2010-04-09, 13:36 | Link #1781 |
Senior Member
Join Date: Mar 2008
Location: all and none
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it's honestly makes a noticible difference in large scale battles, it's not the most amazing nerf but it was strong enough that matches are no longer roach roach roach to mutas which was it's intended point.
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2010-04-09, 13:42 | Link #1782 |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Before the word spreads as a ugly rumor let me clarify a certain situation for Russia (possibly other regions as well). There will be these very cheap version of Liberty released. When you purchase them the game is a sort of pay-to-play for both single and multilayer (the period is something like a year or so). Note the emphasis is here they are extremely cheap. I suppose we can think of them as a sort of alternative re-incarnation of Spawn Copies. As best as I know this applies to only Russia, and these limited copies can also only play on the Russian servers for that 1 year period with extra fees for playing outside of the region.
When you have a full copy of the game these limitations of course do not apply, as stated officially by blizzard (all be it the wording can be interpreted).
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2010-04-10, 07:32 | Link #1783 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Judging from the looks game, I think SK is going to be invaded by NK once it releases.
Quote:
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2010-04-10, 13:25 | Link #1784 |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Because they are a very cheap version of the game. I suggest we leave it at that since the source of the information is somewhat flimsy and being disputed, but then everything is being disputed on the internet.
Collector's edition content: http://us.starcraft2.com/features/collector/ Also, Heaven's Devils: http://us.starcraft2.com/features/st...vensdevils.xml
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Last edited by felix; 2010-04-10 at 13:36. |
2010-04-10, 13:58 | Link #1785 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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it depends on what is going on in the battle field, that map has many choke points or tall grasses which also in a way turn into a choke, so forcefields make sense, but in a open map with lots of open area you can't do that cause toss will run out of energy before they can totally wall themself off, in that case you will need something to tank with.
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2010-04-10, 15:11 | Link #1786 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Quote:
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2010-04-10, 16:47 | Link #1787 |
Bearly Legal
Join Date: Jun 2004
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A good micro of force field and psi storm can wreak havoc on zerg ground forces. Too bad psi storm got nerfed again which means less people would try to experiment with them. I been playing around with high templar, 2 or 3 psi storm on worker line can wipe out your opponent's economy in less than 4s barely enough time to move em out of the way if you get the drop on them plus with the recent nerf of hydralisk to 80 hp, means you only need 1 psi storm to kill them.
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2010-04-11, 06:16 | Link #1792 |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Well lets see at the moment that would be (in order):
TERRAN Not-Used
ZERG Not-Used
PROTOSS Not-Used
Lets see whats easily countered or doesn't work too well,
So that leaves,
I'm sure theres some fancy cheeze like Thor rush but other then that I don't see units coming out and shining later. I know people like to compare with Broodwar, but this is not Broodwar, the gaming community is much more versed in whats good and bad, it won't take 10 years to re-invent the wheel, particularly when the game was made with so many similarities in mechanics.
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2010-04-11, 08:26 | Link #1793 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Like I said, until someone finds a brilliant tactic. I've seen the same happening in C&C3, people in the channels I was in were often complaining about how the mastermind sucked, until someone used the mastermind/control/drop 4 towers tactic. The tactic spread like wildfire and two days later placing a turret in your base was nearly mandatory.
I never understood why they patched the tower stacking out anyway, the tactic was easily countered as long as you took precautions, and it certainly didn't help against the flood of rushers. Last edited by Keroko; 2010-04-11 at 10:52. |
2010-04-11, 09:44 | Link #1794 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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I hated when they took out the control area from reactors in the original, base crawl was so awsum.
Anyway, Zotac Results: http://sc2.cups.gamesports.net/en/cup/7/results/ Streams:
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2010-04-11, 16:20 | Link #1795 |
On a mission
Author
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I don't think Ravens and Overseers can be underused, since they are mobile detection.
Also, while BCs arent good against other Terran, they are effective against Zerg and protoss; you can argue that games never take that long but they are fine.
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2010-04-11, 16:55 | Link #1797 |
On a mission
Author
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*Shrugs* As long as a unit has a niche it can fit in, it'll be fine. Raven/Overseers are just support units.
Of course Tanks and Ultralisks are fairly worthless because their niche overlaps with a much cheaper and efficient unit. (Marauder and Roaches) At least tanks have range though. Siege tanks could be used for breaking down enemy fortifications, but sadly the cheaper Marauder does so much damage to them that it's not needed. To make matters worse, Thors are also good at building busting. It could be used to hold early fortifications with their range. But their cost in terms of resources and supply makes it very hard to do. You could use tanks to shoot across terrain obstacles, but terrain advantage in sc2 just isn't as great as it was in sc1. (A single spotter negates your high ground advantage, as well as the increased mobility of stuff.) Ultralisks are weak because their role as damage sponges can be replaced with the roach. Why would you tech all the way up there when you can get cheap tanks that are so easily massed at tier 1?
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Last edited by Archon_Wing; 2010-04-11 at 17:12. |
2010-04-11, 17:48 | Link #1799 |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Nukes are cheaper and ghosts are more versatile then tanks. If I'm not mistaken EMP can neutralize stealth temporarily as well (so much for Raven). Not to mention nukes are cooler too. But anyway tanks and Ravens are way too gas heavy for a Terran unit; I'm sure they are going to adjust the cost or make them more powerful soonish. As far as I'm concern Blizzards current attempts at improving Terran mech are laughable.
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2010-04-11, 17:51 | Link #1800 |
On a mission
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Well that just makes tanks even more useless, lol. But the point about mobile detection is that you don't have to micro much except have the raven right click on a unit. Emp would require better aim.
Also, I guess it wouldn't help against burrow. Try moving out vs a zerg that has burrowed banelings.
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blizzard, starcraft, windows |
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