the anime industry’s ongoing labor shortage. “We used image generation technology for the background images of all three- minute video cuts,” said Netflix Japan of the project on Twitter, according to a machine translation. The short is touching but was immediately controversial. As Motherboard points out, many Twitter users accused Netflix of using AI to avoid paying human artists." See: https://www.engadget.com/netflixs-do...203035524.html |
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The future of Manga and comics?
How to create your own comic books with AI "You've dreamed of becoming a comic book artist but you lack one important skill, namely the ability to draw. Well, now AI can fulfill those dreams for you. Available as a space through Hugging Factory, the AI Comic Factory will design comic book pages for you based on your descriptions." See: https://www.zdnet.com/article/how-to...books-with-ai/ |
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