2012-05-22, 03:28 | Link #761 | ||
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Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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In this game, losing points could actually be worse than not winning a hand. Of course, if I were to get better at this game, I better take my own advice here. I had a brilliant and lucky Chitoitsu haneman today, only to be spoiled by falling into another player's mangan. Let's just say: that sucked. Quote:
I had a Chi Toitsu 1-shanten hand today. But alas, I said screw it, and started dismantling the hand to the point where it was utter garbage. But, it was worth paying the noten penalty. Yet, to be honest. I would have dropped both the 1-pin and 7-pin (either order) myself based on the discarded 4-pin from Ryuuka. Playing defensively, I would have assumed those two are safe tiles too. But ahhh. The sweet delicious tension of this game. Gotta love it. Bwahahahaha === OK. I have the episode paused with her hand shown, as she stares down the 1-pin. 3-4-5 man, 7-9 pin, 4-5-6-7-8-8-8 sou. And I'll assume a manzu tile off to the left, cut off from the screen. In terms of value, that's a 0-yaku hand. Why the heck would you want to go offensively with that?
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Last edited by Kyuu; 2012-05-22 at 03:47. |
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2012-05-22, 03:41 | Link #762 | ||
reading #hikaributts
Join Date: Feb 2009
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It doesn't matter for me how much it was worth. My point was that this match was over unless it was a draw or if Senriyama won this round. Based on Shimizudani's last 4 discards either she was also close of being tenpai or she was playing it very safe. So prolonging this round could be dangerious in the long run and if Yasufuku could have declared a riichi, the chances are that the other players are also forced to play defensively. |
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2012-05-22, 03:54 | Link #763 | |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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Even if Senriyama wins by tsumo. It wouldn't make a difference as the points lost is equally spread among the other three. That'd leave Kentani in 2nd. And wow. I haven't written up a section for "End of game" http://saki.wikia.com/wiki/Japanese_mahjong (Nvm. I did write it out)
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2012-05-22, 04:03 | Link #764 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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2012-05-22, 04:05 | Link #765 |
reading #hikaributts
Join Date: Feb 2009
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Based on the discards, what would you have done to break your hand without taking too many risks? The only ones that i can think of were the 1 and 9 pin (maybe 7 pin as well based on the 1 and 4 pin discards ) and the sou 4 (and even that is not 100% sure, but i base it on the 1 sou discard from Shizuno). So out of those tiles, i would have picked the 1 pin. And like Konkaga has said, ending the match quickly and maintaining her 2nd place was also an option. edit: i am not sure if this counts as spoilers but in the manga we were never giving to see what Yasufuku's hand was. So that was a nice touch in the anime. Last edited by hyl; 2012-05-22 at 04:20. |
2012-05-22, 04:27 | Link #766 | ||
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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Oh, what a bitch play. Ouch. XD As I had noted already - scroll up -- where I'd fall prey to suji. At the same time. I use this mindset as a weapon, where given the option... I'd riichi with an example: a 5-sou in order to get someone to drop a 2-sou. Dishing this trick out -- it feels damned good. At the same time, I've been getting a taste of that same medicine too. Quote:
1) Kill the hand fast by winning cheap (or any way possible) 2) Play defensively and not die Unfortunately, she did neither. And lost. And yes. I know how freakin' bad that feels as I've done it a bunch of times before myself. Nothing hurts more than making a play that costs you the game. Hell, it feels worse than being in dead last (at least here, y'may not give a crap). If she really wanted to end the hand fast - she would have opened up her hand. Yet, looking at the discards: not much she could do with that route anyways. So much for that idea.
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2012-05-22, 04:39 | Link #767 | |
Meister
Join Date: Jul 2010
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Kurohane's(My brother who is not a member here) suggestion: Throw the 6 sou.(Reason: He told me 4 pin is too risky, especially if it has no tiles on the pond.(Normal players do wait for tiles that are not hell or one tile wait only..) He also said that if "the jerk on the other side" is waiting for 1,4 pin, it is wrong as "the jerk" is in furiten if that happens. But we can't rule out the 4 pin as "safe" as he may be waiting for 1 sided. (3 pin, 5 pin wait on 4 pin.)
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2012-05-22, 04:39 | Link #768 | |||
Senior Member
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Anyway, I get what you and Myssa Rei are saying, and I thank you for the info. Quote:
Saki does a good job of making the viewer dislike their main antagonists just enough to root against them in mahjong matches, but not enough to view them as irredeemable. Take Touka and Koromo for instance. Touka, being a rich ojou-sama that flaunts her wealth and status, is one of those character types that are easy to root against. But at the same time, Touka had some nice scenes (especially in flashbacks) where her kindness and humanity come through beautifully, so even as I rooted against her, it was easy to like her once the match was over. Koromo is quite adorable, of course, but the way she trash-talked the competition made it easier for me to root against her. However, once the match was over, and Koromo had been humbled, it's very easy to like her. I don't doubt that the narrative will take an edge off of Teru... at the right time. When the time for family reunification is there. I have a couple theories as to why Teru is estranged from Saki, and they would at least make Teru sympathetic. Quote:
Now, if one of my two theories are correct, the estrangement is part-misunderstanding, where both sisters can look sympathetic over it. I can share my two theories over PMs if anybody is interested, but in the off-chance I'm right and the manga (which I haven't read much of, and nowhere beyond where we are now in the story) gets into it, I'll leave those theories off this thread.
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2012-05-22, 04:52 | Link #769 | |
Meister
Join Date: Jul 2010
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Base on all the discards, the 7 pin may be risky due to the fact that like Akagi, the person on the left may wait for 7 pin.
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2012-05-22, 05:00 | Link #771 | |
Meister
Join Date: Jul 2010
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By the way, I answered your question about the spoiler. See who is right. Me or Kurohane.
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2012-05-22, 05:04 | Link #772 | |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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Spoiler:
Ever since that day, I thought: "Holy cow. I oughta use this suji trick more often." Of course, at the same time, better not be dependent on it, especially against familiar players (like my mahjong group). Didn't notice this before: I gave up a 3-sided wait for a closed wait. Anyways. I weep hard for Yasufuku. But some had to lose.
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2012-05-22, 05:34 | Link #773 | |
Meister
Join Date: Jul 2010
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I am right... You are waiting on a closed wait.(3 pin 5 pin waiting on 4 pin.) We can't rule out 4 pin as there is none in the pond, making it extremely dangerous. Follow the AI play.(Played with AI on my phone, and I purposely wait on a 2 wait with 1 of them left 1/2(depending on if its pon wait or chi wait. Only wait on 4 if its very early of the game.)
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2012-05-22, 05:38 | Link #774 | |
reading #hikaributts
Join Date: Feb 2009
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2012-05-22, 06:05 | Link #776 | |
Meister
Join Date: Jul 2010
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So Shizu's ability is still unknown... or is it?(And most of us here are talking about Shizu doing a trick to make a miracle...
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Last edited by Scarletknive; 2012-05-22 at 08:48. |
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2012-05-22, 11:37 | Link #779 | |||
Mishaguji-sama
Join Date: Oct 2010
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But I talked about it with a couple of friends and realized that I forgot that dealer's hands are worth more. Well, a mark that I still have lots to learn Quote:
And heck, Shizu played a scarlet 5p. That's a big sign of tenpai already (even Senriyama remarked on that). |
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2012-05-22, 14:15 | Link #780 | |
Senior Member
Join Date: Aug 2006
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Not sure if other players at table beside Ryuuka noticed that while they were playing but if Yasufuku did notice this, she might thought Shizu couldn't be in tenpai for other winning hand and dared to discard that 1-pin. Changing the aim for winning hand for many times + Seven pairs hand are uncommon anyway. So, after the long discussion, after many thought threw in, lets conclude the reasons behind 1-pin discarded that... it was Yasufuku's mistake due to the lack of experience / mistake in reading the game flow.
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mahjong, nopan, seinen, sport, yuri |
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