2013-09-18, 22:32 | Link #2143 | |||||
Senior Member
Join Date: Apr 2006
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They could take a page from this part of Carnelian's history and release the game in parts. The first part could include routes for Irisdina, Katia, and Kirche. The second could include Lyz, Sylwia, and maybe even a bad ending with Beatrix. It only takes a bit of imagination to write believable "romantic paths" with the other characters. Maybe Theodore could get to know Sylwia by spending time with her (forcibly or not, such as being stranded behind BETA lines and trying to sneak their way back) and learn her history, as well as possibly help her overcome her PTSD. Quote:
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Don't try to clone your previous successes; build on them and branch out! |
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2013-09-21, 08:39 | Link #2144 |
Idar Lead
Join Date: Sep 2012
Location: World Marshall bureau
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Well, not every company is Leaf.
Knowing that age supposedly has chronic financing problems, I wouldn't be surprised if they didn't actually have resources to make multiple versions of the game. And yeah, TE was released on PS3 and 360. Like I said, PS3 is understandable, but 360? If he was trying to reach out to Western audiences, then it's still a massive fail, because no-one is going to buy a JP game which will most likely never have translation, other than core, hardcore fans. Then again, that's hardly the most stupid thing a Japanese company has done (I'm looking at you Squeenix) >Routes Irisdina and Katia and arguably Liz are the only characters routes make sense for, since they're the most plot relevant ones. Beatrix as bad end makes sense too, but everyone else is a side-character. The idea with editions/fan disks is sound, but age might just not have the resource for it amongst their other projects. >Branching out and success The problem is that the story that most fans want "different" games, is a bit of a hogwash; hence why so many games are similar today. Companies are also reluctant to invest in unknown qualities. I think the problem age had with TE VN is that not did they just tried to repeat Alternative's success, but many people quietly expected Alternative 2.0, and found it wanting. It may also be the case that age is simply less talented then people give them credit for; after all if you carefully look, the guy doing Schwarz isn't exactly a veteran age member, but someone brought in by Kouki; Carnelian also pretty much at random decided to drop by, giving them an illustrator. Of course, it might be just that TE project was given a low priority, and was just a quick buck grab; there might have been thousand of little reasons for why it went for as it did. In the end, what do I know? I don't work at age. But unless new Chronicles turns up be decent/ not full of derp, I am not holding my breath. Of course, that's a bit hypocritical, because I would still get Schwarz VN, but solely for Carnelian art. >French She was decent. She speaks relatively fluently, but with a very thick accent.
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2013-09-21, 21:22 | Link #2145 | |||||||
Senior Member
Join Date: Apr 2006
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The successful principles Leaf has used should definitely be a role model, though.
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And they could just put their effort to making their games truly good so they sell well again. Quote:
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Too bad. I guess the Japanese have a long way to go in that vein. And sadly the video I originally linked to is gone. |
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Tags |
eroge, military science fiction, yuimoto |
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