2011-04-22, 20:17 | Link #83 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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Well the game IS for 360 and PS3 as well, but when it comes to Valve the PC version usually is the best choice.
Just depends on if you don't mind not having the game patched or updated as frequently.
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2011-04-22, 21:19 | Link #84 | |
WE ARE.... PENN STATE....
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Portal 2 is a great accomplishment for them. But it's rather bad form to continuously snug a large portion of your fan base by ignoring one of the biggest franchises in gaming when you've stated repeatedly in the past that it is not yet complete and a third episode is to follow.
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2011-04-24, 14:41 | Link #85 | |
Senior Member
Join Date: Oct 2008
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finished it .. a perfect 10/10 and one of the single best game experiences in my entire life
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P.S. I'll be honest .. after Portal 2, HL just seems .. I dunno, I kinda don't care that much .. still a great game of course, but ... I am waiting for ep3 though
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Last edited by Kallen4life; 2011-04-24 at 15:09. |
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2011-04-24, 22:20 | Link #88 |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Portal 2 is an amazing game, but I do have 1 criticism of it.
In portal 1 and the first and third sections of portal 2, the tests are contrived areas designed to be "solved" by design, for the most part. In the final part of portal 1, when you go out of the test chambers, the game definitely feels less "on rails"... For example in the final battle with Glados, the solution feels more "found" and organic. There's a bunch of different ways to get the cores in the fire, etc... On the other hand, in portal 2 there are large sections which are not "test chambers". Mainly they are sections like the turret factory or getting from sphere to sphere of the retro test chambers, and also the final battle. However these sections are just as "singular solution" as the sections in the test chambers, if not even moreso! Some of the methods to get up shafts during "the climb" are just ridiculously contrived, where leaks of goo and platforms are placed just in such a way to make proceeding forward possible. Crucify me if you'd like, but it ruins the _realism_ of the story in my opinion. The last boss fight is a perfect example of this, where the "randomly" splattered goo is "randomly splattered" in precisely the right places to enable you to reach the targets.
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2011-04-25, 05:16 | Link #90 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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It's not a puzzle game if the puzzle is unsolvable by design. And definitely worse if it turns into a luck based mission.
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2011-04-25, 11:10 | Link #93 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Like, say, take the final boss and make it so that there's 3 pipes leaking the three fluids, but basically straight down on the floor, however you can portal much of the floors and walls. Then it's up to you to figure out how and where to paint the different goo to get to the various cores. Plus, the cores could be randomly dropped instead of appearing in fixed positions. The boss could periodically wash away some of the goo just to make things more interesting, etc... Would this make the game harder? Sure. But it wouldn't be luck based. It'd be practice, and skill based, in addition to puzzle solving. As it was now, I beat the final boss on my first try, and my thought process was basically "hmm, that panel is white, so I should portal there". or "the floor has acceleration goo, so I should run along there". It was reverse engineering the environment instead of figuring out how to manipulate the environment to do what you want.
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2011-04-25, 12:16 | Link #94 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Let me ask you, how is that suppose to be fair? And you only have two minutes gap between each core. You get 1 minute to figure out the puzzle, and one minute leeway for failing to execute the puzzle before succeeding. And "practice"? I think you mean "dying a lot". If you want seriously hard puzzles, Co-op is where they all are. And I am sure there would be future DLC that would add even harder things. Valve said they could have made the Single Player as hard as they liked. But it would just end up with players quitting in frustration. Their job isn't to stop you from seeing the ending, or why even bother have an ending? This isn't the Arcades, where Valve needs you to insert more quarters into the machine so you could get more Continues. Everyone who use their head can reach the Single Player ending. That is the entire goal of Valve in designing the Portal 2 level difficulty.
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2011-04-25, 12:22 | Link #95 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Even if it's a puzzle game, the final boss shouldn't be way easier than the previous hour of the game.
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2011-04-25, 13:02 | Link #96 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Valve worked really hard to ensure the player is properly educated.
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2011-04-25, 14:30 | Link #98 |
This was meaningless
Scanlator
Join Date: Jan 2004
Location: Not on this site no more.
Age: 36
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The developer's commentary for the final boss fight said they originally thought about having the boss have turrets on himself he'd fire but thought it was too punishing after playtesting, and then they thought about using spike plates that would smash the player but also thought that was too punishing after playtesting.
But yeah... it was kind of simple. When they paint some place with a gel you have been trained to use it. |
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cake lie portal valve |
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