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Old 2017-12-06, 15:17   Link #1
marvelB
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Mega Man 11 [NS, PS4, XBONE, PC] [2018]

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Huh, I'm honestly surprised there wasn't a thread for this yet. But yeah, turns out MM11 is a reality, after all! Will it wash out the bitter taste people got from Mighty No. 9? Will it make way for future sequels to the spinoff titles (such as a possible X9, or.... dare I say it.... Legends 3 )? Looks like we'll have to wait until 2018 to find out....
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Old 2017-12-06, 16:39   Link #2
Kafriel
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When did development start? Is Inafune Keiji behind this too, or is it exclusively CAPCOM?
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Old 2017-12-06, 21:32   Link #3
Shinji103
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Honestly Id be more worked up for Legends 3. -_-
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Old 2017-12-06, 22:08   Link #4
Seafoam
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I kinda want the Battle Network spinoff back more than this...
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Old 2017-12-06, 22:17   Link #5
Rising Dragon
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Personally I'm glad it's not another 8-bit nostalgia rehash like the last two were.
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Old 2017-12-07, 22:54   Link #6
marvelB
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Quote:
Originally Posted by Kafriel View Post
When did development start? Is Inafune Keiji behind this too, or is it exclusively CAPCOM?
For a few more development details, I'd recommend checking this out. But to make a long story short, it certainly seems there's no involvement from Inafune.... at the moment, at least. Maybe that could change depending on what new details are revealed in the future, I guess.


Quote:
Originally Posted by Rising Dragon View Post
Personally I'm glad it's not another 8-bit nostalgia rehash like the last two were.
I dunno, part of me kinda hopes that there's an optional 8-bit mode included as an unlockable or DLC or something..... but that's just me, lol.
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Old 2017-12-08, 21:20   Link #7
Mad Pierrot
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Graphics updates are fine but I hope Capcom will stop recycling the same formula over and over for Megaman. If it's like the classics, then this gonna be a really short game. They could learn from the original Megaman's remake and add more playable characters to increase the replay value
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Old 2017-12-09, 01:28   Link #8
Archon_Wing
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Cool stuff, but it's really hard since this series has been stuck with the tried and true but stray too far and then it didn't work. So it can be a really hard place to create anything interesting at this point.

Also, Inafune's role is probably way overstated. He was a character designer and vocal for pushing the series, but I mean, the actual gameplay didn't seem to have him in a major role (so it was kinda no surprise mighty no.9 was no good...)
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Old 2017-12-09, 03:30   Link #9
Kafriel
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Personally, I liked the battle network series the best. Platforming is great, but I think tactical combat (yes, even battlechip challenge) and RPG adventures were the most amazing parts of the series.
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