2016-05-24, 14:52 | Link #17584 |
大佐
Join Date: Jun 2013
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I'm more busy recovering fuel at a rate of 10k per day via 5/21/38. Sending Kamikaze (and Oyashio) into every PVP that doesn't need to go super heavy. Should hit 50 around the end of the week, at 48 right now. Afterwards she'll be assigned to expedition duties. Not like she's got any real combat value.
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2016-05-24, 22:48 | Link #17588 |
Electrosphere
Join Date: Mar 2011
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E-4 done, CV Hime was really a headache for the last kill, she blocked 7 last dance attemps and depleted my baux levels so hard that I won't be able to do the next maps (so no Pola/Iowa for me, sadly).
So this is the end of the event for me. Still I think I got lucky: got Kamikaze, Yuu, Iku, Tanikaze, Abukuma and Noshiro. Despite the lack of preparation I think I made it quite far, even if it was on easy. Resolutions for the next event: have at least 15 k2 ships for a start |
2016-05-24, 23:16 | Link #17589 | |
失礼、噛みました
Join Date: Jul 2013
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Quote:
In fact I'd go to say Kai levels has nothing to do with stats and class. It's the devs decision after all.
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2016-05-25, 03:20 | Link #17590 | |
Moderate Haruhiist
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From Twitter:
Quote:
90% of the player base cleared E1 to E4. 90% of those who did that, also cleared E5. 80% of those who cleared E5 then went on to clear E6. Finally, 70% of those who cleared E6 cleared E7. So how does THAT pan out overall? Take note, they didn't seem to have differentiated those who cleared on Easy or on Hard.
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2016-05-25, 04:27 | Link #17592 | |
Senior Member
Join Date: Jul 2009
Location: Far East
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Quote:
90% of those who started E1 cleared it. 90% of those who started E2 cleared it. 80% of those who started E6 cleared it. 70% of those who started E1 cleared E4. Therefore currently less than 56% of those who started E1 cleared E6 (0.7*0.8).
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2016-05-25, 11:19 | Link #17593 |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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So.. E7 last dance. What should I do?
The common consensus for first fleet Akitsushima, Yamato sisters, Yamashiro sisters, Kaga or Taihou for 1st fleet. So I guess that is it How's about the 2nd fleet through? Considering that we pretty much run out of fuel and ammo by boss node, it seemed we need Hayasui for 2nd fleet? How do you use her again? Run a node (1-1) to reduce her fuel to force her use the replenish early? Or you don't need to? Or should I just use the 1CL, 2 DD, Roma, Tone sisters? In this case, why do some suggest to equip cut-in torpedoes for DD and CL (Yukikaze and Abukuma)? I thought boss can't be hit by torpedoes? Just to clear other targets? How's about the Landbase attacks? I keep the same formula: 3 fighter +1 bomber, 2 fighters +2 land bombers, 1 fighter +3 land bombers. But is it good or need to be revised?
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2016-05-25, 11:52 | Link #17594 | |
失礼、噛みました
Join Date: Jul 2013
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Quote:
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2016-05-25, 12:03 | Link #17595 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Quote:
How's about land base attacks? It seemed the recommend now is: 2 fighters + 2 torpedo bomber, 1 fighter + 1+ torpedo bomber + 2 land bombers , + 1 fighter + 3 land bombers? I also heard that 2 10-cm+aircontroller gun + a landing tank is useful for escort fleet?
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2016-05-25, 12:04 | Link #17596 | |||
Senior Member
Join Date: Jul 2009
Location: Far East
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Quote:
Quote:
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2016-05-25, 12:15 | Link #17597 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Quote:
And do you need a range 7 (Type 21) fighter?
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2016-05-25, 12:25 | Link #17598 | |
Senior Member
Join Date: Jul 2009
Location: Far East
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Quote:
You only need a plane that has the range to allow the entire wing to reach the boss, so short range fighters will do for wings with land based attacker.
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2016-05-25, 12:49 | Link #17599 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Quote:
Do we need node support? PS; and anyway to check if you really are in last dance?
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Tags |
browser game, dmm, ship girls |
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