2008-01-18, 03:09 | Link #4 | |
Is Neither Goth Nor Emo
Join Date: Feb 2007
|
Quote:
Two was rushed and horrible. In many ways. Single Player was terrible. Multiplayer had to be patched, and even then, you had a lot of problem with game balance and the matchmaking system. The removal of the pistol, was ironically, actually a step backward. Story was okay, I guess. But my standards for storytelling are pretty low for shooters. There's also actually evidence that the programmers cut corners on the bullet spread for SMG's and shotguns. (They shot in an even circle with bullets missing the center. Go figure.) Three is what Halo 2 should have been. But by this point, the franchise has been beaten to death. That's not to say the multiplayer isn't good, but it's somewhat disenchanting to realize that they're not bringing back stronger mid-ranged combat, fall damage or the health meter. Battle rifle and carbine are still somewhat weaker than I had hoped, so the game is still somewhat power-weapon and sprayer oriented, but thankfully, not as bad as it was in Halo 2. At any rate, many of the balance issues that plagued the second were fixed. I still wish they had hidden number ranks and give EXP based on kill spread and assists for slayer type games. (Kill spread is the number of kills you scored minus your deaths. Meaning, that you actually *score points* for your team in a slayer game.) Also, in Halo 3, people *still* can't drive the Warthog on Valhalla for half-a-damn. This invariably means that my brother and I can farm a good number of kills towards the endgame when all the vehicle-killers have been scattered. Just so you know, I hate the regenerating health fad that most FPS's seemed to have picked up. I prefer a health bar. But to avoid a long rant, I think the game design possibilities are better for health-based FPS's. |
|
2008-01-18, 03:15 | Link #5 |
Hallelujah...
Join Date: Aug 2007
Location: Hong Kong
Age: 32
|
Yeah, I was pissed too when they replaced the health bar. Without it, you have the choice to become more reckless with your attacks, since you can just recover the shield. While it makes gameplay more eventful, there is less "skill" involved somehow, as in most FPSs battles are short and exciting, and you die much easier.
|
2008-01-18, 03:22 | Link #6 | |
Is Neither Goth Nor Emo
Join Date: Feb 2007
|
Quote:
This is important because it forces you to think about long-term gain. The lack of health kind of downplays the significance of getting in the first shot. Sort of reduces the significance of having to maneuver into an advantageous position. I prefer this far over the slobbering frat-sprayer mentality that Halo seems to attract. So you got hit once by a sniper rifle? Too bad. You're definitely not capping the flag this spawn (or scoring that extra kill). Finally, health packs can be placed as "weapons." Why game developers have never adopted the mentality of treating health packs like an "extra gun" is beyond me. It gives you extra staying power in the middle of the field when you've been wounded. Hence, it gives players something to fight over. |
|
2008-01-18, 23:28 | Link #7 | |
Member
Join Date: Apr 2007
Location: NM
Age: 31
|
Quote:
Halo 2 was ok, just that the weapons were all over powered. they fixed the pistol somewhat. Halo 3's campaign was good. The multiplayer sucks. They downgraded the pistol again, so now it's useless. They put in the assault rifle with the lunging melee. And they made the ghost and banshee too powerful, in the other games there was a recoil on them, in halo 3 there isn't. Now the only fun in Halo 3 is playing custom games with your friends and building stuff in forge. |
|
2008-01-18, 23:56 | Link #8 | |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
|
Quote:
Also sticky grenades are win! I just love it whenever you chuck at it some poor sucker and he starts running around like a madman with a clock on his head |
|
2008-01-19, 00:30 | Link #9 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
|
I hated the human weapons for Halo 2. They somewhat improved in Halo 3, but i still prefer the original Assault Rifle from Halo 1. Also, I hated the ridiculously tiny ammo amount you could hold for Halo 2 because unless you were double wielding weps, you ran out of ammo real fast in single-player campaign mode. I ended up using Elite Plasma Rifle the most during campaign for halo 2.
I have yet to play halo 3 campaign, but the multiplayer isn't that fun (I played with friends). I don't know why, but I just didn't like it as much as halo 1 or even 2.
__________________
|
2008-01-19, 17:25 | Link #10 |
Junior Member
Join Date: Nov 2007
Location: Earth
|
Halo 3 doesn't seem to get to me as Halo 1. I enjoyed Halo 1 the most even though it had the worst graphics for some reason? Halo 2 the ammo is way to low I always end up needing to switch weapons at least 10 times in a level because of running out of ammo.
|
2008-01-22, 16:10 | Link #13 |
J-rocker
|
I've only played the first two. They are pretty fun, but they are pretty over-rated. I can play the game for a couple hours straight, but I have friends who literally play these games for like 14 hours. I can't do that, I get bored after like three hours. They're fun, but not that fun.
|
2008-01-23, 15:18 | Link #16 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
|
Quote:
As I've said in the CoD4 thread it has possibly the best level ever made in it which in its own right can best whole entire games. But I do think there won't be a figure as great as the Master Chief for some time to come. The man is a legend FACT!
__________________
|
|
2008-01-25, 04:24 | Link #17 |
Is Neither Goth Nor Emo
Join Date: Feb 2007
|
Eww. . .Gears of War is terrible.
Okay, I know, I know, the context-sensitivity and the over-the-shoulder functions seemed cool. Problem is, Ubisoft did both better in the Splinter Cell series and then polished it to a mirror-shine in Chaos Theory. Basically, Chaos Theory had a bunch of context-sensitive controls that were actually *useful.* "Taking cover" in GoW was largely an unnecessary wing-ding. Hiding behind a rock like you do in most shooters works fine as a game mechanic. Quick list of hating: - "Pro"-games are essentially reduced to who can charge and point-blank spray better. - "Rifle" weapons have terrible scatter and slow projectile speeds. Basically, even if you lead the weapon, you can't hit jack. Most weapons seemed pretty pointless to use in a duck-and-cover dogfight. - Single Player was a complete non-experience to me. My brother pretty much gets the same feeling about it. I didn't hate it so much as it was just a way to pass time. - Regenerating health (see above) + inaccurate weapons = boring. - Generic frat guys in too much body armor. Locusts were just gray burly guys in body armor. Seriously. I can feel the epic storytelling. As for Halo 2, it's definitely the worst in the Halo series. - The games degenerated into which team could better whore the power weapons. Weapon sets were just plain broken. There's not much else you can say about it. - Auto-aim is ramped up. Seriously, if you can't tell the difference between the auto-aim from H2 from H1 or H3, then you can't talk about it. In addition, hit-boxes were much too generous. Panning a BR burst over an unshielded face will score you a head shot. - Ranking system was broken. Unlike in Three, you didn't lose points from leaving a game. People want to keep a high number rank, so they leave the game. As a result, you don't get very satisfying matches, because as soon as it looks like a team is about to lose, people on the other team start leaving. So you were either screwed or bored. - Lock-on rockets made vehicles a gamble. These things rarely, if ever, missed. Kind of makes vehicle balance pretty schizophrenic. It certainly isn't fun to die so automatically. Russian roulette gameplay. - SMG's and Shotguns fire in a ring with no flak hitting the middle. Basically, these things are horribly inaccurate. Just start a game, go to a wall and start burst-firing the SMG at the wall in one spot. Perfect circle. Do the same with a shotgun to get a rough circle. Shotguns also lacked the range they have in Halo 1 or 3. Russian roulette gameplay. - Dual-wielding was too important. Games become 80% spraying, when they aren't blind sword-slashing and point-blanking rockets. - I realize single player was terrible as soon as I realized that I *didn't* have to fight enemies. I could run past them. Ignore them practically. The other thing is that there were actually times I *wanted* to. Legendary is just difficult without actually being challenging. Jackal snipers. - Regenerating health. (See above.) There's no point to a "balanced" mid-range weapon if you can't wound people. Naturally, the rockets had no blast radius, so you couldn't hurt yourself very easily, even if you go reckless with the thing. - Before release of the patch melee and grenades were too weak because of this and actually had to patch the game to up the damage of both. - Endless button-interrupt glitching and "superjumping" can ruin a game. Not really a "skill" oriented game when people can send endless stream of BR shots at you through a glitch method. Fall damage could actually curb some of the latter abuses. Last edited by Twisted Reality; 2008-01-25 at 04:48. |
Thread Tools | |
|
|