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Old 2018-06-14, 04:44   Link #21
Chaos2Frozen
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Itsuno hints at tease for 3rd playable character in the DMC5 music video

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Old 2018-06-16, 00:18   Link #22
Shadow5YA
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Quote:
Originally Posted by Kanon View Post
It's a sequel, not a re-imagining this time. It's the same guy. He still uses the same sword and they explained he lost his devil bringer.

Any info on the third playable demon hunter?
There is.

Pay attention to the arm features of the guy who ripped off Nero's Devilbringer arm in the trailer.
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Old 2018-06-22, 10:27   Link #23
Mad Pierrot
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Capcom finally confirmed it. I think the novels tried hinting it though.

https://us.blastingnews.com/gaming/2...002630961.html
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Old 2018-07-01, 00:57   Link #24
Sidvanhalen
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So looking forward to this...
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Old 2018-07-18, 09:22   Link #25
Chaos2Frozen
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Details from famitsu article.

http://www.siliconera.com/2018/07/18...medium=twitter
  • The goal for Devil May Cry 5 is photorealism, and they’re working on a consistent 60 fps for a high-speed battle feel that you can only get from Devil May Cry.
  • Previously, the focus was on response so players were able to motion cancel, but for Devil May Cry 5 it’ll take the input but it won’t skip through animation.
  • The developers say that if you could do the same thing (motion skipping) as before but with the photorealistic quality of Devil May Cry 5, it would look strange. This is something Capcom is calling “the uncanny valley of action.”
  • For example, when you turn around you’ll feel the weight behind the character movement. However, this brings another problem of having a slower response. The team struggled in finding a way to keep the responsiveness while giving it a more photorealistic appearance.
  • Dante hasn’t gone wild for no reason.
  • The third character you see in the key visual (top image) is a playable character.
  • The relation with Nico and her tattoos is a secret.
  • The background music changes as you pull off combos. For example it’ll change to a B melody then to a C melody to hype things up.
  • That means unless you do something cool, you might get stuck on a repeat of the A melody.
  • Capcom’s goal is to make Devil May Cry 5 the peak of action games in the Heisei period (1989 to ~April 2019)

You know what, after ten years of hearing other games describe as "It's no DMC, but it doesn't have to be" I'm glad to see a developer with the balls to step up and say they're intending to make the best game of this genre.
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Old 2018-07-18, 20:42   Link #26
Mad Pierrot
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I wonder how Nero's Devilbreaker will work. I mean in DMC4, Nero's gameplay was a bit simpler than Dante as I could pull easier S ranks by doing jumpcancelling. On the other hand, Dante had multiple weapons so you needed good reflexes to change weapons in the middle of attacks to get a good rank.

Translated Famitsu picture

Last edited by Mad Pierrot; 2018-07-23 at 19:21.
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