2014-05-16, 14:27 | Link #1 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Halo 5 - Guardians (2015) [XB1]
http://news.xbox.com/2014/05/games-h...y-announcement Quote:
So... Yeah, a new Halo. |
|
2014-05-16, 15:03 | Link #10 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
|
Quote:
......I miss the chick spartan from Reach...
__________________
|
|
2014-05-16, 19:33 | Link #14 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
|
Quote:
Something tells me this guy is going to be Halo's Nero...
__________________
|
|
2014-05-16, 21:49 | Link #16 |
Jack of Blades
Join Date: Apr 2010
|
So the way I understand it from the cover art, halo 5 is going to like halo 2 were we players take control both John and the unknown spartan.
At first I thought that the Spartan was either going to be Gabriel Thorne from Spartan ops, or Jun from Halo reach, or even Frederic, or even Naomi. Though I have to wonder is this spartan is a 4th gen or there could have a 5th gen that May have been in development after halo 4. I also have to wonder if the armor is the mjolnir mark 7 even though it doesn't look like it. |
2014-05-17, 07:43 | Link #17 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
I was ready to not buy this game until this confirmation. Thank goodness I don't have to be Sarah Face Palmher.
Quote:
Though really. Palmer has been made the centerpiece in a bunch of Halo comics recently...and somehow they managed to make here even more of a precambrian knuckledragging meathead than she was in Spartan Ops! Actually not. Is a dude. Spoiler for Actually no, is a dude:
Spoiler for Compared to female Spartans usually.:
__________________
|
|
2014-05-18, 07:19 | Link #19 | |
Destruction by Carnage
Graphic Designer
|
Quote:
The only thing that this shows is the title within Halo 5: Guardians which is new and some screenshots/cover art that was shown and of course that more info will be at E3. I love[d] Halo up to about 3, and maybe Reach. I've played all of the Halo games, but the industry has changed Halo into something I dislike, and the multiplayer is heavily influenced by Call of Duty now. It's not the same, Halo 3 still had millions of people play a year after release, and Halo Reach lasted for a while too online, but Halo 4 was practically dead 9 months after release unfortunately. If they aim to bring back traditional rank system started in Halo 2, remove spring and fix the flinch issue with snipers and focus on the maps being built for fair game play (no more perks and ordinances would be great, but knowing how people are so used to CoD now, that's unlikely) might help the longevity. As for singe player, if you have a tie-in series by Spielberg coming alongside Halo 5, I don't really see that being something to worry about. I know a lot of people play Halo for the lore, and that's fine but it was also built on the competitive aspect, or well it used to be. Also, while that is a male, it did look like Naomi 010...which is why people thought that was a female spartan at first until 343 said it was not. |
|
2014-05-18, 07:48 | Link #20 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
I honestly was okay with having the sprint feature be on all the time. It was rather nice having the characters get a bit more mobility in addition to the constant jogging. But I do agree that there were some fundamental problems with Halo 4's multiplayer.
For four major games, the emphasis of Halo's MP in most cases has always been a game of strategic map control. Controlling vantage points/routes to the enemy base, and securing power weapon spawns to get an advantage over them. Even Team death match had this going for it. Replacing power weapon spawns with them as kill streak rewards? That just completely eliminates the need for map control in most instances. Normally I'm not one to whine about "they changed it now it sucks", but the way Halo 4's MP population count dramatically spiraled down compared to the previous games (to the point where even Reach/Halo 3 had higher player counts) suggests there is something wrong here. Halo 4's mp just wasn't an engaging to the vast majority of people who had previously stuck with Halo games online for years post release. Though I do have hopes that Halo 5 mp will go back to the series roots. 343 is a business that wants to make money, and the population drop in MP hurts it as a business. Smaller online population means less people are invested in the MP to buy Map pack DLC as compared to previous Halo games (by allot I imagine). Dramatically less DLC money flowing in compared to previous Halo games when it sold at retail about as well gets Microsoft higher ups waltzing over to ask why the DLC monies for multiplayer is less for this game. That results in 343 explaining to the Microsoft overlords all the new and exciting Call of Duty features they added to Halo to revolutionize and update it. That results in Microsoft suits laughing heartily, smacking 343 across the face, and telling them to cut it the fuck out and get them their DLC monies. ...or maybe they'll double down on the current MP mechanics because corporations aren't actually rational entities.
__________________
|
|
|