2013-03-05, 10:01 | Link #22 | |
Army of One
Join Date: Apr 2007
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2013-03-05, 10:16 | Link #23 | |
Master of Coin
Join Date: Mar 2008
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Let me play the horned' one's advocate here as well.
What is wrong with the F2P model? I run my own business, I make decent money, but when I get home I have like...a hour and half after deducting dinner, calling the girlfriend, shower, study. If I choose, I could blow some cash on a new set of gear of OMG PWN. The people who play the game for free, I am effectively subsiding their cost. They can spend their 10+ hours to grind for the gear by taking down the epic dragon, so can I for my 10 hours using a different method. Quote:
That is all come down to. A lot of MMO now days compete for your attention. They all want to be WoW, but all of them are willing to settle just to have a stable base to BREAK even. Bug fixes cost money, customer support cost money, IT cost HUGE amount of money. The F2P model it self is really an gamble, it HOPE enough people spend on their item malls/content malls so they can AFFORD to bring you more content, if no one pays, and the item mall sell items easily grindable else where, then the company will go belly up. Easy. If they go for subscription of $15/month or $30/month model, they have to pick fight with WoW the 20 ton truck in the room. And so far in the last 10 years, not a single firm came even close. So how would you do it? Enlighten me. Disclaimer: I actually stopped WoW and MMO type of games years ago. |
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2013-03-05, 10:43 | Link #24 | |
Army of One
Join Date: Apr 2007
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2013-03-05, 12:25 | Link #25 | |
Lets be reality
Join Date: May 2007
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Lets get one thing clear.... Guild Wars 2 is Buy to Play not Free 2 Play.
If you sold 10 million copies @ $60 that's a lot more profit than 10 million people singing up accounts... Different model completely. Quote:
Also smh @ the Nintendo propaganda, they should worry about themselves, 3DS is only going crazy in Japan, the Wii U is getting the "meh" reaction everywhere, lol @ 50 thousand Nintendo Wii U's being returned to stores in Jan in America. (so the Wii U might've actually sold 107k in Jan but due to 50k in returns the sales figure is 57k), Iwata's actually offered to step down if certain targets aren't met... shares have free falled... |
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2013-03-05, 12:31 | Link #26 | |
Master of Coin
Join Date: Mar 2008
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What is preventing people from succeeding is the whole concept of "CAPTIVE AUDIENCE" You know, the old hamster in a wheel looking for the reward that is right out the reach. Oh, if you quit, your friends who is playing will miss you. Oh, if you quit, your level 80 Orc DK, and all the time you spent on it is meaningless. So people who often join a new MMO go back Oh, if you quit, you will miss the chance to go raiding with your guildies... And so forth. MMO is amazing as a captive audience system, unlike games such as Command and Conquer that gather dust after you finish with them, at your own pace. It is literally the "addiction" that keep you in WoW. As for your argument of games copying WoW's system...well, to be honest, people always copy whats work in business and add some improvements, because the cost to develop an MMO is HUGE. Trying to find out if your game can appeal is even tougher. That is why you are seeing HALO XXX, Assassin's Creed YYY, Final Fantasy ZZZ and Elder Scroll BBB and titles from the 10-20 years ago re-hashed than a brand in Franchise. Trying to find a stable base to break even is also no joke. I believe Star Wars Old Republic dev once said he wished for even 1/10 of WoW's base and he will praise the lord. He ended up with 200K, not even enough to cover telecom cost. |
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2013-03-05, 13:52 | Link #27 | |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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2013-03-05, 16:00 | Link #28 | |
blinded by blood
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Also, TOR would have had to sell over three million copies, just to break even at launch. It probably could have done so with less than three million sales--I think it sold around one million to start with, but subs then tanked fairly rapidly and it was all downhill from there. But now it's F2P, and now it's making money again. But the game and the playerbase is even worse than it was before. How does this keep happening? HOW?
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2013-03-05, 16:03 | Link #29 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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You want to know what's wrong with the whole F2P model (these days),
F2P is really good. No really, stuff like Path of Exile are awesome examples of F2P (and to their credit they designed their game to be F2P from the start), but in all honesty a lot of the garbage on the market at the moment is not F2P it's "iF2P" or to be more exact: $120+ shitty games with a glorified unlimited demo (ie. the F2P part) who's only purpose is to not only milk your sorry ass out of your money, but all your time as well. A moment of silence while we appreciate the great good (sarcasm) the all mighty appstore has done to the industry. Quote:
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2013-03-05, 18:38 | Link #31 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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I hate DLC. I just want to buy the game and know its finished to the best extent.The only time I like Micro transactions is when the game is free like Dota2. DLC could be acceptable at the right price, but I would prefer it to be a expansion.
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Last edited by Ak3mi; 2013-03-05 at 18:59. Reason: Irrelevant rant |
2013-03-05, 19:10 | Link #32 |
My posts are frivolous
Join Date: Nov 2008
Age: 35
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F2P doesn't always mean a watered-down/trial-versionesque experience for a free player as long as:
1. All item mall items are tradable in-game. 2. The item mall items are non-essential in a very loose sense. Point 2 above is very loose depending on the extent of point 1. The less tradable IM items are, the more non-essential they have to be. Atlantica Online is one of the games where every IM item is tradable in-game. They sell all kinds of stuff that players generally see as essential. Stronger mercenaries, powerful weapons, and mounts with good stats. But to me, that's not a problem since everything is tradable, meaning that free players have access to them. Over the last 2.5 years, I have amassed over $500 worth of IM items without paying a single cent, which is equivalent to $15 a month that I've saved from not having to pay a subscription. I think Duo Maxwell pretty much hit the nail on the head. The problem lies with game management, and not the F2P model. |
2013-03-05, 19:22 | Link #33 | |
reading #hikaributts
Join Date: Feb 2009
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2013-03-05, 19:34 | Link #34 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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Example Devil May Cry3 if it had micro transactions. We all know DMC3 when you start it's a hard game and you die frequently, then there will be an option for you to play it on an easier level with just a press of a button ok you're now on easy. With micro transactions they will probably offer you like in phone apps, power ups for just $0.99. LOL I see this coming a mile away.
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2013-03-05, 21:26 | Link #35 | |||
Meh
Join Date: Feb 2008
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FF11, as syn mentioned above, is also very much a success. A MMO doesn't need to reach WoW's stature to be successful, that'd be akin to saying all game studios that aren't the size of EA are failures. 'cause they overspent while developing an over-hyped single player game, which ended up being a crappy MMO. |
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2013-03-05, 22:17 | Link #36 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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I'd just note that World of Tanks isn't that bad; my bros and I were running with free accounts and doing decently; this is because once you grind up to Level 5 tanks, your win-effort-rewards ratio is at the best spot in the game, allowing comfortable playing and grinding.
I was going to talk about Mass Effect 3's MP model, but then I realised that it's not exactly F2P, on account of playings having bought the singleplayer game first (best RM160 I spent last year. And because I spent that much, I had to like the game ). On the other hand, MP-wise, I think ME3 has shown a great model of things; the ingame store is perfectly doable without microtransactions. A buddy of mine managed to grind 2 million credits in 3 days, which would have cost him US$ 12 if he used the microtransaction feature. And from what I know, all server maintennance and DLC updates - Resurgence, Rebellion, Earth, Retaliation, Reckoning - have been supported by microtransactions. So I wouldn't say that the F2P model itself is inherently flawed. At the end of the day, microtransactions and F2P are just tools. The real issue is how they're employed by the developers, company, and corporate overlords. A spanner can be used to tighten bolts and nuts, and can be used to bash someone's head in. A syringe can be used to inject vaccine to innoculate, or inject air to kill.
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2013-03-05, 23:36 | Link #38 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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What part of it is Pay to Win Tanks? The Premium tanks? That's funny. Gold ammo? It's purchasable with credits. The game is just "pay to grind less". And I moved to tier 9 without touching a single gold coin (aside from the Churchill I got as gift from my brother, which I hardly use).
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2013-03-05, 23:51 | Link #39 | |
Truth Martyr
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Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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And I've got no problems with the MP updates, because it keeps the game fresh, and they're free. ...that said, Citadel is the only SP DLC that I'll be buying. I don't even need the weapons packs. Once I have Jessie, I shall need no other rifle!
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2013-03-06, 00:09 | Link #40 | |
Meh
Join Date: Feb 2008
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