2012-03-15, 22:03 | Link #2341 | |
ゴリゴリ!
Graphic Designer
Join Date: Jan 2009
Location: Vancouver, British Columbia
Age: 32
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Actually, Skyrim bugs aren't bad at all. Compared to bugs in bad games, Skyrim is actually good, so you're motivated to fix it no matter what instead of throwing it away.
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2012-03-16, 00:43 | Link #2342 |
blinded by blood
Author
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Skyrim bugs aren't bad. Skyrim bugs are hilarious.
Bethesda's last very buggy release, Fallout 3, had much worse and not very funny bugs. Like crashing to desktop every five minutes unless you limit the game to 2 CPU cores and turn off simultaneous multithreading.
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2012-03-16, 00:53 | Link #2344 |
a.k.a. Flammenkrieg
IT Support
Join Date: Apr 2009
Location: Down under...
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Perhaps I've been lucky enough not to run into any game-breaking bugs thus far.
Though I did encounter one particularly odd one- trying to have a normal conversation with either a Thalmor, Imperial soldier or a Stormcloak in the wilderness of Skyrim (pressing T). They would continually unsheathe and sheathe their swords while talking, alternating between threatening dialogue and normal chit-chat respectively.
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2012-03-16, 11:17 | Link #2347 |
Senior Member
Join Date: Mar 2012
Location: Where the Sky Touches the Sea
Age: 30
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Yeah, I didn't start playing Skyrim till like a month ago so maybe most of the major bugs have been patched by then. Searching for them on youtube though comes up with a treasure trove of them.
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2012-03-17, 20:31 | Link #2348 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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Apparently theres a rumor going around that bethesda is going to announce a MMO or that theres a MMO in the works, that takes place before the single player games.
who knows, we can only hope. I just hope it doesnt end up destroying the rest of Elder Scrolls.
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2012-03-17, 22:34 | Link #2350 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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I want to make a character that will make use of war axes, but the hack and slash perk set doesn't sound too good.
http://www.uesp.net/...yrim:One_handed It says this from the link: "Bleeding damage seems to be a fixed amount over 3-7 seconds depending only on the weapon material, ranging from 3 total damage with rank 1 of this perk and an Iron weapon, to 18 with rank 3 of this perk and a Daedric weapon. Multiple bleeding effects stack(possibly only from different material weapons;needs testing)." So this means I'd need rank 3 of the perk set and a daedric war axe just to do an extra 18 units of damage, huh? It isn't even 18 units of damage per second for 3-7 seconds, is it? I am thinking of just using steel axes, too. The perk sets for bladesman and bone crusher are definitely better. Does anybody else have a warrior who uses axes? Has it worked well for you? Even if that perk set is lame, I figure I'd be fine with perks in one-handed (armsman), a fortify one-handed apparel, and the use of fortify one-handed potions (this character will have perks in alchemy).
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2012-03-18, 02:43 | Link #2352 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The thing with PC TES, is that I think everyone's game is unique. Very few people would have identical choice of mods. Hope they realise that an MMO is entirely different to a single player game. Like, completely different. Very different types of players too.
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2012-03-18, 02:48 | Link #2353 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Given TES's gaming premise in which you, the player character, are in fact someone special and unique, greater than the regular peons around you, is one of the important parts of the franchise.
And I don't see how they'll accomplish that in an MMO. It'd just be yet another generic fantasy MMO.
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2012-03-18, 03:01 | Link #2354 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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In Spore, you are playing single-player. But game elements are obtained online from the contents created by other players. So you would end up meeting NPCs who are computer-controlled clones of real life gamers. I have no idea what would happen in a game like that, but that's certainly one option. Of course, I am no fan of online-only games, so this is nothing more than speculation.
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2012-03-18, 03:27 | Link #2355 | |
I disagree with you all.
Join Date: Dec 2005
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2012-03-18, 03:49 | Link #2356 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Sometimes I wish game studios tell us the game formulas more clearly. It's hard to make a choice on which weapons to use, when you don't know what each skill actually does. It's strange that these days we need wikis to tell us how the game truly worked.
EDIT: I remember one example; one of the remake hand held dragon quest games had the luck stat. In the original game it increases chance of critical hits, but in the remake no one knows what it does, or if there is any benefit raising it. Sometimes I don't think it is right for game companies to hold out stuff that like that. We gamers like to make informed decisions.
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Last edited by Vallen Chaos Valiant; 2012-03-18 at 04:27. |
2012-03-18, 05:45 | Link #2358 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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I never got into a MMORPG before. They don't seem to be for me. Dragon Quest X for Wii is an online RPG. Number one, I was really hoping DQ X would be a lot like DQ VIII, and number two...an online RPG for the Wii? Srsly, Square-Enix? Srsly?
I asked people at the nexus forums about war axes, and someone said that war axes are about as good as swords (he likes war axes better due to a couple of reasons) and that they are both better than maces. So war axes it is! =D
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2012-03-18, 07:12 | Link #2359 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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But theres a more likely chance it will be a WoW copy and be either bad or playable for a month till you get bored. Oh! Idea, if they actually do it they should make every land have their own armor style for the original armors. Iron - Ebony each should have their design. Same can go for weapons, except for dwenmer armor and weapons.
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2012-03-18, 07:29 | Link #2360 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
What they completely failed to realise, is that Skyrim was good because it wasn't multiplayer. I keep hearing about "wouldn't it be cool if you could quest with a friend"? in game review sites, and it makes me want to punch someone. People who want multiplayer don't want what Skyrim offers. They are not interested in custom story where the universe changes depending on what you do. You can't do it with an MMO because the butterfly effect would drive the whole world into chaos, if each player seriously affect the world around them. An MMO is one-size-fits-all. A single-player is a personal and custom experience. They are not compatible.
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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