2011-08-27, 03:17 | Link #121 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I think I'm closer to Irenicus on this one. Moe culture is certainly full of shoutouts and cases of creators appropriating parts of the otaku "mythos", but for it to be mechanistic, we need to show the existence of another element: cynicism on the part of the creator. And just how do we identify cynical creators? Based largely on gut instinct as a moe fan, I don't think they're nearly as common as some in this thread assume - such a mindset simply does not gel with the general enthusiasm one finds in otaku culture.
As for whether the archetypes are fetishistic... it depends how you define fetish. If you simply mean ascribing a magical property to something (which of course is the traditional definition of the term), then yes, I think they can be described as fetishes. The phrase "uguu" and the twin tailed tsundere, for example, are revered in otaku culture as if they were things of legend. Far fewer otaku tropes are fetishes in the sexual sense though - okay, a twintailed tsundere in thighighs has a certain sexual appeal, but seriously, do you know anyone who gets turned on by "uguu"? Can you even imagine anyone getting turned on by uguu or similar catchphrases? Quote:
OreImo... well, I can certainly admit that Kirino and later Ayase got flanderized into constructs. On the flip side, I'd argue that Kuroneko still holds up pretty well and that Sena is a shout out to the "closet fujoshi" characters in Genshiken.
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2011-08-27, 04:39 | Link #122 | ||
Banned
Join Date: Dec 2006
Age: 38
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Below is an excerpt from an interview with Kumi Saori, a literature graduate and an all-rounder second-generation novel writer. Quote:
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2011-08-27, 08:20 | Link #123 | ||
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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As a person who is perpetually single myself, I can see the attraction in Moé. Sexual desires are pretty easy to satisfy, emotional desires less so, and Moé does just that. But in the end most Moé ends out being a very shallow representation, it's basically just blandly fulfilling emotional desires like Pornography fulfills sexual ones. |
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2011-08-27, 10:19 | Link #124 | |
Sekiroad-Idols Sing Twice
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And going back to previous posts about characters being an assembly of traits or shallow or whatever...I should point out that there's no inherently bad archetypes. We have good characters that are flat, bad characters who are round, great ones that are one-dimensional and awful ones that are dynamic. I won't deny that some characters feel more like constructs (IE, one-dimensional or flat or ect.) rather than characters, but whether they are cynically created or not is anyone's guess, and even if they were it's still possible for them to be a good character. In turn, it just makes it impossible to tell whether an author or artist is jaded or not to begin with.
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2011-08-27, 10:45 | Link #125 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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I'd love to say that all the animators out there are working on cutting edge stuff they feel they can be proud of, but a lot of them end out, due to bad luck or a lack of talent, working on things they feel no love for, they just do it because they need cash to buy food and pay rent. Not every studio is like Ghibli, with love and enthusiasm poured into every film. |
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2011-08-27, 11:41 | Link #126 | |
Sekiroad-Idols Sing Twice
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2011-08-27, 12:00 | Link #127 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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1. Most of the top brass are Men, even though it's being made squarely for women. 2. They are not fans of the genre before they movie into it. 3. They have little respect for what they produce, and are just doing it to pay bill. These are not "by fans for fans" like fan fic. Now on the other hand, take some terrible movie like "Plan 9 from outer space", that is the product of an enthusiastic, but ultimately talentless hack. The former is usually technically sound, with a professional finish, but empty and shallow. The Latter has some enthusiasm behind it, but is incompetently produced. You can also look at the types of organisation behind the creative work, if it is big and executive, it's more likely to be pandering. Indy makers aren't usually in it to pander. If you really want a red flag, see if any of the people behind it are using pseudonyms in the credits, that pretty much means they don't want to be associated with the work. |
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2011-08-27, 13:22 | Link #128 | ||
Sekiroad-Idols Sing Twice
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Of course, reality sets in and slaps the happy off of everyone, but if someone really does love their job, they've got to learn how to roll with the punches. Admittedly, I do question how many more punches some people can take...
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Last edited by Akito Kinomoto; 2011-08-27 at 13:44. |
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2011-08-27, 15:28 | Link #129 | ||
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Case study: Compare the Kdramas Take Care of the Young Lady and Witch Yoo Hee. Watch 2 or 3 episodes of each and you will quickly find that they are almost the same. Is this coincidence? Somehow I don't think so... Examples of good Romantic stuff that isn't like this would be 500 Days of Summer or Annie Hall. Romance isn't an inherently bad genre, it's just criminally mistreated by execs who are only in it for the money. In fact I love Romantic stuff, I just hate the pandering crap that keeps getting pushed out these days. Quote:
And of course, we haven't even gotten into ghostwriting |
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2011-08-27, 18:02 | Link #130 | ||
Sekiroad-Idols Sing Twice
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More seriously, yeah, I guess they would. But if their works turn out to be a success and the pen name is still used regardless, perhaps they don't believe in what they make, but I'd hardly call it a bad mark for their profession.
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2011-08-27, 18:26 | Link #131 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Well, if they really need to, there are usually ways they can prove they are their pseudonym. And with Seiyuu, they often maintain the same pseudonym for multiple roles. Of course if their involvement in H-Games ever really got out, it would be pretty poisonous for their future career. Scandal anyone?
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2011-08-27, 18:44 | Link #132 | |
Sekiroad-Idols Sing Twice
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2011-08-28, 19:53 | Link #133 |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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I have been thinking a bit about this thread and the "Has it gotten harder for you to enjoy anime recently?" thread.... Some of my ponderings on the subject are kinda difficult to express (and not doubt easily able to be shot down by others), but I will give a stab at it nonetheless.
Let's see. In a very general sense I would say that there are two levels in which we enjoy works of creativity. There is the initial level which involves elements that grab our attention - they creep us out/scare us, sexually excite us, make us go "wow!", seize our attention, or even "blow us away". Then there is another level - a level of ... err ... content, I guess, that we don't always fully detect on the first watching (since we are often - but not always - paying attention to the "first levels" of a "new work" being presented to us). But we inevitably intuit it somehow. It is often this intuition (sometimes something we are not aware of consciously) that brings us back to a work of creativity and inspires us to expose ourselves to it again. Then, when we re-read/re-watch/re-listen etc. to the creativity the ... "glitter"(?) ... of the first level aspect of entertainment is usually not as strong as it is no longer "new" and elements are "expected". But sometimes we see aspects and things that we only dimly felt before or barely noticed. This can be any number of things: a more involved level of the story, a brilliant depiction of something, a whole undercurrent of "foreshadowings", a breathtaking instance of artistic "execution", something subtle but deeply moving, etc. These elements of the "second level" are what, to me, make a work of creativity able to be re-read, re-watched, re-listened to ... and are often able to stand the test of time - we find ourselves able to enjoy them after many years have passed. For this is not just becoming an "expert" or "connoisseur" who only enjoys "something for it's own sake", if you will. It is a deeper capacity to appreciate things than that. It is a ... erm ... taste that can revel in both things complex and things that are simple. Like I said this is a hard this to express.... Anyway ... the original title of the thread is "the criticism of pandering and unoriginality". I guess works of creativity that focus primarily on "feeding" the initial/first elements of the audience would fall into that category. And this applies regardless of a specific targeted audience. This would be the general area of "stuff that sells", that is devoid % wise of content that is more "involved" or ... umm ... "deeper" or more "mature" or even more "innocent" or "real". An extreme set of examples to my mind in terms of a parallel would be comparing Usagi Drop vis a' vis Kiss x Sis, for example. Set aside for a moment whether or no you LIKE the content. If the content itself is compared in a semi-objective manner I think the set of examples stands, and helps to illustrate the thread. The difficulty for me comes into the realm of the common elements of the second, deeper level of content. All I can say is that usually if a piece of work is able to stand a fair number of re-exposure and/or one is able to continually see more involved aspects to the work bit by bit that one had not seen before it is a fairly good indication that there is something more to that piece of work. And yes - I know that there are plenty of "glittery entertainment" works of creativity that people watch several times, but I would say that those who are watching such shows have a pretty good idea of what they are watching and why, and would not try to come up with involved reasons to "justify" the shows. Anyway ... these are just a few thoughts on the subject as have occurred to me, and unfortunately they have perhaps been presented in a rather disorganized and jumbled manner. It is meant moreso to be a sort of "general sketch" rather than an "objective set of rules" ... at least that is my impression of it.
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2011-08-29, 03:00 | Link #134 | |||
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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Admittedly, I don't remember being able to "feel the love" with anything in Campanella, although I only watched like two episodes because I found it pretty grating to watch. I do wonder if the original VN was better, as in cases where I'm familar with both anime and VN, the experience was different even when covering the same story material. In Campanella's case, I wouldn't hold my breath. Quote:
Oddly enough, the one person I can think of who used his real name when working on adult projects is Makoto Shinkai. He did a number of opening and ending videos for the eroge company Minori at one point, mostly famously EF: A Fairy Tale of the Two. The videos themselves are pretty clean but the games do contain adult material.
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2011-08-29, 08:03 | Link #135 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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It's like me using DonQuigleone for Forums/websites I'm not ashamed to be part of, and other handles for less ... reputable websites... @Flower: I find I enjoy things on 2 levels: 1. An Aesthetic level and 2. An intellectual level. Aesthetics are a tricky thing to talk about, it's perhaps the most subjective part of any experience. There is some constants that hold for most people, but aesthetic appreciation is a very "in the moment" kind of thing. Some Anime have a very nice sense of Aesthetics, some not. Intellectual appreciation for me is a bit like you describe it, it's when an Anime interacts with my thinking and problem solving process. If I'm trying to fit things together, that's an intellectual satisfaction. I would describe Anime like Legend of the Galactic heroes as particularly intellectually stimulating. Most entertainment doesn't usually reach this level for me though, computer games more frequently play on this aspect of my apprecation. Last edited by DonQuigleone; 2011-08-29 at 08:16. |
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2011-08-29, 15:50 | Link #136 | |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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For me the very fact that one can even speak about a lack of originality and pandering in of itself as a negative thing in of themselves point to the opposites as well. And even if everyone who has posted in (or read) this thread has not agreed on particulars, most everyone has agreed to the existence of the two ... umm ... realities, I guess.
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2011-12-07, 15:55 | Link #137 |
Banned
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I think it's time to revive this thread because it's sort of become something of a problem that is killing a lot of series again of late. I will cite three examples of recent series that I feel have been limited and otherwise rendered forgettable as a result of a mad rush to pander and those are Star Driver: Takuto of The Radiance, Guilty Crown and to some extents (much lesser IMO) Last Exile: Fam of the Silver Wing and Horizon on the Middle of Nowhere.
While Horizon and Last Exile have both admirably dodged bullets by managing to be either extremely hilarious and make their panders plot relevant, Star Driver was completely tied down by it's contentedness to simply show off it's youthful and sexily drawn cast in extremely repetitive and predictable episodic affairs and to try to fudge a final story arc with the last few episodes and Guilty Crown looks like it's headed down the same path. Both shows also have absolutely ridiculous segments like kissing through the glass or what some have called Super Flying Sex Doll moments in Guilty Crown and seem to love showing off the assets of their cast at every given opportunity while allowing the relationships and actual personalities of the cast to languish or even remain a complete blank to the viewers as a result. This is really not acceptable and I'd hate to see this become the future of anime as Guilty Crowns staff vaguely threatened during an interview. Some of these creators and writers really just need to get back to the basics before this becomes too big a problem or even worse an active trend. Hell even focusing on building the cast and plot of show up to a level where there's legitimate intrigue before pandering a bit with a throwaway beach/vacation type episode or two would suffice, but lately writers seem to have it backwards and are giving the pandering and fan service the majority of the shows time while the stuff that's plot relevant either gets pushed to the very end of the show or is barely allowed to creep above the surface. Other shows that I may be watching still right now if they showed even a hint more originality or lack of willingness to pander at every opportunity include: C3 (too many butt shots of Fear-Tan and her looking cutesy or being a spaz versus actual use of the dual-premise killed this one for me) Shakugan no Shana Series (got too caught up in shipping and love triangles and stopped focusing on the cool and badass nature of the titular character that drove this series during the first season) Boku wa Tomodachi ga Sukunai (started off unexpectedly hilarious and was hitting me with completely unexpected scenarios and character depictions for about the first month, but has slowly become a more mundane and by the book harem show as the rest of the cast has been introduced to the point where I'm only still watching cause it's almost over anyway....or running out of time depending on how you look at it) Last edited by Kaioshin Sama; 2011-12-07 at 16:06. |
2011-12-07, 16:53 | Link #138 | |
Me at work
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I just fail to see the connection between showing off their assets and that problem. The show not showing off their assets wouldn't make me like the characters more
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2011-12-10, 13:36 | Link #139 |
Augumented Paranoia
Join Date: Nov 2003
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First of Kaoshin, Mediafactory Bunko J is a harem LN maker. The action is a side dish to the eroge/harem story plot which dominates. It is the absolute zero of pandering, no questions asked. (and also a reason why 95% of the artists there did nudity or porn, which goes to my next point)
The issue of Pandering is only made worse by the comiket industry where LN authors seeks artists to draw their works and I have to argue the talent pool is pretty limited to either "Cute Girls only" at the moment. Something have to be done to curb this issue and the only way is to have the industry enforce an act which will prevent artists who take up the oldest profession by pen from going into Manga/LN/Anime industry. This is one thing I can appreciate about the Comic Book Industry is comic book artists who work for marvel/DC never had to draw porn to get started. It may be smaller but it could be a sign of seperating the chaff from the wheat.
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critic, meta |
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