2012-06-20, 22:21 | Link #2801 | ||
On a mission
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In D2, even white items were somewhat worth picking up sometimes because the better ones can be socketed for runewords or sold for large amounts to cover repairs. The majority of stuff that drops in inferno can't even be given to a lower character-- that's how useless they are are. Lvl 60 150 dps?
And yes, we have more ilvl 63 items, but that just affects the base item, not quality... in conjunction with stuff like: Quote:
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2012-06-20, 22:25 | Link #2802 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I guess I just have better luck with the recent patch, then. First time in a while I could replace my AH stuff with rare loot I got from the boss since the day I placed my foot on Inferno land.
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2012-06-20, 22:31 | Link #2803 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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That's the main problem. In effect no matter which difficulty or level you are playing, most of the drops are un-sellable. Level 60 drops need to be over-powered to be worth anything because lower level characters can't use them. The level requirements are just too strict.
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2012-06-20, 22:54 | Link #2804 | |
On a mission
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2012-06-20, 23:09 | Link #2805 |
大巧不工
Join Date: Dec 2003
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Well, speaking of passing items to lower levels: the -lvl requirement spear I got today is prob the best thing I have gotten from an entire day of act 3 farming (doing act 3 because friends wanted to clr act 3 instead of facerolling act 2).
I really dont want to be seeing lv52 drops in inf act 3. |
2012-06-21, 02:13 | Link #2807 | |
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Join Date: Nov 2003
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Last edited by problemedchild; 2012-06-21 at 02:30. |
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2012-06-21, 02:44 | Link #2809 | |
ô_ô
Join Date: Nov 2003
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Should I be happy that the only drops that I look forward to farming for now never drops? This isn't Diablo 2 where set/legendary piece dropping can actually means something. You can't use runes to make use of any white armor pieces, hell you can't even vendor white drops to make money. The only thing you look forward to are end game ilvl 63 drops, and seeing those unidentified ilvl 63 drops were the only thing keeping me interested in this game. The point I'm making is that the drop rate for difficulty to reward effort were perfectly fine for Act 3 prior to this. Every run netted you 2-4 ilvl 63 rares, granted most of them were absolute trash, but the one good roll made it all worth it. Now each run is yielding about 0-1 ilvl 63 rare, which is not enough for the reward for the effort of killing some of the hardest mobs in the game. |
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2012-06-21, 02:52 | Link #2810 |
大巧不工
Join Date: Dec 2003
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pre-nerf ilvl 63 drop chance in act 3 is ~20%.
Rares are raining left and right these days that its no longer exciting to get them anymore (in the past, getting 2 yellows from elites after wearing full MF feels very rewarding). Even if I score a ilvl63 rare it still suffer from horrible RNG that is thorn dmg+health globe healing+other useless stats. I made 20x more money off the AH than farming today. At this rate I should just wear full gold find and do a full hell mode run and collect at least 400k an hour. |
2012-06-21, 10:04 | Link #2812 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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"Cleared" Act 2 Inferno today. I was mucking around in the AH when I suddenly received an invite from a Monk tank I befriended in the early days of Diablo 3. He was having a problem beating Belial and was asking around for help.
We cleared the first two phases easily, but hit the Enrage timer (3 minutes) on the third phase. He was getting anxious because he had like 9 minutes left on his five-stack NV buff. Then it hit me. I had no NV stack to worry about, why was I still in tank mode? I chucked away my shield to dual-wield, changed all my skills to focus on DPS and basically transformed from 14k dps to 30k dps, excluding dps from Spirit Ally and Sweeping Wind. Hooray for Mantra of Conviction: Overawe. Round two, and we down Belial. Woot.
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2012-06-21, 12:24 | Link #2814 |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 37
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The world's 1st inferno harcore diablo kill by a barbarian, confirmed by Blizzard.
http://www.bbc.com/news/technology-18532670
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2012-06-21, 13:45 | Link #2816 |
Senior Member
Join Date: Jul 2007
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The drop rate percentage for ACT3/4 for 1.03 was posted long ago. No one who farmed Act 3/4 for a month came out and complain that they were experiencing 20% drop rate of 63 items but the patch will nerf it to 8.1%. Now that the patch is live, everyone who experienced bad runs on drop all came out of woodwork claiming drops were nerfed.
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2012-06-21, 17:02 | Link #2817 | |
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Join Date: Nov 2003
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2012-06-21, 19:51 | Link #2818 |
Senior Member
Join Date: May 2010
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i guess its bad for those who were capable already. but for me (weak guy) its a buff. just yesterday i killed an elite pack in some random act 1 map and it dropped 4 items. 3 ilvl 63s. though they were crap... but yeah, i think its better to clear act 1 repeatedly. its faster i think. you can just wear MF gear and still breeze through it.
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2012-06-21, 23:09 | Link #2820 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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After some experimentation in my Inferno Butcher runs, I finally came up with a skill-set that was viable for Inferno Act 2. Progress is currently at the Ancient Waterways, with zero deaths so far (a lot of close calls though).
For my primary attack, I am using Way of the Hundred Fists: Fists of Fury. It is a mixture of Fists of Thunder: Thunderclap and Crippling Wave: Concussion. It is slower, yes, BUT, not that slow. My basic Attacks per Second is about 1.81, and that is fast enough for WofHF to chain knockback. They don't state it in the skill tool-tip, but WofHF has an innate knockback feature on its third strike, and the third strike is 360° too. So you can be pummelling a monster's face in and knockback his pal behind you every third strike. This is vastly superior to Fists of Thunder: Thunderclap frontal cone knockback in comparison, in terms of damage mitigation and crowd control. Also, with the Fists of Fury rune, you gain a short dash on the first strike. It's not as good as FoT:Tc, but it gets the job done and still makes short work of scampering Treasure Goblins. Something which I had a very difficult time with when I was using Crippling Wave. WotHF also has a high base skill damage, and the FoF rune further enhances the damage output of the skill. Kinda surprised nobody seems to talk about this primary skill on the forums. Hope it doesn't get nerfed. ~~~~ ~~~~ In other news, gear upgrades are getting harder and harder with my self-imposed 250k gold limit on purchases. Rings are the only slot left that are still sub-ilvl-61, and in fact, the only ones that are still Magic and not Rare. I would definitely love to have DEX, resists and/or VIT on my Rings at this point. I have considered totally ditching IAS, but the negative impact to my spirit regeneration and Lift on Hit regeneration might be too much. Cheers.
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Tags |
arpg, blizzard, dungeon crawler |
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