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Link #1602 |
Senior Member
Join Date: Jan 2006
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Done with the game for now, maybe try hard mode later.
I really appreciate how faithful to the original it is, despite also being a pseudo-sequel-expansion and thoroughly modernizing the gameplay. I don't know how they pulled that off, but it's how I felt. Secondly, at risk of contradicting myself, I like how they embrace the cheese. Yeah, it's 90% Rule of Cool stuff, with boatloads of fanservice, and isn't that great? From so many modern games, I get the sense that they're ashamed and apologetic of their roots, but there's none of that here.
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Link #1603 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 36
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Some games know what they're doing. RE4 did the same, it kept a lot of the original's campy disposition, while at the same time differentiating itself by presenting the main villains in a different light and switching the characters' interactions. The gameplay got way better too, of course.
Rebirth has a lot of material to work with, and it's really great that they decided to dive into the world of Gaia and its residents, e.g. we could have done without Salmon's fetch quest, but then we wouldn't get to listen to Barret and Cloud bantering about how attached Barret is to his daughter. Some people call it filler or fluff, but I consider it important character growth. Gears and Gambits got a lot of hate as a mini-game, but the story that came with it was really good, doing a lot for both Wedge and the Avalanche HQ team. I'm really looking forward to the final part, to see what they'll do with all the small, 2-screen places that have a story of their own to tell. |
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Tags |
final fantasy, mako energy, rpg |
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