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Old 2020-06-11, 22:12   Link #41
Frontier
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Honestly, whether the games justified the PS5 or not, I felt like this was the first time I really felt like I got what I was expecting from the "Summer of Gaming."
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Old 2020-06-12, 05:53   Link #42
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Demon Souls has finally come home.
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Old 2020-06-12, 08:18   Link #43
Golden Lily
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I have to agree with @Kanon here. None of these games scream NEXT GEN.

I'm excited for some of them (Horizon, RE8, Demons Souls) but they will have to try harder to make me buy new console.

Also, Ghostwire Tokyo looks so disappointing. Can't believe this's game of Shinji Mikami.
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Old 2020-06-12, 11:46   Link #44
Dextro
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Actually there's a lot of subtle showing off of the major new feature of the PS5: the SSD.

Notice how in the Horizon trailer everything look so massive or how in Ratchet and Clank the game keeps switching between worlds without loading? The Horizon bit might be a bunch of tricks to make it look larger than it is but the little slowdown during the ratchet bit is a dead giveaway that that one was actually a running game.

I was already expecting this generation to be a hard sale for most people since most of the improvements (SSD and CPU) don't particularly translate to better graphics so much as they mean more characters on screen, improved loading times and less pop-in.

Now what really disappointed me was the lack of ideas on show. There was a lot of more indie stuff which is good but not many things screaming "must have". The most interesting thing was that weird Capcom game with the astronaut in times square and the little girl but that's a 2022 game. How bad is the lineup if they need to tease 2 years in advance?
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Old 2020-06-12, 14:20   Link #45
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Both the Ratchet & Clank gameplay and the Resident Evil Village trailers showed subpar framerates. Eliminating loading screens is nice, but if it comes at the cost of performance then it is not as significant generational cap as they claim it to be.
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Old 2020-06-12, 16:09   Link #46
TnAdct1
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Quote:
Originally Posted by Shadow5YA View Post
Both the Ratchet & Clank gameplay and the Resident Evil Village trailers showed subpar framerates. Eliminating loading screens is nice, but if it comes at the cost of performance then it is not as significant generational cap as they claim it to be.
In the case of Ratchet & Clank, the footage was pre-alpha. As such, the framerates will probably be fixed before the official release.
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Old 2020-06-12, 17:03   Link #47
Dextro
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Quote:
Originally Posted by Shadow5YA View Post
Both the Ratchet & Clank gameplay and the Resident Evil Village trailers showed subpar framerates. Eliminating loading screens is nice, but if it comes at the cost of performance then it is not as significant generational cap as they claim it to be.
Yeah, what TmAdct1 said. I would also add that having those framerate drops is actually a good thing. It tells us that it's an actual in-development game instead of a bunch of "bullshots" like the infamous Killzone PS3 trailer.
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Old 2020-06-13, 04:08   Link #48
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PS5 Size Comparison
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That console's friggin huge. It really is a second PC tower now.
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Old 2020-06-13, 04:12   Link #49
MeoTwister5
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It's actually nearly as tall as my Meshify C case!
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Old 2020-06-13, 19:11   Link #50
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Good Lord. That's ridiculous. I wonder what's driving the size?
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Old 2020-06-13, 19:16   Link #51
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Originally Posted by JagdPanther View Post
Good Lord. That's ridiculous. I wonder what's driving the size?
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Old 2020-06-16, 16:33   Link #52
videoman190
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Here's all the info so far on PS5 on Reddit.

Quote:
his is a collection of the information we have so far on the PlayStation 5.
Index
1. Case design and Cooling system 5. The SSD, Flash controller and I/O COMPLEX 9. HDMI, USB ports and others
2. Titles confirmed for PS5 6. CPU and GPU 10. Peripherals
3. Physical Media 7. Tempest Engine (Audio) 11. PlayStation sizes
4. Backwards Compatibility 8. New controller 12. Footnotes

1. Case design and Cooling system

The PS5 uses a black/white futuristic design. There is currently no confirmation that there will be any other color options on launch, but for the future this is to be expected. With its size it will be the largest of the PlayStation family. Like previous models, it can be set up both horizontal and vertical.

https://imgur.com/gallery/Ui66YNN

There will be 2 models at launch, the “regular” PS5 and a PS5 Digital Edition. The digital model has no 4K Blu-ray drive, and is therefore sleeker than the regular PS5. There is no other difference between them.

Before the final reveal, patents and leaks of the developers’ kit gave an insight in Sony’s work on creating a new innovative cooling solution to address the noise/heating issues from the cooling system of the PS4/PS4 Pro. It’s still unknown how exactly the new cooling system works. For this we need to wait for the tear-down video for more information.

2. Titles confirmed for PS5:

For a list of all confirmed titles, see Wikipedia.

3. Physical Media

Physical PS5 games will be distributed on 4K Blu-Ray discs called PS5 game discs with up to 100GB of data. The Digital Edition does not have a 4K Blu-Ray drive to use these discs and will be dependent on games to be purchased from the PS Store (or via code).

4. Backwards Compatibility

The PS5 is fully compatible with PSVR.

The overwhelming majority of the PS4 4000+ titles will be playable on the PS5*. In March they already tested the top 100 PS4 titles.

You can play together with PS4 users online.

Save games can already be transferred between consoles, so it’s safe to assume this will work exactly the same for PS5. Meaning through PS Plus (cloud saves) or USB drive.

Sony has not yet confirmed if the PS5 will or will not be BC with PS1/PS2/PS3 games. It’s assumed the PS5 will not be BC with PS1/PS2/PS3 games.

*There is no reason to think this applies only to discs or digital versions. For disc games, you do need the PS5 with a blu-ray drive

5. The SSD, Flash controller and I/O COMPLEX

The biggest request from developers for the PS5 was a fast SSD. The engineering team found that a very fast SSD can mean a lot of difference in game performance, both graphic fidelity and game design, so not just loading times. For this reason, they invested a lot in a fast SSD and dedicated hardware to eliminate all the I/O bottlenecks.

The SSD is a custom 12 chip/channel M.2 design, here they added 6 priority levels in the custom flash controller instead of the maximum of 2 for regular M.2 drives. The SSD has 5.5GB/s Raw data transfer speed.

The I/O is done completely by dedicated hardware, nothing is using any CPU power. Most notable are:

The Hardware decompressor which allows game data to be loaded from the SSD at 22GB/s, with 8-9 GB/s being the norm. Which otherwise would require about 8-9 Zen cores of CPU power.

Coherency engines to optimize caching.

GPU cache scrubbers, that clean up cached data on the GPU itself to improve efficiency and ensure the cache isn't filled with redundant data.

Co-processor for SSD input-output bypassing file read bottlenecks.

Another co-processor for memory mapping.

On chip SRAM for faster access to cached memory.

Dedicated DMA (direct memory access controller further reducing data-streaming bottlenecks.

To optimize price vs performance, they used 1 chip for each of the 12 channels it has. So, 12 times 512Gbit (chip size) equals 6144Gbit, and that divided by 8 (bits to bytes) equals 768GiB which equals 825GB (824.6GB). Information about GB and GiB here.

The SSD will make the use of duplicating assets for streaming no longer necessary, this combined with the use of Kraken as the default compression will reduce the install size of games relatively speaking.

There is a PCIE 4.0 M.2 port inside the PS5 for storage expansion. However, an SSD to be used in the PS5 will require to be much faster than 5.5 GB/s to compensate for the lack of 6 priority levels in PCIE 4.0 M.2 SSD’s. Sony will be making a list of drives compatible with PS5.

6. CPU and GPU

The CPU has 8 Zen 2 cores with variable frequencies up to 3.5Ghz with SMT, and shares it’s power budget with the GPU via AMD’s SmartShift.

The GPU uses a customized GPU from AMD based on the RDNA2 architecture, and so supports the RDNA2 features*. It has 36 Compute Units (CU), the amount of Render Output Units (ROP’s) or cache size is unknown. The GPU is clocked at a max 2.23Ghz clock rate. More info how the clock rate works here.

The PS5 has a unified memory architecture using 16GB of GDDR6 RAM memory, with a Bandwidth of 448GB/s.

Keeping in mind the minimum CU’s for the easiest BC and cost efficiency, Sony has opted for a lower CU count (36 exactly like the PS4 Pro) but higher clock speed. This because the clock speed effects both the CU’s, ROP’s (rasterization) and cache speeds. RDNA1 based GPU’s have has seen better performance with higher clock speeds than CU’s, for more info see my post here.

*Not every RDNA2 function has been specifically confirmed, for example VRS. They have confirmed RayTracing and the programmable Geometry Engine.

7. Tempest Engine (Audio)

It seems that Sony has chosen not to use/license existing technologies such as Dolby Atmos for 3D audio in games. This because of the limited amount of sound sources supported. Although they might still support it for 4K Blu-Ray playback.

For 3D audio in games Sony has created the Tempest Engine which supports ray traced 3D audio with HRTF support.

The PS5 will launch with 5 standard HRTF profiles, and there looking for a way to create you own profile based on your ears. A way they might do this, is use a camera to make a recording of your ears.

It is best used with headphones, but they already support stereo speakers for 1 person/location. They will be expanding support to surround sound systems.

The chip powering the Tempest Engine, uses a customized CU. Which was modified in such a way as to make it very close to the SPU’s in the Cell processor used in the PlayStation 3.

8. New controller

The new controller for the PS5 is called the DualSense controller. It features a new design and new features like haptic feedback, adaptive triggers, and a built-in microphone array. The share button has been replaced with the “Create” button.

The DualSense charges via USB-C, with the port located on top of the controller or “wirelessly” with the connectors on the bottom.

It has a microphone mute button beneath the PlayStation logo/home button and will still have a built-in 3.5 mm headphone jack.

We have not yet seen the back of the controller accurately, it seems the controller will not be featuring back paddles. The bottom is partially in view here.

9. HDMI, USB ports and others
Confirmed Ports Information
1 x HDMI 2.1 Supports up to 8K, up to120hz and VRR.
1 x USB 3.x type A ports On the front side Explanation on USB 3.X Generations here.
1 x USB 3.x type C port Front side

The PS5 does not have an analog audio/video output, there is however a 3.5mm audio Jack in the DualSense controller.

No details are known for the I/O on the rear side of the PS5, so there are no details yet for additional USB ports, Ethernet, TOSLINK (optical audio), and the Auxiliary port (used for the PS4 Camera).

There is also no information on what WiFi and Bluetooth version the PS5 will support.

10. Peripherals

The PS5 will be able to use external HDD/SSD’s for PS4 games and storage expansion, PS5 games however will need to be transferred to an internal SSD to play.

Sony has announced new wireless headphones called the Pulse 3D Wireless Headset, a new Camera for the PS5, dual "wireless" controller charger and a new media remote. There is no information on the exact specifications of this new HD Camera for the PS5, or if it will be required for PSVR.

It isn’t known which PS4 peripherals besides PSVR are compatible, but for PSVR to work, the DualShock 4 as the new DualSense controller has no light bar for the camera to track. The Move controllers and Aim controllers are also expected to work.

11. PlayStation sizes:
Console Dimensions w × h × l Volume*
PS5 (370 x 90 x 380 mm)** (12.7 L)**
PS3 274 x 99 x 325 mm 8.82 L
PS3 Slim 290 x 66 x 290 mm 5.55 L
PS4 Pro 295 × 55 × 327 mm 5.31 L
PS4 275 x 53 x 305 mm 4.45 L
PS2 178 x 79 x 302 mm 4.25 L
PS3 Super Slim 230 x 60 x 290 mm 4.00 L
PS4 Slim 265 × 39 × 288 mm 2.98 L
PlayStation 185 x 45 x 260 mm 2.16 L
PS One 144 x 38 x 193 mm 1.06 L
PS2 Slim 152 x 28 x 230 mm 0.98 L

https://i.redd.it/zttaoq9tph451.png

*calculations do not take the shape into account, here the 3 dimensions are calculated as a rectangular box.

**Dimensions of the PS5 are deduced roughly from available pictures and guesses, and therefore not accurate.

12. Footnotes:

There is no word on pricing yet, or the difference in price between the regular and digital edition

The exact release date is unknown, so far Sony has said: Holiday 2020

The PS5 has a complete overhaul of the user interface, but very little is known how this looks like

Astro's Playroom will be installed by default.

There are a few assumptions, when I did, it is an extremely likely one

Sources:

https://www.playstation.com/en-us/ps5/

https://blog.playstation.com/2020/03...ref-cat=254013

https://blog.playstation.com/2020/04...playstation-5/

https://www.playstation.com/en-gb/ex...s4/tech-specs/

https://www.eurogamer.net/articles/d...tech-deep-dive

https://venturebeat.com/2020/03/18/p...-for-3d-audio/

CNET for dimensions
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Old 2020-06-17, 19:58   Link #53
OH&S
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Horizon Forbidden West is targeting a 2021 release date!!

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Old 2020-06-24, 18:01   Link #54
videoman190
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PS5 trailer in 4K 60fps.
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Old 2020-07-03, 16:07   Link #55
videoman190
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As you may (or maybe not) have heard, 2k announced today that Kobe Bryant will be on the "legend" version of their upcoming game. Cool, I suppose. The game will come with a $100 price tag on both current and next gen. The issue is that 2k is only allowing a free upgrade from current to next gen if you buy said kobe edition. So, if you buy the standard $60 version, they're saying oh well, spend $70 to play next gen. I feel like this is a very crooked business practice.

I think it is wrong for them to use his death to mask them holding the upgrade from current to next gen behind a paywall and using his death for profit. Meanwhile, most if not all other companies are offering free upgrades to next gen no matter what version you buy.
Take with a grain of salt of the price of the ps5 and XBox series X game being $70
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Old 2020-11-12, 02:52   Link #56
OH&S
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Got my hands on the PS5 during its launch in Australia today.

As advertised, its huge size helps keep it cool and is generally silent unless the disc drive is reading something.

The DualSense controller is the main differentiator between it and the Xbox Series X. Adaptive triggers and haptic feedback might become standard in controllers after this generation.

The adaptive triggers simulate tension in different scenarios and context.

The haptic feedback allows you to sense the direction in which sounds are coming from in a game as well as differentiate between different terrains.

Haven't tried the 3D audio yet (waiting to get headphones) but it will probably work in addition to the haptic feedback for a complete experience.
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Old 2020-11-12, 18:02   Link #57
Kanon
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Read a lot of positive feedbacks on the DualSense controller, and I'm really quite curious to test it out myself. I have no idea when I'll buy a PS5 though, probably when a really big exclusive that isn't cross-gen releases.

And I have a question I'm not sure anyone can answer but I'll ask it anyway: I know some games like Spider-man Miles Morales offer you a choice between native 4k + ray tracing at 30 fps or dynamic 4k without ray tracing at 60fps. For people like me who still have a 1080p TV, isn't there a way to have ray tracing and 60fps?
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Old 2020-11-12, 22:23   Link #58
cyberdemon
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I’m not in a hurry to buy a ps5. Ff16 is the big game on the system and it doesn’t even have a release date. No current games appeal to me yet. Might judge after I get my tax return but won’t make a decision in the meantime.
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Old 2020-11-13, 04:28   Link #59
Dextro
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Quote:
Originally Posted by Kanon View Post
Read a lot of positive feedbacks on the DualSense controller, and I'm really quite curious to test it out myself. I have no idea when I'll buy a PS5 though, probably when a really big exclusive that isn't cross-gen releases.

And I have a question I'm not sure anyone can answer but I'll ask it anyway: I know some games like Spider-man Miles Morales offer you a choice between native 4k + ray tracing at 30 fps or dynamic 4k without ray tracing at 60fps. For people like me who still have a 1080p TV, isn't there a way to have ray tracing and 60fps?
I'm the same on wanting to try out the dualsense. It does sound really neat the trigger stuff for example (the xbox already did something similar but it was only rumble, not pressure).

As for the Spidey thing: AFAIK you only have 2 options there: 1080p 60fps where the game looks very close to the PS4 Pro game just with high frame rate, or the 30fps 4K option with raytracing. No mixing and matching sadly. Also, my personal take, it would probably not be doable to have ray tracing at the lower target frame rate. Even with the lower resolution it would probably end up being too costly and the game would hover around the 50fps mark (which, without a variable refresh rate screen, makes it really uncomfortable. An example of that is the unlocked FPS mode of FF XV on the PS4 Pro)
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Old 2020-11-13, 08:00   Link #60
Kanon
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Quote:
Originally Posted by Dextro View Post
I'm the same on wanting to try out the dualsense. It does sound really neat the trigger stuff for example (the xbox already did something similar but it was only rumble, not pressure).

As for the Spidey thing: AFAIK you only have 2 options there: 1080p 60fps where the game looks very close to the PS4 Pro game just with high frame rate, or the 30fps 4K option with raytracing. No mixing and matching sadly. Also, my personal take, it would probably not be doable to have ray tracing at the lower target frame rate. Even with the lower resolution it would probably end up being too costly and the game would hover around the 50fps mark (which, without a variable refresh rate screen, makes it really uncomfortable. An example of that is the unlocked FPS mode of FF XV on the PS4 Pro)
So odds are we're not going to get games running at 60fps this generation either? Not without making some concessions, I mean.
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