2006-01-02, 15:04 | Link #182 |
Panda Herder
Join Date: Dec 2005
Location: A bombed out building in Beruit.
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I suppose while we're on the topic of spu usage. I'll ask this:
How many reference frames and how many b-frames do you use in your encodes? Is B-pyramid enabled or disabled? I've been using 8 ref and 3 b-frames w/ b-pyramid for my personal backups |
2006-01-02, 15:34 | Link #183 |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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Personally I use 2 b-frames and 4-5 refs, and that seems to be a pretty average value among the encoders I'm on friendly terms with. I know that most KAA encodes uses 16 refs, but that's a bit extreme IMO...
On a side notice, the CPU usage thing was discussed in Darkhold last night, and Haali posted a link to a tool that might be useful: http://haali.cs.msu.ru/mkv/timeCodec.exe
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2006-01-03, 00:03 | Link #185 | |
Gendo died for your sins.
Fansubber
Join Date: Dec 2005
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Quote:
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2006-01-03, 04:59 | Link #186 | |
Junior Member
Join Date: Jun 2004
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Quote:
The system plays H.264 files fine if the file is stored locally. ffdshow dec-22 build, Athlon64 3000+, MPC. It would be nice if someone can shed a light so that I don't need to copy files over to the laptop prior to playback ( I use laptop to output to TV ). |
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2006-01-03, 05:12 | Link #187 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
I think the answer is clear: More refs is better, 8 is standard "good quality", and 16 is great if you have a few days to encode .
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2006-01-03, 06:46 | Link #188 |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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2-pass or 3-pass? pengvado mentioned in Darkhold that he's been trying to get people to understand that 3-pass only helps in certain special cases, but that people in general are clinging to "slower is better". I used to use 3-pass for everything until I heard that - now it's about 50-50. Slower IS better, after all
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2006-01-03, 08:37 | Link #189 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
Actually, experience with that music video shows 3-pass CAN help a lot, but only when you have highly fluctuating quants, which tends not to be the case for anime.
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2006-01-03, 08:56 | Link #190 | |
Suki Suki Sia-chan ^Q^
Join Date: Dec 2005
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Quote:
Untill pengvado change the encoding algo to ABR, i stop using 3-pass encode because i found out that 2-pass psnr is very near to 3 pass. the default encoding mode now is ABR unless tweak the VBV/ratetol value. If you guys want more slower encoding, i suggest use these x264 nth-pass options (not recommended unless you want your CPU explode): -r 16 -f -6:-6 -A all -m 7 -w --chroma-qp-offset 2 -p 3 --progress --b-pyramid --me esa -8 --mixed-refs -t 2 --b-rdo --bime Last edited by SSS; 2006-01-03 at 09:11. |
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2006-01-03, 10:19 | Link #191 |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Big news today:
For all you ffdshow dislikers, and, frankly, anyone who enjoys diversity, there's a new h.264 decoder on the block: http://forum.doom9.org/showthread.ph...267#post761267 I tried this super ultra prealpha build, and it works great on all my releases . Even better, it's FAST. Faster than libavcodec, by like, 30-40% according to some.
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2006-01-03, 10:32 | Link #192 | |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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Quote:
EDIT: Tested CoreAVC with Haali's abovementioned timeCodec (null output), with the following results on ZX's SSO 09: Code:
User: 182s, kernel: 0s, total: 182s, real: 183s, fps: 189.0, dfps: 188.2 Code:
User: 264s, kernel: 0s, total: 265s, real: 265s, fps: 130.3, dfps: 129.9 Code:
User: 334s, kernel: 0s, total: 335s, real: 337s, fps: 103.1, dfps: 102.5
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Last edited by TheFluff; 2006-01-03 at 10:46. |
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2006-01-03, 11:06 | Link #193 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
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2006-01-03, 15:02 | Link #197 | |
Junior Member
Join Date: Jan 2006
Age: 38
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I don't think it's opensource, b'cause according to their site.
http://corecodec.org/projects/coreavc/ Quote:
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2006-01-03, 15:09 | Link #198 |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Anyway, I tested it out on all the h264 stuff I have, and it plays almost everything.
But, it crashes one One Piece 169 (but not 168 or less)... Anyone know if **** is using some different encoding settings for that episode?
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Last edited by NoSanninWa; 2006-01-03 at 21:17. |
2006-01-03, 15:26 | Link #199 | |
Member
Join Date: Jun 2003
Location: somewhere far beyond
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They probably used a custom matrix, which is unsupported atm (or maybe not, according to a post by bond).
About the license: Quote:
CU, lamer_de
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