2012-08-26, 17:52 | Link #484 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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Their naming policy and their handling of it may be questionable, but you were literally begging for a ban the moment you created that name. Twice - once for the first name and once for the surname! If I were you I'd be glad to only get banned once for that effort
It's pretty. The event system is also nice even though I'm already seeing repetitions. But to be honest I'm already starting to get bored a bit - and I'm only level 28. The combat system is better than WoW-type games but doesn't really inspire me. |
2012-08-26, 18:17 | Link #485 | |
Underweight Food Hoarder
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I'm not talking about my situation. I know perfectly why I broke the rules. I'm raising the topic that they are being over restrictive on all the other names that are not where near offensive and how they're dealing with people breaking this rule. If there was truly a problem with the character name, why not lock that character? Why lock my entire account? Other gaming companies solve name problems by warning the player about their name and demanding them to change it within a few days or the name be changed to a randomly generated one. My other username was Louis Razorstorm, Jay Razorstorm. Were those also breaking the rules? No, but they banned my entire account. Other players were banned for using real names because they referenced something that isn't even offensive or intentional. Like one guy found out his real birth name was an unofficial derogatory slang in some language he doesn't speak which he used in his character name and got banned. All of these people were banned without specifying what caused this ban. We were also not told about the duration of the ban. What's the point of the ban if people don't even know what they did wrong? Most of them will do the same thing again once they are un-banned if they don't know what the problem was in the first place. |
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2012-08-26, 20:21 | Link #487 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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Then maybe you people should be ORIGINAL with your names.
Speaking of which, I'm thinking of getting this game, but I'm not sure if I'm skilled enough. How difficult is this game, both in PvE and PvP? And what's the best starting class for someone completely new to the Guild Wars series? Melee/ranged/magic doesn't concern me, as I like them all. The only other (major) MMORPGs I've played have been a week of WoW and several months of SWTOR. I don't think Atlantica Online counts as an MMORPG in the same sense as the others.
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2012-08-26, 20:52 | Link #488 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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I've not been banned yet so my names seem OK The problem this time though is that names have to be unique worldwide, not only unique per server. Plus some names were reserved for GW1 players. In fact, merely minutes after launch, all of my names were already taken (and those were not run-of-the-mill names, they were rather specific ones). So I had to make up new ones. Oh well.
I've tried a few of the classes but from what I've seen the warrior is among the easiest to play as they have the fewest buttons. Maybe even too few. Mesmer is a completely new class that's not based on anything I can think of (illusionist wizards from DnD maybe, if it weren't for that greatsword), so if you want something new it might be worth a shot. The game has not been particularly challenging in PvE so far, but, unlike WoW/TOR, most mobs have action-game-like "telegraphed" attacks and there's also a dodge mechanic. And dodging often makes the difference between a walk in the part and a quick death - if you are careful and good at dodging you can defeat monsters at least 5-6 levels above your own. Oh, and you can dodge projectiles, too, which somehow makes it twice as awesome. Also, you don't have to target an enemy to make a hit, although auto-attack won't work unless you have a target. In PvP I've only tried World vs World vs World and so far with random people it's been mostly a zerg-fest, although people are now learning to use siege engines. You better have a good PC for this though since the fights are with 30+ people on each side. Gate bashing is about as fun as POS bashing in EVE Online, albeit faster. There are castle upgrades, cannons, catapults, trebuchets, boiling oil, etc, so at least there's some variety in sieges. If you want to PvP with more success and more organization you're better off with some PvP guild than going at it solo though, otherwise YMMV. But this is true of any MMO. |
2012-08-26, 22:23 | Link #489 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Their naming policy is rather daft really, I know they clamped down on bad names in first game but they still gave alot of freedom with them. I guess you can call it a change in times, freedom is in short supply now.
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2012-08-27, 02:43 | Link #492 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I'm surprised that the names are restricted cross servers (and that you are limited to one server to create characters on). Whats the point behind that? Is there some forum or social link-in like Facebook or something? There would have to be some technical reason behind it, maybe cross server instances or something.
Enforcing the naming policy I can't say I'm surprised by. Although they seem to be going a 'tinsey winsey bit' (massive sarcasm quotes) heavy handed at it. But by getting on top of it early they should avoid retarded names like xxLegolassxx, Pwninator or some l33t 5p34k abomination, and have something that fits the world/game setting. Banning names based on ancient religions really depends on how 'main stream' said ancient religion is, like running around calling yourself Thor would be kinda begging for it, but calling yourself Inanna might not get as much attention. I'd rather see a company enforce a policy than let it fester, and break immersion. Doing what they are doing, makes people get in the habit of naming properly. (Even if their methods are unusually heavy handed.)
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2012-08-27, 03:04 | Link #493 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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I do not wish to be told how to name my avatars, it's roleplaying, should be able to name them whatever you want(within reason of course). I think there are alot of other important stuff to police instead of names.
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2012-08-27, 03:54 | Link #494 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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2012-08-27, 13:46 | Link #496 |
Senior Member
Join Date: Mar 2007
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I didn't get to make my character until Sunday but Esclair was still available =D
With first + last name combination it shouldn't be hard to come up with any number of creative and unique names for your characters. Anyways, what do I do what all the crafting material I salvage? Is there a inventory/bank in town or should I just npc all of them. |
2012-08-27, 16:17 | Link #498 |
Kurumada's lost child
Join Date: Nov 2003
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I am having a blast with the game. I got to fight the Shadow Demon on the swamp today and I was great. The game feels really alive. The graphics are amazing. It really looks like people made this game with great care and put their hearts into it.
There is great detail in every single thing I see in the game; nothing in it feels random, from little critters to the zones, to the fighting system and story-line. I haven't touched the PVP yet and I don't plan to until I hit level 80, but I am sure it is a blast as well. This game is almost perfect, I still need to see more of it but what I have seen is remarkable. This is currently the best MMO in the market and it gave me the feeling I had when i played world of Warcraft back in 2005. Remember, many the people of Arena net are ex-blizzard employees, they helped Blizzard get to where it is now, they even helped with the development of WoW. Blizzard is no longer the amazing gaming company it once was before their departure. All they have been doing for the past 7 years is profiting from their past successes and seem to lack the creative talent that the people of Arena net took with them. I hope that their project Titan proves me wrong, but I can't picture them coming out with innovative game play since the team split up.
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2012-08-27, 18:24 | Link #500 | |
Junior Member
Join Date: Aug 2012
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