2014-11-09, 03:28 | Link #61 | |||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Metzen said they would try to incorporate these details into the maps, but admits that in a PvP game very few people would notice it and that's why they decided to separate the story from the game. He also talked about allowing gameplay first before story when it comes to selecting multiple same heroes on a team, or having two characters that are rivals be fighting together (eg. Tracer and Widowmaker). Quote:
Quote:
Unlike Destiny, Overwatch straights up tell you what to expect. I view this as I do like a fighting game, most of them have a story somewhere, but the game itself is all about the gameplay. Dude, it's a multiplayer pvp game, what do you want from it?
__________________
|
|||
2014-11-09, 04:23 | Link #62 | ||
Bearly Legal
Join Date: Jun 2004
|
Quote:
Let the community hive mind conjure up their own version of the story. There's already some flavor text (which is kinda dark for a few characters considering how light hearted the cinematic is) for each of the character profile on their official website to start off. Quote:
__________________
|
||
2014-11-09, 07:18 | Link #63 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
|
Was watching the Overwatch Origins video, and they had an image with a bunch of heroes on it. They have way way more than what they have shown so far. Lots of robotic seeming ones to by the looks. or hybrids of man and machine.
Really big image warning.
__________________
|
2014-11-09, 07:58 | Link #64 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
|
Quote:
Even on the "superhero motif", you need clear story and background for them to be "super hero". Otherwise they will all just a bunch of individuals with unique ability. But even ion that ground, the "unique ability" is still not well defined because they are varied with magics (super power), weapons (skills), and races (the robot and the beast). My only explanation for this mix is: a tournament was set up for some random reason, and each world/race is sent over the representatives to take part for some random reasons. But that is a very cheap set up that every fighting games based on. But yeah to sum up. It's just my opinion on that. But lately i started to look at games too much from designer or critic's POV rather than as player, so could be another thing. Who knows, maybe it will sell really well, and people will enjoy playing it. Lots of Indie games were successful thank to the mechanisms despite don't have the same attention to details or storyline as Triple A games.
__________________
Last edited by risingstar3110; 2014-11-09 at 08:10. |
|
2014-11-09, 12:04 | Link #66 | |
Bearly Legal
Join Date: Jun 2004
|
Quote:
Look back at comic books(DC/Marvel) or even fighting games, line up the full cast together and you see it's often a mish mash of design and power. The story and world are often adjusted to include in heroes of all kinds of power. That said, there is still a loose constraint in Overwatch's character design to set the world. If a character is armored, it's all space marine/power armor-ish. Guns are all high tech toylike (instead of using real life equivalent). There's is still an overarching timeline being established as they develop the game. Atleast for now, they haven't gone fighting game style crazy with their characters. Considering it's a multiplayer FPS only game, you don't even need the barest pretense of a story to serve the function. People still plays LoL/SF4/TF2 without needing any narrative and Overwatch is going to be the same. Blizzard can craft the most intricate tales/lore regarding the characters and lore but it's not the core experience for their target.
__________________
|
|
2014-11-10, 02:07 | Link #69 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
|
Quote:
I don't know why you guys kept using DC Marvel to defend the case here. Each heroes had their own comics with own background/ storyline; and was designed independently before they came up together. Which is exactly what i think Overwatch characters are, minus the thoughtfully explored background. As mentioned, show Avenger or Justice League to someone who never seen or heard about them before , and they will raise the same eyebrows
__________________
Last edited by risingstar3110; 2014-11-10 at 02:24. |
|
2014-11-10, 03:43 | Link #70 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
|
Isn't that the same of any new IP or character or whatever? Seems like old person nitpicking and refusing to recognise new characters.
http://blizzcam360.com/?id=110814130922 pretty cool cosplay of it by some bliz employees.
__________________
Last edited by Mr Hat and Clogs; 2014-11-10 at 03:53. |
2014-11-10, 14:14 | Link #71 |
Dictadere~!
Join Date: Oct 2010
Location: On the front lines, fighting for inderpendence.
|
I'm actually getting pretty excited about this after looking it over a few times. I love Team Fortress 2 and the added MOBA-esque characteristics make it seem a lot more interesting.
My only worry is that this addition (the inclusion of an 'ultimate ability') may prove to be an obnoxious one. Having played Destiny PvP frequently, I've seen what it's like to be killed 50% of the time, not by common attacks, but by practically unavoidable super-attacks that instantly kill you. It's an insta-kill here, another there. And you can't really do anything about them. I worry that the cooldown timers of player's ultimate abilities will be too low (or in some sense allow it to be frequently used) such that gameplay will be all about surviving long enough to use your super on someone else. Granted, not all ultimate abilities in Overwatch are offense-based, but those that are (looking at you, Hanzo) might make the game primarily made up of looking at a respawn timer.
__________________
|
2015-09-23, 21:33 | Link #74 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
|
Seems like someone was watching Mad Max before they hit the design table, lol. They look hilarious. Junkrats ult is the tire thing I assume, that seems like it will leave him quite vulnerable.
*Waits for the QQ comparing Roadhog to Stitches/Pudge because he has a chain hook and that all ideas are stolen from MOBAs.*
__________________
|
2015-09-24, 13:04 | Link #75 | |
Senior Member
|
Quote:
Which makes me wonder: have they considered abilities that are designed specifically to interfere with this mechanic? For discussion purposes I put forward two examples adapted from Starcraft:
__________________
|
|
2015-10-14, 12:30 | Link #76 |
Bearly Legal
Join Date: Jun 2004
|
Closed BETA for the Americas region will be starting Oct 27th. I wonder if i'll get in since my B.net account technically belongs to the American region (a trick i used to get into WoW beta when WoW beta started ages ago).
Official announcement link
__________________
|
2015-11-05, 21:21 | Link #77 |
User of the "Fast Draw"
|
Having somehow lucked into the beta I have to say.....pretty fun so far .
Really, it feels to me they've done a nice job creating a flexible and fun game. Even now there are a lot of characters and good flexibility for playstyles. Even within the same kind of role there is some definite differences in how those characters fulfill that role. And the ultimate abilities have turned out just fine. They are definitely devastating as you'd expect, but it does depend on using them well and you can deal with them. I think this is one time that Blizzard got it right. Still time of course for things to change and will see what gets announced at Blizzcon.
__________________
|
2015-11-06, 12:01 | Link #79 | |
User of the "Fast Draw"
|
Quote:
And yeah can definitely see why those players would be enjoying it. Haven't played TF2 in a while, but it does have that kind of fun. Could easily spend plenty of time playing it with a group of friends or just randomly as I've been doing at present.
__________________
|
|
2015-11-06, 12:04 | Link #80 | |
Senior Member
Join Date: May 2012
|
Quote:
How many characters are available and how are they unlocked? |
|
Tags |
blizzard, first person shooter |
Thread Tools | |
|
|