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View Poll Results: Critique of Episode 04 | |||
10 out of 10: Near Perfect... | 61 | 32.11% | |
9 out of 10: Excellent... | 59 | 31.05% | |
8 out of 10: Very Good... | 42 | 22.11% | |
7 out of 10: Good... | 19 | 10.00% | |
6 out of 10: Average... | 4 | 2.11% | |
5 out of 10: Below Average... | 0 | 0% | |
4 out of 10: Poor... | 4 | 2.11% | |
3 out of 10: Bad... | 0 | 0% | |
2 out of 10: Very Bad... | 0 | 0% | |
1 out of 10: Torturous... | 1 | 0.53% | |
Voters: 190. You may not vote on this poll |
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2012-07-30, 21:02 | Link #241 | |
Senior Member
Join Date: Mar 2008
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2012-07-30, 22:29 | Link #242 | |
Senior Member
Join Date: Sep 2007
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Edit: Regarding the lack of reaction from the RL people i think it is more plausible that they just say "Hey this game is pretty entertaining. Lets treat it as an extreme reality show and bet on who comes up tops!" The footages are shown around the world ala battle royale. There is a multi billon industry based around this and they are currently prepared for season 2! Time to go pick up another 10k suc... players. Last edited by FateAnomaly; 2012-07-30 at 22:49. |
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2012-07-31, 00:24 | Link #243 |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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Was thinking all along Episode 4 would get people back into it and it did. Converting non-linear material to linear isn't easy. But this was a better execution of it. Floor 47 was pretty darn beautiful - the artwork of those backgrounds is delish. Rina Hidaka's voicing of Silica was spot on. Kirito is quickly becoming my fave male character in years. A bit of feeling and empathy works wonders, I guess. Perhaps all along Episode 3 was to show a point in time where Kirito was cold and a bit over-confident in how he could protect others, to lead into Episode 4 where his mistakes will permanently galvanise him and make him take the steps to being the worthy hero he wants to be.
How ironic Yoshitsugu Matsuoka also voiced a character called Kirito in Hana-Saku Iroha, heh.
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2012-07-31, 01:05 | Link #244 | ||
Sasaki-ist
Join Date: Mar 2008
Age: 37
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What if the inside of the NervGear is completely covered with detectors set to activate the kill switch if they get disturbed? Everything important is beneath that layer, and doing anything to it will get the player killed. Could they get the players out then? (Please note: I am not a novel reader. If the NervGear is actually set up that way, I'll be surprised.) Remember, 2000 people died during the first month. I don't think it's unreasonable to suppose that a good number of them came from would-be rescuers encountering more trouble than they expected. Quote:
Unless Kayaba was bluffing about getting killed in the game killing you in real life. If the truth is that it just logs players out, then that would be another explanation for why people in the real world aren't trying to yank everyone out. You could kill a loved one by messing with a device, or you could wait for the loved one to be killed in the game and be logged out. |
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2012-07-31, 01:18 | Link #245 | |
I disagree with you all.
Join Date: Dec 2005
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2012-07-31, 01:42 | Link #246 | |
Meh
Join Date: Feb 2008
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As someone who's had to deal with IEDs and landmines etc, the only safe way to "defuse" explosive devices is to put another explosives on top and let it rip |
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2012-07-31, 03:30 | Link #247 | |
Senior Member
Join Date: Sep 2007
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I thought its a microwave emitter not a bomb? If so, the aoe should be only within the helmet. As long as the helmet isn't screwed onto the victim's head, they should be able to easily make a machine to pull out the helmet before the switch triggers. Also do microwave even damage that fast? But its pointless since we just have to roll with the fact that the outside world people are useless. |
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2012-07-31, 03:38 | Link #248 |
Kamen Rider Muppeteer
Join Date: Jan 2012
Location: Unknown
Age: 39
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In my opinion, considering the premise is "What would happen if thousands of people were trapped in an online game?", I don't think it's really necessary to give too much thought to HOW it is possible, because, in the end, it's simply possible, in this world.
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2012-07-31, 04:58 | Link #249 | |
Anime-Only Viewer
Graphic Designer
Join Date: Apr 2006
Location: USA
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1) Everyone is more cautious, hence, slower, when they are trying to level up. One major mistake and it means that they die permanently. People can't normally take the risks they normally do in a normal game. 2) Everyone now is trying to grab the same resources at the same time for an extended period of time. Hence, it would be more difficult to find resources and shared spawning grounds. 3) The area in each level is very large, and it takes a lot of time to move from one area to another. There usually is no easy teleportation magic to move around quickly. 4) The parameters could be changed and grinding could be slow to increase experience. Although it is hard to imagine things taking so long to level up when compared to current games, it could possibility take longer intentionally by the creator by changing the parameters around to make it more like a real life experience.
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2012-07-31, 07:05 | Link #252 | |
Senior Member
Join Date: Jul 2012
Age: 31
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For the taste: As the 5 senses are active ingame I think it tastes like how it does in RL, maybe a bit artificial because the people know that it is not real For the episode itself: I really enjoyed it; it was a quite good and funny SS in the LN and it was adapted very well, so no complaints at all |
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2012-07-31, 07:33 | Link #253 | |
Senior Member
Join Date: Nov 2010
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Hmm I have played several MMO, but none of them with hungger attribute except for pet, I bet SOA is hell hard MMO, for them to use some of their GP for food. |
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2012-07-31, 08:02 | Link #255 | |
Senior Member
Join Date: Nov 2010
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Apart from that that forest is still too much for her to go solo. Sometimes you after higher monster level than you to get faster level up, but in return you must done it as party. |
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2012-07-31, 08:18 | Link #258 |
Senior Member
Join Date: Jul 2012
Age: 38
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I really wish the author would have included ranged weaponry and magic, with both using a degree of skill to wield aim and fire with neither having good hit rates past medium range of say ~15m. Silica would have been much better off using a bow, xbow, or magic...
Alas, what could have been. @n120cky, Diabel calls himself a 'knight' class in ep2 and everyone laughs and mentions there not being a job system at all. You can pick skills like a knight would getting heavy armor and 1h+shield, or a thief would with dagger+hiding/etc, etc, but at the same time you are never truly "locked" into a job with SAO's system. This gives players the opportunity to reroll so to speak by dropping skills and relearning, something the Black Cats wanted Sachi to do in ep3. Imagine if Sachi had picked Knight class in the beginning (if SAO had gone with job system)? She would be a horrible knight If SAO did have a job/class system I imagine it would be very frustrating if you picked something you didn't like after a month and were stuck with it. This is why I presume the author decided to opt for a skill-based system to let the players decided without locking them in. With no rerolling possible if you had made a bad class/job choice you would be stuck with it for 2 years. Without magic or ranged weapons though there was little need for a true job or class based system though. Letting the players decided and choose as they go would give the players the highest amount of customization. |
2012-07-31, 10:13 | Link #260 |
Megane girl fan
Join Date: May 2011
Location: Diagonally parked in a parallel universe.
Age: 55
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I think part of the reason why viewers are debating whether or not the outside world has tried to do anything to free the trapped players, is the fact that we haven't seen or heard anything about it. We haven't seen a scene where some random guy is having a refreshing drink and chatting with his gamer friends at the local in-game cafe, then he suddenly de-rezzes for no apparent reason. So, we're left to wonder and speculate.
I don't think we're going to get a proper explanation until the finale, if we even get one at all. Endless "Speculative" Soul
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