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Old 2018-04-08, 13:11   Link #1481
Firefly00
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Quote:
Originally Posted by MrTerrorist View Post
You mean AU versions of Overwatch and Talon like this?

-video redacted-
Why yes, things like that. I note, too, that the creator of this clip went above and beyond in some places. Swapping Morrison and Reyes is pretty obvious, but it was a bit surprising to see Zeigler with Sombra's kit, and not too long after that what appears to be Zarya with Mercy's gear and Widowmaker wearing Ana's duty uniform (a not-immediately-obvious, but 'sensible' swap, given that both are sharpshooters). Bonus: the Morrison seen at 1:44 sort-of exists ingame already (the 'Grillmaster 76 skin).
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Old 2018-04-17, 00:07   Link #1482
White Manju Bun
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Anyone else finding Uprising a hell of a lot harder than Retribution?
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Old 2018-04-17, 10:31   Link #1483
foxbox360
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Originally Posted by White Manju Bun View Post
Anyone else finding Uprising a hell of a lot harder than Retribution?
yes especially at the end, Reinhardt players are critical.
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Old 2018-04-19, 17:49   Link #1484
Tokkan
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PvP Rialto and Hanzo rework on PTR.

Hanzo Rework:
-Projectile speed increased from 85 to 100
-Sonic Arrow CD reduced to 12 seconds (was 20), duration reduced to 6 seconds (was 10), radius reduced to 6m (was 10)
-Storm Arrows: New Ability, replaces Scatter Arrow. The next 6 shots have no charge time (full auto fire) but have reduced damage. 8 second CD.
-Lunge: New ability, press jump button while mid-air to lunge in a direction of your input. 4 second CD (first jump ability to have a CD).

Also some Junkrat, Tracer and Genji nerfs and some Lucio buffs.

Junkrat:
-Projectile size reduced to 0.2 (was 0.3)
-RIP-Tire speed reduced to 12 (was 13)

Tracer:
-Pulse Bomb damage reduced to 300 (was 400)

Genji:
-Deflect hitbox reduced

Lucio:
-Can now Wallride around corners
-Can now Wallride on the same wall after leaping off of it, provided he's far enough away from his leap off point.
-Wallride less likely to be interrupted
-Booping no longer uses ammo

Last edited by Tokkan; 2018-04-19 at 18:35.
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Old 2018-04-19, 20:52   Link #1485
White Manju Bun
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Quote:
Originally Posted by Tokkan View Post

Tracer:
-Pulse Bomb damage reduced to 300 (was 400)
I swear it never seems like I do dmg with that and always end up killing myself.
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Old 2018-04-19, 21:00   Link #1486
blakstealth
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Originally Posted by White Manju Bun View Post
I swear it never seems like I do dmg with that and always end up killing myself.
I never get kills with it either. I'm a bad tracer.
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Old 2018-04-28, 00:18   Link #1487
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A rework is coming to Symmetra and Geoff Goodman has been highlighting what it currently looks like in internal tests.

https://us.forums.blizzard.com/en/ov...upport/81544/2

Symmetra will be moved to the Defense category, will no longer be considered a "Support".
Her turrets will now be fired like rockets in stead of being placed manually. Upon impact they will stick the surface and deploy like normal. They will also have more health (30HP each instead of 1HP each), do more damage and cause more slowdown but the max she can have out at one time is reduced to 3.

Primary fire will no longer be lock-on, will instead be a straight beam with longer range and greater thickness. It will take 2 seconds of continuous fire to increase the damage level of the beam instead instead of 1, but damage has been increased from 30/60/120 DPS to 65/130/195 DPS. Damaging barriers with primary fire will have Sym regenerate ammo instead of spending it, which will make her very effective against heroes that use barriers.

Alternate fire will have its charge time reduced by half and projectile speed increased but it will no longer pierce enemies; it will instead explode on impact, dealing area damage. Damage is still being iterated on but currently direct hits do 130-ish damage.

Teleporter will be her E instead of her Ultimate. It will work like a version of Reaper's Shadow Step that can be shared with her teammates, though it will have less distance to work with. She will able to place an exit up to 25 metres in front of her and upon use will place the entrance right in front of her (the entrance can thus now be attacked by enemies). Teleporter health will be reduced to 300, the teleporter will now have a short duration and if one side of the teleporter (exit or entrance) is destroyed, the other will also be gone as well. They're still working on what can and can't be sent through the teleporter but currently in testing things like Torb turrets, exploding D.Va mechs and Junkrat tires can be sent through.

Her Ultimate will be a heavy rework of her current E ability "Photon Barrier" and instead of being a moving barrier it will be a stationary barrier with an effectively infinite size that has 5000 health; it will be placed like a Mei wall. Because of its effective infinite size, it can even be placed from within spawn and still be useful, much like a Hanzo ult. (Shield Generator will be removed from the game.)

All of this is subject to change and we probably won't be seeing the rework for a while because they are still working on the visuals.

Last edited by Tokkan; 2018-04-28 at 00:32.
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Old 2018-04-29, 00:45   Link #1488
Keila
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Putting the 'weak' ultimate aside that version of Symmetra seems insanely broken. She sounds like this weird 'bastard child' of Zarya/Moira, Pharah/Junkrat and Reaper rolled into one

Pharah Rockets deal ~ 120 damage for direct impacts (granted they have no charge time) and 'firing turrets' like rockets just seems like a modified concussion blast.

4 seconds to max out the beam and effectively 1hko squishies with what will seemingly be a moira style tentacle laser just seems really unbalanced. Maybe you won't be able to just 'lock-on' to a Tracer/Genji and melt them, but you're not really going to care if you get into a team fight and you can just wave around what is now this insanely lethal laser sword.

Her ultimately ability (as fun as a 5000 hp Mei Wall is) just sounds like it would be a Widowmaker shield unless it has some sort of timer on it. The shield prevents being 'counter-sniped', placing it way back means many heroes will suffer 'damage drop off' if they try to attack the shield (so it'd stay up even longer). Even if your entire team tried to focus fire down the shield, chipping away at 5000 hp with minimum damage whilst getting sniped freely by a Widowmaker does not sound like fun.
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Old 2018-05-08, 20:49   Link #1489
Keila
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For those of us who can afford to donate to charity: https://playoverwatch.com/en-us/blog/21758132



Remember, it's a donation (and you get the skin as a gift). You're not buying the skin. 100% of funds go to the charity.
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Old 2018-05-08, 23:17   Link #1490
blakstealth
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Quote:
Originally Posted by Keila View Post
For those of us who can afford to donate to charity: https://playoverwatch.com/en-us/blog/21758132



Remember, it's a donation (and you get the skin as a gift). You're not buying the skin. 100% of funds go to the charity.
Actually, you ARE buying a skin lol. It's in the Blizzard shop; and it's taxed and everything (for me). At least it's tax-deductible...I think.
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Old 2018-05-09, 01:54   Link #1491
Keila
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Originally Posted by blakstealth View Post
Actually, you ARE buying a skin lol. It's in the Blizzard shop; and it's taxed and everything (for me). At least it's tax-deductible...I think.
Alright, I'll rephrase

" Blizzard Entertainment will donate 100% the proceeds that it receives from all Pink Mercy skin sales to BCRF "
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Old 2018-05-18, 21:07   Link #1492
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Quote:
Originally Posted by Keila View Post
For those of us who can afford to donate to charity: https://playoverwatch.com/en-us/blog/21758132

-image redacted-
A quality figure of that is in order. I also notice they went and gave her... twintails; this is not a bad thing.

It's also come to my attention that the anniversary event is on the horizon, and here's a look at two of the new skins in the offing...


First, if they replace that teal with dark blue... well, anyone else remember a certain ruthless organization determined to rule the world...? And second, still waiting for a 'Skywarp' (black w/purple accents) Tracer skin. Trust me, it'd fit.
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Old 2018-05-20, 10:11   Link #1493
MrTerrorist
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Old 2018-06-28, 13:20   Link #1494
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Wow, new hero

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Old 2018-06-28, 14:08   Link #1495
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Wrecking Ball:
HP: 600 total (500 health, 100 armour)
Quad Cannons (Primary Fire) - 80 ammo. Automatic weapon.
Roll (LShift) - Transforms into a ball form, gaining increase speed but losing his primary fire. Acrivating again switches back to mech form.
Adaptive Shield (E) - Gains 100 barrier health plus an additional 100 barrier health for each nearby enemy. If in ball form, activating this will automatically switch to mech form.
Grappling Claw (Secondary Fire) - If in mech form, activating this will automatically switch to ball form. Grapples onto a surface, allowing him to swing like an actual wrecking ball, granting even greater top speeds and can even launch him into the air as well as knock back enemies.
Piledriver (Crouch while mid-air in ball form) - Drops down to ground, dealing splash damage in the impact zone and knocks enemy back. Appears to stop any momentum gained from secondary fire.
Minefield (Ultimate) - Deploys a field of proximity mines.

Also on PTR:
Damage Falloff changes
-Bastion in both Sentry and Recon, McCree and Soldier:76 now do 50% damage at their respective max ranges (up from 30%)
-Mei secondary fire no longer suffers from damage falloff
-Widowmaker's automatic fire now suffers from damage falloff (50% at max range)

Hanzo nerf: Storm Arrows now lasts 5 seconds (down from 6) and has a cooldown of 10 (up from 8)

Sombra Rework:
-Stealth is now infinite in duration but only gives a 50% speed increase (down from 75%), can't be used to contest points and can be detected from 4 metres away (up from 2 metres)
-Translocater is now infinite in duration, can be cancelled by using "interact" button and now can be destroyed by enemies (has 5 HP)

2CP change: Time for each capture point is now 4 minutes (down from 5 minutes)

Last edited by Tokkan; 2018-06-29 at 02:17.
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Old 2018-06-28, 16:52   Link #1496
Firefly00
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Quote:
Originally Posted by Stark700 View Post
Wow, new hero

-video redacted-
Strange, but not imposisble given the setting. That said, I can't be the only one reminded of Chua... or the latest mount added to Guild Wars 2. Never mind a certain other Snowball.
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Old 2018-06-29, 01:56   Link #1497
MrTerrorist
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A Hamster? Really?
I gotta hand it to Blizzard. They troll fans into thinking Hammond was another monkey only to reveal it's a hamster.
At least this gives the possibility of Jetpack Cat becoming a reality.
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Old 2018-06-29, 02:34   Link #1498
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Old 2018-06-29, 05:34   Link #1499
Tokkan
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Funny thing about Jetpack Cat... if you read up on D.Va's development history, you can probably quite easily deduce that she is what became of Jetpack Cat. Nothing really concrete is stated, but it's known that D.Va was originally going to have a cat mascot instead of a bunny mascot, and of course her mech has jet boosters. And early in D.Va's concepts, they had many different ideas for mech pilots before they settled on a young girl.
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Old 2018-06-29, 06:37   Link #1500
blakstealth
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the human potential knows no bounds.
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