2011-02-14, 04:10 | Link #221 | |
Banned
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Quote:
I meant 4 cards of each one with critical. That's like, 12 different cards all with critical. |
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2011-02-14, 05:53 | Link #229 | |
Senior Member
Join Date: Nov 2003
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Quote:
Max 4 heal triggers in any deck. (Says on the heal one) No other trigger cards mention restrictions. |
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2011-02-14, 06:25 | Link #232 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
But I guess it's only the heal trigger that has a max of 4. Ah, and I was mixing up my terminology. Criticals are certain a type of trigger. There's critical, stand, draw, and heal triggers. Decks are a total of 50 cards, right? Which means if you max out your triggers that your chance of getting them is 32%... With twin drive it's more than a 50% chance of getting at least one trigger (336/625, to be precise).
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Last edited by Quarkboy; 2011-02-14 at 08:34. Reason: Fixed math considering deck of only 50 cards |
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2011-02-14, 09:19 | Link #235 | |
Senior Member
Join Date: Nov 2003
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Quote:
50 - 5 in hand - 1 starting - 1 drawn (T1) = 43 Worst case T1 scenario 7/7 trigger => 9/43 = 21% chance. Best case T1 scenario 0/7 trigger => 16/43 = 37% chance. Fastest way to have twin drive leaves you with at most 41 cards in deck and at least 3 of the cards cannot have been triggers, so at most 6 triggers can have been drawn at this point. T1 (Grade 1 ride, draw 1) (-1) T2 (Grade 2 ride, draw 1) (-1) T3 (Grade 3 ride, draw 1) (-1) And at this point it gets too complex to compute in theoretical terms. |
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2011-02-14, 09:37 | Link #236 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
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2011-02-14, 11:56 | Link #237 |
Banned
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Best case chances of getting healed: around 10% (4/40) and only if you have more damage than the opponent, so it becomes a 5%. Same thing applies to any copy of the same card.
Best case chance of getting a trigger in general: around 36% (16/40) and still needs to be a useful one. In a balanced deck that becomes 18%. The Amaterasu ability to draw a card and choose to place it on top or bottom increases the ods by around 2.5% per card. |
2011-02-15, 03:50 | Link #240 |
Banned
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A really needy game should only allow one copy of each card. Copies of the same card ruin the feeling of uniqueness of a card. I mean, does it feel that special if Yugi summons 3 Dark Magicians or Aichi 3 Blaster Blades?
Plus, it allows the makers to easily make different cards with identical abilities and the players won't mind that. They will need to buy 50 different ones; to hell if artwork and name aside they are identical. Oh, and if both players play the same monster, both should be removed from play. Instant Double KO lol ! |
Tags |
card game, cardfight vanguard |
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