2010-08-08, 08:34 | Link #4082 | |
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Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 33
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Correct me if I'm wrong though, hell English isn't really my first language. |
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2010-08-08, 17:57 | Link #4083 |
Junior Member
Join Date: Dec 2005
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In soccer (or whatever you want to call it), if a player who's in control of the ball somehow managed to get past the second-to-last opposing player and then passed the ball to a teammate who's in an offside position, is that still considered an offside offense?
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2010-08-08, 22:18 | Link #4085 | |
Senior Member
Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 33
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I'm going to jump on the bandwagon and suggest inception. Most reviews, both popular and that of critics received Inception far better than Salt. If you are paying to watch it, I suppose that is worth taking into consideration right? |
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2010-08-09, 00:13 | Link #4086 | |
Junior Member
Join Date: Dec 2005
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2010-08-09, 08:59 | Link #4087 |
Adventure ∀logger
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New question: OpenGL, and DirectX: What are they. The reason I'm asking is because I'm trying to learn to make games, I already know C++, I just don't understand them. At least from what I've read, OpenGL is a library of functions. Is that correct? and DirectX is more of a modeling program for animation and objects. If this is more appropriate as it's own topic, then I have no problem with this question being deleted. and a thread being made.
If anyone can explain and would be willing to help me in making something I would not object.
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2010-08-09, 09:12 | Link #4088 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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If you just want to know what the both of them are, simply use wikipedia: Regarding "building my own game," my advice is you skip over these childish ambitions of creating "your own" engine and just use a existing one, like unity for example, or some other one depending on your needs.
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2010-08-09, 09:19 | Link #4089 | |
Adventure ∀logger
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I see what your saying with the engine. ether way, I was planning on using the SDK version of DirectX. But am I correct in saying that OpenGL is a linker in sorts?
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2010-08-09, 09:40 | Link #4090 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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They're more like *libraries* of routines you can call in your program (like the various GUI libraries). OpenGL is relatively platform independent and DirectX is, of course, MS Windows-only.
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2010-08-09, 09:48 | Link #4091 |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Sorry but I'm not versed enough in OpenGL as I never took a licking to the low-level C like programing involved, but Vexx's answer pretty much nails it in simple terms. All you need to know about OpenGL (at this planning phase you are now) is it's slow, but cross-platform. The difference between them is the same as with comparing a web REST interface with a RPC; yes they are different, follow different standards, and offer different advantages/disadvantages, but at the end of the day you'll be using one or the other. Your decision better take into account what each is offering not some techwave-trend: do you want it cross-platform? do you need it to use XXX new feature in video cards? etc. Otherwise, you might end up scrapping the project half way though.
Also just to clarify on my earlier recommendation: by making your own custom brew you do not only incur just the costs involved in actually developing it, but also: testing, updating, patching and maintaining it (to name just the main ones) and there's a lot more risk and fail involved in making such low level routines then you'll likely face in creating the actual game. I hope you have life insurance covering this if you go though with it.
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2010-08-09, 09:58 | Link #4092 | |
Adventure ∀logger
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2010-08-09, 10:13 | Link #4093 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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I don't see what all this has to do with coding your own engine from scratch though.
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2010-08-09, 12:50 | Link #4095 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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A sentence like "I've made that doodad" usually means "I've combined that texture with that 3D model into a reusable object." Of course the texture and 3D model might have been created by the same person but that does not mean they were created in the same program. Also, the sentence might also be used by someone who used a lot of lighting and/or blending effects on a certain doodad or environment piece; but that doesn't really mean they created the core assets involved, nor programmed the effect. Think about it logically for a second. What's simpler, re-inventing the wheel, or using programs that have been improving for years and have a truck load of followers and people with great skills in using them.
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Last edited by felix; 2010-08-09 at 13:01. |
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2010-08-09, 22:27 | Link #4096 |
Uncountable rationality
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Haha. I love how some questions are never noticed for the longest of times. Anyways. in all reality a die, the singular form of dice, are always multi-sided. But my assumption is that you're asking about the all of the different dice like, the 4 sided die to the 20 sided die. I'm not really sure of their origins persay but I do know that they are probably most commonly found in one of the nerdiest games ever to meet humanity that doesn't require the use of a computer and internet. The dice are used in Dungeons and Dragons extensively to determine many different results. For example whether or not an attack hits, whether a trap is found and disabled, or whether you jump a gap. I do know that the dice are based on regular polyhedrons.
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2010-08-09, 22:31 | Link #4097 | |
For me the bell tolls
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Dn'D is also one of the first origins of RPGs, right? I know that on a different forum the OP of an RP is called the DM (dungeon master).
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2010-08-09, 23:40 | Link #4098 | |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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2) Three year olds haven't yet trained their vocal systems to differentiate between phonetically related sounds. Just keep speaking normally to her and she'll likely catch on (as long as she doesn't have a hearing issue or learning difference). Now is a good time to have her hearing checked anyway (age 2-3). Anecdote: my oldest son (now 25) was 3 years old and we all were eating with some of my coworkers while out on a project. #1 son had a favorite little toy car - a fire truck. He dropped it under the table and announced in a concerned voice to my coworker, "Fire Fuck... down dere" Needless to say, the group died laughing while my wife and one of the modest engineers turned deep red.
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2010-08-09, 23:49 | Link #4099 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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1. Don't slang in front of her. Speak proper English and pronounce the words properly. Queen's English can wait till she's older. Posh speak is definitely out. 2. If you plan to send her to speech therapy (or if the doc recommends it), watch how the therapist speaks to you. Pick those who speak slowly and don't slang or twist their tongues. 3. Keep her away from the TV. Sure it distracts her enough to give you a window of opportunity to cook meals and watch anime, but it will only aggravate her case. Of course, making her wear cat ear hairband may have a low chance of fixing the problem by itself over time.
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2010-08-10, 10:54 | Link #4100 |
Adventure ∀logger
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If you want to teach her yourself, use M&M's as a reward. That's how I learned math. Make a letter point system, and flash cards. Also I would think that eventually she would out grow some if not all of the habit as she learns to interact with more people.
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