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Old 2008-07-12, 22:27   Link #2061
Taler
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Join Date: Apr 2008
Explained in the game. Ea's name comes from the first major surviving God (akin to Zeus who killed the Titans).
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Old 2008-07-18, 23:18   Link #2062
Blade_Lord
Lord of Blades
 
 
Join Date: Mar 2008
Location: in Unlimited Blade Works
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Catalysts to summon servant....I'm a bit pissed when someone says mayonaisse(spelling) is a catalyst for avenger.
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Old 2008-07-23, 03:59   Link #2063
Blade_Lord
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I read this and wondered why didn't archer fused the sword to his hand like shirou does?


According to this archer kill berserker 6 times with six different attacks right?
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Last edited by Blade_Lord; 2008-07-23 at 04:47.
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Old 2008-07-23, 04:24   Link #2064
Keroko
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Creating swords is a lot more tiring for Shirou, who is only just beginning to learn projection, while Archer has who-knows-how-many years of experience in doing so. For him, letting the sword go and projecting a new one is easier then taking the hit and holding the sword, which would seriously injure his hands after one-hundred blows.
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Old 2008-07-23, 06:36   Link #2065
Blade_Lord
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I want to ask how archer can keep up with lancer..lancer is like the fastest servant after rider.
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Old 2008-07-23, 07:02   Link #2066
Keroko
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Dual wielding. Archer has two weapons where Lancer only has one. Granted, if it wasn't for Archer's projection he'd have lost ages ago (Lancer did keep disarming him after all) but in Archer's case, if one sword was disarmed he could block the next blow with the other one, and re-project the one he had just lost.
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Old 2008-07-23, 07:05   Link #2067
Village Idiot
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In their first battle, Lancer was ordered to fight defensively and not defeat any Servant.

In their second battle, Lancer was fighting to kill, but Archer already got a feeling of Lancer's style and intentionally took minor hits in order to avoid a fatal blow.
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Old 2008-07-23, 08:03   Link #2068
rastilin
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Quote:
In their second battle, Lancer was fighting to kill, but Archer already got a feeling of Lancer's style and intentionally took minor hits in order to avoid a fatal blow.
Quite the opposite. Archer said he'd risk being killed instantly to avoid bleeding to death from several minor hits. He survives by using the skill called "mind of steel" to comprehend Lancer's attack pattern, then he opens up gaps in his defenses and instantly blocks them when Lancer strikes him in those gaps. It's possible for Archer to keep up with Lancer once he can control where Lancer's going to strike. But that's in UBW.
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Old 2008-07-23, 10:49   Link #2069
Blade_Lord
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Can you explain what's this "mind of steel?"

Also what is "Nine Lives Blade Work"?
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Old 2008-07-23, 10:54   Link #2070
Keroko
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I think rastilin means the "Mind's Eye" skill of Archer.

According the the game:

A "Combat Logic" that allows for calm analysis of the situation and the enemy's ability in spite of danger, and consideration of all possible actions in a particular situation.

If there is even a 1% chance of a comeback, this ability greatly improves the chances of succes.


Nine Lives Blade Work is probably just Unlimited Blade Works.
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Old 2008-07-23, 11:50   Link #2071
rastilin
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Right, there are two different variations.

Mind's Eye (True) - Mind of Steel - Archer & Berzerker
Mind's Eye (False) - Instinct - Saber

EDIT: Nine lives is the name of Berzerker's bow.

Last edited by rastilin; 2008-07-23 at 12:00.
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Old 2008-07-23, 12:31   Link #2072
Keroko
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Actually, berserker has a Mind's Eye (Fake). Instinct is an entirely different skill on its own.

Instinct: The abillity to "feel" the best course for oneself during combat.

This heightened sixth sense is now close to precognition.

It reduces by half any obstacles to vision and hearing.
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Old 2008-07-24, 15:50   Link #2073
rastilin
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That's true, although their descriptions are somewhat similar. Nevertheless, the Mind's Eye is referred to as the Mind of Steel during at least one battle.
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Old 2008-07-24, 15:57   Link #2074
Comartemis
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I get the impression from the Wikipedia entry that Nine Lives Blade Works is an imitation of Berserker's Nine Lives NP; if Battle Moon Wars is any indication, instead of firing nine simultaneous shots from a bow, Shirou attacks nine times simultaneously with a traced sword.

I haven't played Heaven's Feel, so take that with a few grains of salt.
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Old 2008-07-25, 10:53   Link #2075
Blade_Lord
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Just wondering is this list of servant's skill correct?I stumble on it and got very interested.

Battle Continuance
The ability to come out alive, and continue fighting when injured.

* A: At this rank, the Servant may battle even on the verge of death, and will stay alive until a clearly fatal blow is dealt.
* B: At this rank, the Servant may take blows that could result in death and continue fighting.
* C: At this rank, the Servant may ignore crippling blows with ease, moving such parts with effort and will.
* D: At this rank, the Servant may possibly ignore crippling blows at about a fifty-percent chance.
* E: At this rank, the Servant may recover from stunning blows in shorter time.

Bravery
The ability to cancel mental interference such as pressure, confusion, and mesmerization.

* A: At this rank, the Servant is immune to all mental interferences, including distractions, emotions, illusions, etc. Also, in a pinch, their Strength stat improves by TWO and their Luck stat improves by ONE.
* B: At this rank, a the Servant is highly resistant to all mental interferences, including distractions, emotions, illusions, etc. Also, in a pinch, their Strength rank improves by ONE and their Luck stat gains a "+."
* C: At this rank, the Servant is resistant to most mental interferences, and those that do effect the Servant are lessened greatly.
* D: At this rank, the Servant is resistant to generic mental interferences, and any mental interference is lessened.
* E: At this rank, the Servant ability to resist mental interference is slightly enhanced.

Charisma
Natural talent in commanding and inspiring large numbers.

* A: At this rank, the Servant can capably inspire and direct armies of any size, instilling them with such pride and passion for him or her and his or her objectives that their effectiveness in combat will increase. Morale will never drop for his/her troops, and will always be at the highest possible level.
* B: At this rank, the Servant increases the ability of his or her army during mass combat. B-rank is enough to lead a country. Morale will never drop for his/her troops, and simply by being present, the troops will gain a huge boost to morale, thus increasing their fighting ability.
* C: At this rank, the Servant can command and effectively use the abilities of a large number, about a thousand or so, of warriors.
* D: At this rank, the Servant gives a slight bonus to the ability of a medium-sized platoon of about five hundred warriors.
* E: At this rank, the Servant increases the fighting spirit of a small-sized platoon of about one hundred warriors.

Clairvoyance
Enhanced visual perception.

* A: At this rank, the Servant is capable of accurate aim in an eight-kilometer range, is able to track speeds of rank EX, and has equal vision in both night and day.
* B: At this rank, the Servant is capable of accurate aim in a six-kilometer range, is able to track speeds of rank A, and has semi-equal vision in both night and day.
* C: At this rank, the Servant is capable of accurate aim in a four-kilometer range, is able to track speeds of rank B, and has enhanced vision at night.
* D: At this rank, the Servant is capable of accurate aim in a two-kilometer range, is able to track speeds of rank C, and has semi-enhanced vision at night.
* E: At this rank, the Servant is capable of accurate aim in a half a kilometer range, and is able to track speeds of D.

Disengage
The ability to break away from battle successfully.

* A: At this rank, the Servant can retreat from battle regardless of enemy numbers and turn a hopeless battle to the beginning.
* B: At this rank, the Servant can retreat from battle with little chance of failing and turn an uphill battle to the beginning.
* C: At this rank, the Servant can retreat from battle effectively and turn an unfavorable battle to the beginning.
* D: At this rank, the Servant can retreat from most battles with a fair chance of escaping.
* E: At this rank, the Servant can sometimes retreat from single combat.

Divinity
The level of divinity present in the Servant's blood.

* A: At this rank, the Servant has either been a child of a god or accepted as a god.
* B: At this rank, the Servant has the blood of a god within them, but not directly (grandchild of a god, etc).
* C: At this rank, the Servant has been either a divine species, a direct descendent of a divine species, or achieved the pinnacle of divinity in a human body.
* D: At this rank, the Servant has a streak of divinity, either through ancestors or being of a species favored by a god.
* E: At this rank, the Servant has a very small divinity, either through being very distantly related to a "divine mortal," or through obscuration of legend.

Eternal Arms Mastership
Mastership of combat arts unrivalled in one era. The Servant can make use of full fighting ability even if under mental restrictions.

* A: At this rank, the Servant is able to utilize their full fighting ability even at the verge of death.
* B: At this rank, the Servant is able to utilize their full fighting ability until he/she is close to death.
* C: At this rank, the Servant is able to utilize their full fighting ability until he/she has received a critical/crippling blow.
* D: At this rank, the Servant is able to utilize their full fighting ability until they have accumulated siginificant wounds.
* E: At this rank, the Servant is able to utilize their full fighting ability even when exhausted or with minor wounds.

Expert of Many Specializations
Proper usage of a large variety of expert skills.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis.

Eye of the Mind (False)
Resistance to changes of visibility caused by visual interferences. Also called the sixth sense, or prescience; an innate talent to sense danger.

* A: At this rank, the Servant is able to sense almost any change made on the battlefield, as well as perceive the intent of others flawlessly.
* B: At this rank, the Servant is able to sense the majority of changes made on the battlefield, as well as perceive the intent of others quite well.
* C: At this rank, the Servant is able to sense most changes made on the battlefield, as well as perceive the negative intent of others.
* D: At this rank, the Servant is able to sense some changes made on the battlefield, as well as perceive strong negative intentions of others.
* E: At this rank, the Servant is able to sense a few changes made on the battlefield, as well as perceive the killing intent of others flawlessly.

Eye of the Mind (True)
The ability to effectuate rapid and precise judgments gained through experience and training.

* A: At this rank, the Servant is capable of calmly analyzing situations mo matter the stress. As long as there is even a fraction of a percent's chance of victory, he or she is able to devise a plan to exploit that possibility.
* B: At this rank, the Servant is capable of calmly analyzing situations even during a battle. As long as there is at least a one percent chance of victory, he or she is able to devise a plan to exploit that possibility.
* C: At this rank, the Servant is capable of calmly analyzing situations except during an emotionally challenging battle. As long as there is at least a five percent chance of victory, he or she is able to devise a plan to exploit that possibility.
* D: At this rank, the Servant is capable of calmly analyzing situations, except during an emotionally challenging battle or a battle to the death. As long as there is at least a fifteen percent chance of victory, he or she is able to devise a plan to exploit that possibility.
* E: At this rank, the Servant is capable of calmly analyzing situations, except during an emotionally challenging battle, situations when the Servant looses control, or a battle to the death. As long as there is at least a twenty-five percent chance of victory, he or she is able to devise a plan to exploit that possibility.

Heart of Harmony
The ability to use the same technique against the same opponent without anticipation.

* A: At this rank, all attacks will always seem alien to the opponent, even if it's the same technique twice in a row.
* B: At this rank, attacks will not be perceived by the opponent until the moment of execution.
* C: At this rank, the opponent will very rarely be able to determine/predict the intent/attack until the moment of execution.
* D: At this rank, the opponent will find it hard to determine/predict the intent/attack until the moment of execution.
* E: At this rank, the opponent will be unsure about the intent/attack until the moment of execution.

High-Speed Divine Words
The ability to use magic without a magic circuit. The words from the era of gods, back when words played a heavy role in magic.

* A: At this rank, even great magic can be activated with just a single action, and the energy needed is taken straight from the environment.
* B: At this rank, anything up to ritual magic can be activated with a single action, but any components of the ritual maintain the original pace.
* C: At this rank, anything up to reality marbles can be activated with a single action.
* D: At this rank, anything up to complex spells of five to six lines can be activated with a single action.
* E: At this rank, anything up to spells of one to three lines can be activated with a single action.

Independent Action
The capacity of Servants to subsist without a Master.

* A: At this rank, the Servant can exist without a Master as long as they have an alternate means of gaining Mana. Furthermore, they consume very little Mana to exist.
* B: At this rank, the Servant is capable of existing for three days without an established contract, and may remain for a short period of time even after his/her spiritual core has subsisted severe damage.
* C: At this rank, the Servant is capable of existing for two day without an established contract.
* D: At this rank, the Servant is capable of existing for a day without an established contract.
* E: At this rank, the Servant is capable of existing for, at most, half a day without an established contract.

Instinct
The continuous ability to "feel" the most appropriate development(s) during a battle.

* A: At this rank, this heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing.
* B: At this rank, this resembles a powerful sixth sense. It reduces by a third any obstacles to vision and hearing.
* C: At this rank, this resembles a formidable sixth sense. It reduces by a fourth any obstacles to vision and hearing.
* D: At this rank, this resembles an adept sixth sense. It reduces by a fifth any obstacles to vision and hearing.
* E: At this rank, this resembles an unrefined sixth sense. It reduces by a sixth any obstacles to vision and hearing.

Item Construction
The expertise to create magical items; what items can be created depends on the origin of the Caster and on the quality of the item.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis.

Librarian of Stored Knowledge
Distributed processing of memory, allowing for clear memory recall of knowledge, and information perceived in the past.

* A: At this rank, the knowledge is recalled as precise, clear, and realistic memories. This also comes with experience and familiarity with the knowledge.
* B: At this rank, the knowledge is recalled as precise and realistic memories. Legitimate memories are clear, and all come with a slight sense of familiarity.
* C: At this rank, there is clear memory recreation of knowledge, information perceived in the past even if hadn't been cognitively recognized at the time.
* D: At this rank, facts and objective knowledge are recalled like reading a book, but unfamiliarity with such knowledge is present.
* E: At this rank, facts and objective knowledge are recalled like reading a book, but the knowledge will feel like taking someone else's memories.

Mad Enhancement
Brings all parameters up a rank in return for sanity.

* A: At this rank, the Servant gains a rank-up for all parameters and a bonus for Strength/Endurance, but becomes irrational, only understanding simple gestures.
* B: At this rank, the Servant gains a rank-up for all parameters, but loses most of his/her sanity in exchange along with the ability to understand more than a few words.
* C: At this rank, the Servant gains a rank-up for all parameters except Luck and Mana, but loses the ability to speak and is unable to make complicated thoughts.
* D: At this rank, the Servant gains a rank-up for two parameters except Luck or Mana, but can speak only in simple phrases and thoughts will become chaotic.
* E: At this rank, the Servant gains a rank up for one parameter except Luck or Mana, but speech will not be articulate and thoughts will sometimes be illogical.

Mana Burst
The temporary raising of stats by soaking one's weapon or body with magic energy and immediately expelling it.

* A: At this rank, a normal weapon without strong divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. Output ratio is [1:1].
* B: At this rank, a normal weapon without high divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. Output ratio is [1:1.5].
* C: At this rank, a normal weapon without average divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. Output ratio is [1:2].
* D: At this rank, a normal weapon without low divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. Output ratio is [1:2.5].
* E: At this rank, a normal weapon will not be able to endure the Servant's magical energy-fueled attack and will be damaged. ONE rank-up is given to any action specifically used in conjunction. Output ratio is [1:3].

Magic Resistance
The ability to cancel or diminish the effects of sorcery used against oneself.

* A: At this rank, the Servant cancels any magic below A-rank. In practice, no magi today are able to hurt a Servant with this rank.
* B: At this rank, the Servant nullifies all magic that requires less than two verses, but cannot fully block large-scale magic such as great magic or ritual magic.
* C: At this rank, spells on the level of those consisting of three or less lines will be cancelled, and even greater incantations will suffer penalties
* D: At this rank, spells on the level of those consisting of single lines are cancelled. About as powerful as a basic protective amulet.
* E: At this rank, the Servant cannot cancel spells but the damage taken from magic is lowered somewhat.

Mental Pollution
Thanks to a twisted mind, the Servant is offered a degree of resistance to magic interefering with the mind.

* A: At this rank, the Servant is protected against most types of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes impossible.
* B: At this rank, the Servant is protected against a large majority of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes very hard.
* C: At this rank, the Servant is protected against generic mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes hard, and misunderstandings are usually created.
* D: At this rank, the Servant is protected against some mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes difficult, but easy with those of similar views.
* E: At this rank, the Servant is protected against a small number of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes somewhat difficult, depending on the individual.

Military Tactics (Army)
Tactical instinctive ability used not for one-on-one combat, but in a battlefield where many are mobilized.

* A: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant's Anti-Battalion NP will outclass an opposing Servant's regardless.
* B: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a bonus to their own Anti Battalion NP while the opposing Servant's gains penalties.
* C: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a slight bonus to their own Anti-Battalion NP while the opposing Servant's gains slight penalties
* D: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a decent bonus to their own Anti-Battalion NP.
* E: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a slight bonus to their own Anti-Battalion NP.

Monstrous Strength
The ability to temporarily enhance Strength by ONE rank; the duration is based on the rank.

* A: At this rank, the Servant receives a boost in Strength that will last for many consecutive battles.
* B: At this rank, the Servant receives a boost in Strength that will last for a few consecutive battles.
* C: At this rank, the Servant receives a boost in Strength that will last for a single battle.
* D: At this rank, the Servant receives a boost in Strength that will last for a few minutes.
* E: At this rank, the Servant receives a boost in Strength that will last for about a minute.

Mystic Eyes
An ability innate to a creature’s being, special eyes with some manner of power to affect the outside world.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use.

Mystic Face
Almost the same as Mystic Eyes, but usually embodied by a mark(s) on the Servant's face.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use.

Presence Concealment
The ability to conceal the Servant's presence, granted usually to the Assassin Class.

* A: At this rank, the Servant only reveals his/her presence during physical contact, but in most cases, concealment is strong enough to mask presence completely. The probability of stealth attacks to succeed is increased greatly.
* B: At this rank, the Servant cannot be tracked by normal methods and low-level spells, and only reveals his or her presence when attacking or moving at high speeds. The probability of stealth attacks to succeed is increased moderately.
* C: At this rank, the probability of stealth attacks succeeding is increased slightly. The Servant can be tracked using scrying spells and tracking techniques.
* D: At this rank, the ability hides one's presence as a Servant. Suitable for spying as long as sudden movements are not made.
* E: At this rank, the ability hides one's presence as a Servant. While rather crude, slow/subtle movements can be made.

Projectile Armor
The ability to sense and defend against projectile weapons.

* A: At this rank, the attacker does not need to be within sight for the Servant to dodge; prediction is now based upon the sound and the feel of the wind. Super-long-range attacks are now possible to be dodged; area-of-effect attacks are less likely to land.
* B: At this rank, as long as the attacker is within his or her field of vision, the Servant can track down shots with his or her eyes and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. The attacker does not need to be visible.
* C: At this rank, as long as the attacker is visible and within a fifty-meter radius, the Servant can track down shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.
* D: At this rank, as long as the attacker is visible and within a twenty-five-meter radius, the Servant can track down indiviual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.
* E: At this rank, as long as the attacker is visible and within a ten-meter radius, the Servant can track down indiviual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.

Projectile Creation
The ability to create projectile weapons, independent of a Noble Phantasm, Broken Phantasm, etc.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will suffer restrictions to their Noble Phantasm.

Protection of the Fairies
The ability of calling luck by the blessing of the fairies. Activation is limited to where demonstration of feats of arms may be performed.

* A: At this rank, the Servant is able to dodge even reverse-casualities with consistency.
* B: At this rank, the Servant is able to dodge even reverse-casualities with some frequency.
* C: At this rank, the Servant can evade normal attacks with consistency when stats are uneven.
* D: At this rank, the Servant can evade normal attacks with some consistency when stats are uneven.
* E: At this rank, the Servant can evade normal attacks with frequency when stats are uneven.

Riding
The ability to ride beasts and vehicles.

* A: At this rank, the Servant is capable of handling any mount be it animal or object, even Divine Beasts. Dragons are the only thing beyond his/her skills.
* B: At this rank, the Servant is capable of riding on most mortal mounts and large vehicles (i.e. small airplanes, helicopters) more skillfully than the average rider.
* C: At this rank, the Servant is capable of handling almost any mount and medium-sized vehicles (i.e. automobiles) with an average amount of skill.
* D: At this rank, the Servant is capable of handling a few different kinds of animals and small vehicles (i.e. motorcycles, electric scooters) with some skill.
* E: At this rank, the Servant is capable of riding a single kind of animal and basic vehicles (i.e. bicycles, scooters) with some amount of ease.

Rune Magic
The ability to read/write ancient writing and turn the words into magic.

* A: At this rank, the Servant has learned how to write complicated lines that rival high sorcery, including rituals.
* B: At this rank, the Servant has learned how to write a multitude of runes, up to twenty, that rival complex sorcery.
* C: At this rank, the Servant has merely learned how to write basic runes with some skill, equal to basic sorcery.
* D: At this rank, the Servant can use a compilation of runes, but doesn't understand the theory behind it.
* E: At this rank, the Servant can use a few runes with decreased effects.

Self-Modification
Aptitude of the connection/fusion of the body parts of others to oneself. The higher the rank, the farther away one is from a true hero.

* Ranking System is not applicable due to the nature of this ability; Rank Decisions will be made on a case-by-case basis.

Sorcery
The individual’s skill in traditional spell casting.

* A: At this rank, the Servant has learned how to use even high sorcery, including rituals.
* B: At this rank, the Servant has learned how to use complex sorcery involving many lines.
* C: At this rank, the Servant has merely learned how to use basic orthodox sorcery.
* D: At this rank, the Servant can use a compilation of spells, but doesn't understand the theory behind it.
* E: At this rank, the Servant can use a few spells with decreased effects.

Territory Creation
Creation of a magical territory that amplifies one's abilities as a magus.

* A: At this rank, creation of a "magic temple," which is more powerful then a workshop, becomes possible.
* B: At this rank, creation of a "magic workshop" becomes possible.
* C: At this rank, creation of a "magic field" becomes possible.
* D: At this rank, creation of a "magic territory" becomes possible.
* E: At this rank, creation of an "amplifier" becomes possible.
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Old 2008-07-25, 11:03   Link #2076
Keroko
Adeptus Animus
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Join Date: Jan 2007
Age: 36
Oooh, that's very interesting, where did you find this?
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Old 2008-07-25, 21:24   Link #2077
rastilin
Senior Member
 
 
Join Date: May 2008
They all look right; I've seen that list too on a FSN Roleplay page. However I wouldn't trust it unless the original came out of a "setting bible" or similar.
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Old 2008-07-26, 07:03   Link #2078
Blade_Lord
Lord of Blades
 
 
Join Date: Mar 2008
Location: in Unlimited Blade Works
Age: 32
I realise something there is no rank Ex. I guess this is probably made-up.
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Old 2008-07-26, 10:12   Link #2079
Village Idiot
Fate/ Stay Night
 
 
Join Date: Jun 2003
Doesn't EX just means something that is incalculable/too random on the normal ranking scale?
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Old 2008-07-26, 10:35   Link #2080
Keroko
Adeptus Animus
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Join Date: Jan 2007
Age: 36
Pretty much, yes.
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