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Old 2017-09-11, 04:22   Link #61
CNine
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Join Date: Jan 2012
Quote:
Originally Posted by Somethindarker View Post
Thinking about picking up this story, a couple of questions. Is the story in a fantasy world with swords or a mix of swords and guns? Is this a harem or 1 girl romance? Is it funny or serious in tone? Is the MC a neutral kind of character, a white knight type or an edgelord?
I already picked this up[4 chapter translated], Going to add more
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Old 2017-09-11, 04:25   Link #62
wuhugm
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Join Date: Oct 2007
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^^It's VRMMO + Real World (not death game)
1 girl romance though MC is popular
Super funny
MC is like Kitahara in Grand Blue Though ikemen and super strong
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Old 2017-09-11, 04:35   Link #63
CNine
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Quote:
Originally Posted by wuhugm View Post
^^It's VRMMO + Real World (not death game)
1 girl romance though MC is popular
Super funny
MC is like Kitahara in Grand Blue Though ikemen and super strong
It's death game[against papa, against brown bear, papa, papa, lonely mama, special force army]
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Old 2017-09-11, 08:28   Link #64
Somethindarker
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Quote:
Originally Posted by CNine View Post
I already picked this up[4 chapter translated], Going to add more
My japanese is too horrible to actually pick up a story again for translation, i meant to pick up as to read. You keep doing what you're doing thanks for your effort. Thanks for the reply Wuguhm.
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Old 2017-09-11, 22:50   Link #65
CNine
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Oh, crap. I just read chapter 5 and almost die due to a certain line from those nuts scientists������
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Old 2017-09-11, 23:00   Link #66
wuhugm
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^Is that one about mofumofu?

Lol~ The game developers are wackos~

Later many items' description has a short story about Yamada from the development team, so funny
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Old 2017-09-11, 23:04   Link #67
CNine
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Quote:
Originally Posted by wuhugm View Post
^Is that one about mofumofu?

Lol~ The game developers are wackos~

Later many items' description has a short story about Yamada from the development team, so funny
Yup, their words like divine revelation.
Example Please?
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Old 2017-09-11, 23:37   Link #68
wuhugm
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^Fumu, for example later they found a fruit and MC looked at it description :

"This fruit is blablabla........... Also Yamada from the development team gifted this to his wife and daughter but they are still angry with him"

Or something like that

Most of the items have Yamada story to them and it kinda became a mystery of their own
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Old 2017-09-12, 00:16   Link #69
CNine
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Quote:
Originally Posted by wuhugm View Post
^Fumu, for example later they found a fruit and MC looked at it description :

"This fruit is blablabla........... Also Yamada from the development team gifted this to his wife and daughter but they are still angry with him"

Or something like that

Most of the items have Yamada story to them and it kinda became a mystery of their own
Kakakaka.

Why papa and Soichiro so scared of lonely mama? What happen when she get lonely?
Is There any description about what papa look like? He give the image of Arnold Swardchineger according to Soichiro description
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Old 2017-09-12, 02:01   Link #70
Rinvelt
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^The current chapters (from Papa Sou POV) show why you should fear Mama Sou. They also show how much of angel is Ruri.
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Old 2017-09-13, 02:30   Link #71
CNine
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Quote:
Originally Posted by Rinvelt View Post
^The current chapters (from Papa Sou POV) show why you should fear Mama Sou. They also show how much of angel is Ruri.
A strategist mama?
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Old 2017-09-14, 00:15   Link #72
CNine
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"In case you want to change your occupation, please go to the nearby Hello Work for more information"
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Old 2017-09-14, 00:24   Link #73
wuhugm
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^That reality lol

No releases on NU btw
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Old 2017-09-14, 00:50   Link #74
CNine
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Quote:
Originally Posted by wuhugm View Post
^That reality lol

No releases on NU btw
Piling up chapter, maybe after I got 10 chapter ready.
The tutorial is just too much for my stomach

Last edited by CNine; 2017-09-14 at 01:37.
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Old 2017-09-14, 16:53   Link #75
CNine
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Help!!T^T!! I can barely understand this line

『また回避や防御行動などにもいくつかのアーツが存在します。
これはプレイヤーの動体視力や反応速度及び思考速度はスキルやアーツを使っても全く変わらないため、相手の 攻撃アーツを自力で防御、回避することがまず困難であることからの救済措置です。
砕けて言うと、リアルに作りすぎて超鬼仕様になっちゃった。
こんなゲームバランスじゃ売れないよどうしよう。
そうだ、防御と回避にも補助システムをつけて動きをサポートしよう。
という経緯になります』
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Old 2017-09-15, 04:57   Link #76
wuhugm
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Join Date: Oct 2007
Location: Atlantis
^
There are Arts for Defensive and Evasive Actions
This is an assistance measure because player's kinetic vision, reaction and thought speed don't change even by using Arts, thus defending from enemy's Arts is difficult.
In other words, it was made too real that the application is very harsh.
What if such game balance don't sell?
Right, let's add support system to the movement of Defense and Evasion as well!
Was how it happened

Btw, the game setting is still unbalanced to me yo
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Old 2017-09-15, 05:05   Link #77
CNine
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Join Date: Jan 2012
Quote:
Originally Posted by wuhugm View Post
^
There are Arts for Defensive and Evasive Actions
This is an assistance measure because player's kinetic vision, reaction and thought speed don't change even by using Arts, thus defending from enemy's Arts is difficult.
In other words, it was made too real that the application is very harsh.
What if such game balance don't sell?
Right, let's add support system to the movement of Defense and Evasion as well!
Was how it happened

Btw, the game setting is still unbalanced to me yo
The development team even Added "do you think a combat amateur like you can put a decent fight against monster?", the road to moe sure is harsh
Thank you for tlc
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Old 2017-09-15, 05:08   Link #78
wuhugm
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^I saw your post since hours ago, but it's long so lazy to tl it and hoped for Rinvelt to tl it
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Old 2017-09-15, 05:23   Link #79
CNine
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Join Date: Jan 2012
Quote:
Originally Posted by wuhugm View Post
^I saw your post since hours ago, but it's long so lazy to tl it and hoped for Rinvelt to tl it
Well, the problem is actually 2nd and 3rd line since I rarely using game term
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Old 2017-09-15, 07:53   Link #80
Rinvelt
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Join Date: Jul 2016
Location: France
^^I'm rather busy, so hoped you'd do it. To make it smoother though:

Quote:
"There also exist a few Arts for Defensive and Evasive Actions.
This is an assistance measure made because the player's kinetic vision, reaction and thought speed don't change even by using Arts, thus defending from an enemy's Arts is difficult.
In other words, the game was made too realistic that the difficulty became too harsh.
What should we do if such game balance doesn't sell?
I know, let's add a support system to help for the Defense and Evasive Actions as well!
And that was how it happened."
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