2013-06-19, 23:19 | Link #1621 | |
Senior Member
Join Date: Jun 2008
Location: Brazil
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But then, you probably is misunderstanding me or I'm not being able to make my point well. My post was trying to rationalize why Microsoft would wanted everyone to have one. And my point is that their idea could have worked better if the PS4 was more expensive than it and if people didn't really get as bothered by the always watching feature. I think that was the scenario they thought would happen. But of course, if I'm correct then their expectations failed miserably.
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2013-06-19, 23:24 | Link #1622 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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As for MS "want everyone to have kinect"... Well, then they should be giving them away for free. Anything less turns people away, as you can't convince someone to buy something with no perceived value.
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2013-06-19, 23:27 | Link #1623 | |
Enjoying Snack Time!
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I mean it'll be much easier to put $399 just to save face, but production and hardware seems to logical dampened that prospect in awkward ways.
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2013-06-19, 23:36 | Link #1624 | |
Senior Member
Join Date: Jun 2008
Location: Brazil
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And again, my whole point is, if MS were expecting the X1 to be cheaper than PS4 even with it's extra cost for the Kinect and wasn't expecting the backlash from people on it always being on, than I could see why they made that decision and thought it would be profitable to them in the end.
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2013-06-19, 23:44 | Link #1625 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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2013-06-19, 23:56 | Link #1626 | |
Senior Member
Join Date: Apr 2006
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Am I saying that the Kinect is worth the extra 100? Answer: I have no idea. Its value is dependent on how well the technology works and how much game companies choose to take advantage of it.
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2013-06-20, 00:29 | Link #1627 |
Bearly Legal
Join Date: Jun 2004
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Surprisingly, someone at Microsoft had the sense and guts to do this. Very rarely we see corporations change their stance and especially a company as prominent as Microsoft.
I think this would convince people to remain with them especially loyal xbox users. The price & power difference is still favoring PS4 though and a lot more indie dev friendly. But hey, it's a step in the right direction and hopefully we get to see more changes before launch. It's good for all gamers at the end of the day to have a healthy competitive market.
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2013-06-20, 00:29 | Link #1628 |
~Night of Gales~
Author
Join Date: Dec 2005
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It's easy to say things in hindsight like 'eh, can't Microsoft just take a loss on Kinect', but the profits of the Xbox division is NOTHING compared to the Office or Windows division, whose profits are in the billions.
I'm sure the Xbox division faces challenges every year from investors, shareholders & the other 'big brothers' of the Microsoft family over the value of the Xbox division. That's just how corporations work. If Xbox chooses to make a loss for the sake of selling more units, there will be repercussions of different kinds. Like for example... no longer having the cash to invest in new game studios & exclusives.
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2013-06-20, 00:52 | Link #1629 | |
Bearly Legal
Join Date: Jun 2004
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It's like selling fresh bread with their own bakery at a supermarket, it's usually causes losses but it's attracts people to the store and often times, other profit making product are purchased as well when these customer come in to buy their bread.
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2013-06-20, 01:03 | Link #1630 | |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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This is why it will be much harder to sell people on things like Smart Glass and Vita Remote Play compared to the Wii U Gamepad. The Gamepad comes with every system, requires no additional cost to the consumer once the console is purchased, and is fully integrated into every console so developers can sell their games to everyone with the console, and not just certain customers. We can argue if things like the Gamepad or Kinect are good ideas, or if consumers actually like it, of course, but it's smart of Microsoft to include it in every single console if they plan to continue supporting it. The point is, include your tech idea entirely, or don't bother. Split markets are bad.
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2013-06-20, 01:34 | Link #1631 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Here is why I believe I have the upper hand; at the very least, MS have the desire to create a 1st party AAA kinect game. The fact that such a game does not exist, is my proof that it is not the fault of a lack of kinect ownership. Why would good kinect games be made just because more people have kinect units? That logic doesn't add up to me, because we don't have a shortage of good kinect games; we have an absence of good kinect games. So far, we have no proof that good kinect games could be made at all. Microsoft can prove me wrong by releasing a 1st party Kinect game that blows expectations out of the water, but until then to say "we need more kinect owners" just doesn't add up.
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2013-06-20, 02:33 | Link #1633 |
Senior Member
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https://fbcdn-sphotos-b-a.akamaihd.n...70428042_n.jpg
Check that out for a good laugh. Oh wait here's some more: http://24.media.tumblr.com/04ac92d44...np75o3_500.jpg http://25.media.tumblr.com/c2cd1e127...np75o2_500.jpg
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Last edited by Daniel E.; 2013-06-20 at 03:04. |
2013-06-20, 02:58 | Link #1634 | |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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By including a Kinect in every system, Microsoft avoids both issues entirely. Developers can use it or not, with no risk. Consumers don't need to justify the additional cost, because it's built right into the console's price. And if it's a bust, and no one really likes Kinect, MS can cut it when they make the next console. Let's not forget retailers have to carry this stuff too, and space is a premium. A console will always have high visibility, but a peripheral generally doesn't. Chicken and egg, however you want to phrase it, but peripherals and their support historically lag behind the actual console itself.
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2013-06-20, 03:14 | Link #1635 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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And YES, consumers do need to justify the additional cost. It's called "buying a PS4 for 100 dollars less." You keep telling me there needs to be more developers on board in programming for the kinect. I keep telling you that until MS create a proper good selling game that actually benefits from using kinect, it doesn't MATTER how many kinects is in homes. If Microsoft can't make Kinect work as a fun, functional game peripheral, no one else would want to try no matter how many kinects are in homes. Make a good game, and they will buy it. And until you create that good game, no one would believe kinect is worth 100 dollars. MS needs to prove that Kinect is a good gaming peripheral. That does NOT means forcing it into everyone's homes.
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2013-06-20, 04:16 | Link #1636 | |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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I think that is what MS is thinking right now.
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2013-06-20, 05:35 | Link #1637 | |
As I make you stop, think
Join Date: Dec 2005
Location: Europe - The Netherlands
Age: 34
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2013-06-20, 06:06 | Link #1640 |
As I make you stop, think
Join Date: Dec 2005
Location: Europe - The Netherlands
Age: 34
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Yeah I understand that, but I was just wondering HOW this was supposed to work.
And also, It actually sounds like a bad deal for the developers and publishers, as less people would have had to buy the actual game If you could share a game with 10 people and if two people could play a game at the same time. I'm sure a lot of their partners would have left them if this happened... It would have been a sweet deal for the consumers though. It might have even justified the extra 100 dollars.
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