2017-08-24, 14:57 | Link #1401 | |
Senior Member
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2017-08-25, 04:26 | Link #1403 | ||
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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But yeah, you are correct of course. I was talking about the momentary situation involving the characters as they are now. So yes, sometimes people have to work together for some greater goal... but atm the two of them hate each other to much.
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2017-08-25, 06:41 | Link #1404 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Tried the Mercy rework on PTR.
Simply put... she's insane. I'm almost sure Valkyrie will get a debuff. 1. Putting Rez on E and not Q on a 30s cooldown radically changes team fights, now giving you a larger tactical option in keeping people alive. You now have a greater capacity for team fight sustain at the cost of brinkmanship, and in the first place a good team and a good Mercy shouldn't have to Rez all 5 players anyway. You can't make a one time big time turnabout on a lost fight anymore, however you can keep things going for far longer if people aren't dying at the same time. 2. Valkyrie is ridiculous. Imagine Pharah with altitude control, infinite ammo but no splash damage, able to AOE heal or AOE damage buff while flying around for 20s. All this at a flight speed faster than Pharah. The downside is that you will become priority target number one.
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2017-08-25, 10:20 | Link #1406 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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1. Mercy's pistol has a HUGE hitbox, you can basically hit the target if you shoot anywhere close to the enemy. This was never an issue before because Battle Mercy's tend to die quickly. but... 2. A major thing with the new ult is that her regular regeneration is uninterrupted for the whole 20 sec ult. This meant she is healing 20 health per second even when taking damage. If she is flying around it become really hard to kill her before she healing back up, due to being such a small target. This is the main thing that made it viable to use her in Battle Mode. Mercy's pistol was always respectable. Now that it is both damage boosted AND Mercy being harder to kill in Ult is what allows her to team kill. In comparison, the alternate choice of team boosting 30% damage is strong, but only with a team that works together. The issue is most normal games don't have team work. It is a no-brainer that a pro mercy in a pro team would choose to boost the whole team. But the average player playing for fun needed an incentive to NOT go Battlemercy.
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2017-08-29, 21:35 | Link #1409 |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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Junkertown map is available for testing on the PTR.
Final Summer event yields: (without buying boxes, because screw that) Skins - Both Zaryas, Mercy, 76, Sombra, Junkrat (bought him) + any epic I didn't obtain last year All emotes, all highlight intros, all icons, all voice lines, most sprays. 61 Lucioball PotGs. Climbed 800 points in Season 5. And now I understand why people hate Platinum tier players so much. Their toxicity and self-righteousness....unbelievable.
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2017-08-30, 06:35 | Link #1413 |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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I was forced to main Mercy in ranked with Zenyatta a close second this season. Because about 80% of the teams I was on either forced me into solo heals at short range (Mercy) or went triple dive DPS that would rarely be in line of sight (Zenyatta). Zarya, Winston and Reinhardt were my tanks. Gave up on D.va since other heals just don't bother healing D.va most of the time compared to other tanks for some reason.
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2017-09-23, 00:56 | Link #1417 |
Senior Member
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New PTR 1.16
-Ultimate charge is now always fully spent immediately (basically ults that have cast times like Genji's, Soldier's or Reinhardt's no longer get refunded if interrupted/killed before the cast time ends) -D.Va now has a "hold boosters" option (like Soldier's hold to sprint option). It's currently broken because it causes the mech to not inherit boosters on a D.Va bomb but if they can fix that it could allow for more precise use of boosters. -2CP/Hybrid has some HUD changes for capture points like a team coloured water mark on the capture bar in competitive play, the capture bar now being in 3 segments, showing the amount of defenders contesting in addition to attackers capturing (that last change is also on the control HUD). Capture progress is also now team coloured for spectators. -There's now a visible warning in the centre of the screen if you're about to be kicked for inactivity, including a countdown timer and an audio cue. -Symmetra now has a few voice lines in Hindi. -The "Oni no ken wo kurae/The Demon Becomes Me" ultimate voicelines for Oni Genji originally planned for 1.15 but had to be patched out because of bugs have been restored. Note: "Capture bar" as in the bar that shows up on screen when you're capping the point. Last edited by Tokkan; 2017-09-23 at 01:06. |
2017-09-23, 10:25 | Link #1418 | |
Senior Member
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And speaking of creations...
Someone thought the lack of a Thai operator was something in need of addressing, and generated a concept as a Master's project.
This ended up on the official forums, with Jeff Kaplan (the game director) putting his own .02cr on the matter: Quote:
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blizzard, first person shooter |
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