2010-06-01, 17:51 | Link #21 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Well, I think you either disabled tips, didn't read the description on skills or just expect the game to just play itself for you; everything seems very straight forward and intuitive to me.
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2010-06-01, 17:56 | Link #22 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Where players need help is in analysis of *how* to spend their talents and skills so they don't massively gimp their build or waste points in areas they don't need. Its really easy to make strategic mistakes (which, of course, means extra $$$$ for the game as people buy "reset" packages). Most of the guides and recommendations for building characters are out-of-date or done by neophytes themselves. @-KarumA-: I was initially playing the euro server (I seem to encounter fewer 'tards on overseas servers in any MMO ... just my anecdotal experience) but the ping time was a bit of an issue. Aye... the tech support is basically non-existent. Even the American company only has like 5 or 6 people on the entire project, the Euro may have fewer. The dev team in Russia is completely separate and gpotato.eu and gpotato.com are separately licensing it. I'm using Vista 64 on my game machine so don't know what might be your hang up with the european client other than you're not able to acquire a "clean" set of installation files (fileplanet and some other game-download sites have been corrupting huge file transfers routinely for me... they don't verify the transmission. With the size of games lately, I wish games came in smaller chunks for DDL with hashcode verify). Outside of that, I'd suspect driver update issues.
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Last edited by Vexx; 2010-06-01 at 18:12. |
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2010-06-01, 18:41 | Link #24 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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o_O; no comment
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This game is like a puzzle, its not just pretty graphics and killing stuff (and pumping str or int ). The hole point is you figure out the puzzle in your own way. Well if you need help just ask around... ps. you sure edit your posts a lot
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2010-06-01, 19:18 | Link #25 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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You are correct... one of the appealing parts of the game to me is the ability to customize your character's skills (which makes it a lot more interesting trying to create well-rounded groups for quests) and work out a, for example, spear/shield-preference warrior who is hard to hit, or a black arts vampiric healer summoner that doesn't draw attention til its too late. Those players who only know the "typical asian mmo" where you "pump everything into one stat" and there's basically "one set of gear" can be in real trouble here But it will be the rarer player who doesn't end up using a "water" or two to respend talent/skills or attributes.
There's quite a selection of garb as well for the fashion-minded, so you don't necessarily have to look like a moving garage sale to max your stats. So do you fall into the "everything into luck" faction or something more complex? I've been bell-curving my primary stats with luck at the top of the curve... (e.g. with a melee - more luck, but then expertise/finesse, and then strength, watch the percentage change to dump a few in other stats). The attribute discussions get pretty "religious" on zone chat so not much to glean from there.
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2010-06-01, 20:48 | Link #26 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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I'm new to the game too you know.
But anyway, if you must know I just try to pump the 2 "rare" stats. A very simple build I did/do for "magic" classes for example was Perception on even levels, Luck on odd levels and work out the rest from equips. No clue if its good or not, don't really worry about it as long I think it works. Well I wasn't "crippled" by any means. I've tried a few other hybrid versions, but still kept true to the basic idea of just having less random more stable output compared to highest output. I'm a little cautious of dumping everything into just one stat, but I suppose luck is the one that makes the most sense if I were, given how many skills in this game involve criticals, and its pretty thinned out in equips (not that its absent, more like it would seem you can get only so very little compared to others). Well I can't really tell, since I'm not sure what the formula is or what the caps are though its probably some sort of more you have less you get, from what I see. I also don't know about this noise you speak of. I suppose its a US server thing, the only "radio" people I've seen are your usual 10-year old newbie in guild chat. This may well be because of the high russian player population we have now though. Most of which are most likely familiarized with the game since before they joined; given how I can't explain the high density with anything other then the usual player-server migration that happens (ya, there are russian servers).
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2010-06-02, 00:41 | Link #27 | |
(。☉౪ ⊙。)
Author
Join Date: Jul 2004
Location: In Maya world, where all is 3D and everything crashes
Age: 36
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Quote:
It would be fine for about 5 minutes but then in my eventlog it would give out warnings about the max amount connections being overwritten and 1 minute later blue screen. There's nothing wrong with my pc, everything is up to date. The most annoying thing about it all is if I download and install the American one and use their launcher updater nothing happens, no warnings in the connection nor a blue screen, it is only limited to the European version. I had been playing on the American servers for days beforehand with no trouble at all. I've seen other people having this problem as well, but tech support merely ignores them and doesn't do anything.. Tech support on Allods EU comes to the forum like once every two weeks and only responds to the newby or I am stuck posts I'd rather play the American one than the EU one |
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2010-06-04, 02:02 | Link #28 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Stats are so weird...just 28 expertise is enough so that I never miss, so there's no point in raising it any higher than that, right? Also, a warrior's main attribute is supposed to be STR, but the damage increase is something around 0.3% per point, so dumping everything on luck, which increases my criticals by 2% or so, is a lot more sensible. Additionally, one could raise endurance so that they receive more glancing blows and less criticals, but this kind of formulas give me the impression that the game is critical-driven.
To the point of fatigue->exp, yes getting fatigue over 100% gets you some extra % that would be harder to attain in the next levels, but without leveling up, you can't equip better gear or get more skills. I noticed that the LV gap is HUGE (a LV10 wolf kills me in 3 hits if I'm LV7) and mob exp is little (~50 per kill when you need 18k tnl), so saving up fatigue is really hard after a point. |
2010-06-04, 12:39 | Link #30 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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For melee types, so far its worked for me to do something like STR:FIN:EXP like 2:3:3 using both base plus gear. That way I seem to miss rarely and dmg decently. My paladin is growing attributes a bit organically rather than just a set algorithm. When I get points to spend, I use mouse over to observe what my actual improvement will on spending a point in str:fin:exp:luck. For my warrior trying it differently -- when in doubt, all base points to LUCK but use gear to keep str:fin:exp at about 2:3:3
In general, I'm seeing there's many, many paths and none of them appear to be "the bestest" so far (which pleases me, but my characters are only in their mid-20s at this point).
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2010-06-07, 06:34 | Link #34 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Hehe, yea this game doesn't have auto-focus, in other words while monsters may face you regardless of angle or if you move around players won't. At melee range its not that hard to go behind someone.
Healers also have 2 very powerful skills and the fanaticism effect, along with a few disables, invulnerably buffs, hots etc
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2010-06-09, 01:05 | Link #35 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Turns out the maps are awfully underspawned, about 5 targets in a wide expansion of land, with a respawn rate of a minute or two. Mini-bosses respawn at 5-10 minutes, so if there's more than 6 people doing the same quest at the same time, even the simplest quest could take hours to finish...I think I'll wait a few patches before playing again
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2010-06-09, 07:26 | Link #37 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Boss kills are ~3/20 quests, so I don't mind as much, but normal mobs should be more and respawn faster. Then there's the eternal lfg <insert monster name> that goes on for over 5 mins until a new party or raid is formed for a boss. I'd say the game's too popular
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2010-06-10, 21:29 | Link #40 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
I really enjoy the game... doesn't mean there aren't problematic design issues.
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Tags |
astrum nival, f2p, mmorpg, windows |
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