2017-08-25, 16:51 | Link #43 | |
Senior Member
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Quote:
By the way, after both are dead, an Arch-Vile shows up. You want to kill that ASAP.
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2017-08-26, 10:17 | Link #45 | |
Senior Member
Join Date: Sep 2008
Age: 38
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Quote:
BTW, has there been a normal Lancer gameplay video yet? Curious whether both guardLancer and evadeLancer are still viable or if one got killed. |
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2017-11-02, 13:46 | Link #56 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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https://www.gamespot.com/articles/mo.../1100-6454539/
Gamespot interview with the devs, confirms no MT or Lootboxes for MHW.
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2017-12-12, 05:46 | Link #57 |
Bearly Legal
Join Date: Jun 2004
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Tried the beta for PS+ users this weekend.
As someone who never played any other MH beside the first one, it's been pretty awesome despite many features not available in the beta. While a lot of things have been streamlined and made more intuitive with on screen displays, there's still plenty of things under hood for me to learn (like which part can be broken, weak points, combos outside the tutorial, monsters behavior and tendency. So far, i seem to lean towards sword & shield for mobility and utility gunlance for the booms (though switch axe came close 2nd) not too keen on the ranged stuff as i don't feel the rush when i m not in there to tango with the beasties.
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2018-01-03, 13:25 | Link #58 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 41
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Biggest BS ever! PC version launches in fall 2018, that is like half a year later. Basically the only version that doesn't need subscription fees gets it last...
Source gematsu.com and many other outlets. Original source MH twitter account |
2018-01-05, 02:14 | Link #60 |
Bearly Legal
Join Date: Jun 2004
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Half a year delay for a PC port is pretty reasonable. I'm surprised that they took the risk of porting it to PC though considering this generation of console uses similar architecture as the PC, it's probably the easiest generation to go cross platform.
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Tags |
monhun, ps4/xboxone(x)/pc, steam |
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