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Old 2013-01-27, 11:57   Link #21
Vicious108
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Quote:
Originally Posted by Benoit View Post
Did we play the same game? Xenoblade's story is anything but cookie cutter and it was tasteful in contrast to Xenosaga. Nintendo did a good job of doing QA for it.
You mean... two people experienced the same work but perceived it differently and formulated distinct views on it? Whoamg, who would have thought.

And personally tastefulness is not something I look for in art. Xenoblade was only "tasteful" in that it played it completely safe. As far as I'm concerned, all Nintendo did was dumb down Takahashi's vision, which is why I no longer expect anything meaningful from him as long as Monolith Soft is under their leash.
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Old 2013-01-27, 18:40   Link #22
Benoit
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The problem with your argument is that Takahashi's vision was just the concept of the game's world. Takeda was responsible for the scenario, though he got input from everyone at Monolith Soft.

Nintendo didn't dumb down anything. They did QA, not direction. Read the Iwata Asks article if you want to know more.
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Old 2013-01-27, 19:26   Link #23
Vicious108
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Originally Posted by Benoit View Post
The problem with your argument is that Takahashi's vision was just the concept of the game's world. Takeda was responsible for the scenario, though he got input from everyone at Monolith Soft.
Well, good to know there's no problem with my argument then, since Takahashi and Takeda - alongside Yurie Hattori, in fact - were equally credited in the Scenario department. They wrote it together, only Takahashi also directed.

Quote:
Originally Posted by Benoit View Post
Nintendo didn't dumb down anything. They did QA, not direction. Read the Iwata Asks article if you want to know more.
You do realize "dumbing down" is a subjective appraisal, right? There's no proving or disproving it - it's all in the eye of the beholder. I read every single one of those interviews and it's stated outright that Nintendo interfered with Takahashi's creative process, even if they weren't officially involved with the direction. It's pretty obvious to me they kept a short leash on him, which most likely contributed to the rudimentary storytelling the game ended up having (Takahashi himself admitted in other interviews the story of the game was an afterthought and simply designed to resemble your average shounen manga).

Now, I'm sure you disagree with that assessment, but I really don't care for debating the game's quality with you, so don't bother.
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Old 2013-02-02, 05:12   Link #24
Sagi
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I can't wait until this game comes out. I'm a big fan of monolith soft since Tetsuya Takahashi was at Square and made Xenogears, I have played all of his games, but this game brings back memories the time when I played Xenogears specially the robots(gears).
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Old 2013-02-03, 18:02   Link #25
Benoit
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Quote:
Originally Posted by Vicious108
Well, good to know there's no problem with my argument then, since Takahashi and Takeda - alongside Yurie Hattori, in fact - were equally credited in the Scenario department. They wrote it together, only Takahashi also directed.
That's a strange leap of logic you made, there. You argued that Takahashi had a vision and that it was dumbed down. I pointed out that he didn't have a vision and then you act as if that proves your point. It doesn't.
Quote:
I really don't care for debating the game's quality with you, so don't bother.
This reads like you putting your hands on your ears and screaming "lalala, I can't hear you!".
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Old 2013-02-03, 19:04   Link #26
Vicious108
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Originally Posted by Benoit View Post
That's a strange leap of logic you made, there. You argued that Takahashi had a vision and that it was dumbed down. I pointed out that he didn't have a vision and then you act as if that proves your point. It doesn't.
You have a weird perception of things. Here, I'll spell out what just transpired for you:

1. You said Takahashi couldn't have had a vision because he was only the director and not a writer.
2. I corrected you, pointing out he was indeed a writer, thus proving your assertion that he had no vision to be completely baseless.

See? Simple stuff, really.

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This reads like you putting your hands on your ears and screaming "lalala, I can't hear you!".
Lol. Next time you want me to bite try bringing something beyond trolling 101.
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Old 2013-02-04, 11:42   Link #27
Benoit
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Quote:
Originally Posted by Vicious108 View Post
You said Takahashi couldn't have had a vision because he was only the director and not a writer.
No, I said he didn't have a vision. Full stop. He just had the concept of the world consisting of the two gods. That he helped write the story afterwards doesn't change this. He even admitted as such in multiple interviews.
Quote:
Lol. Next time you want me to bite try bringing something beyond trolling 101.
Except that I wasn't trolling, but pointing out how you were being childish.
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Old 2013-06-11, 10:47   Link #28
darkchibi07
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/DAT Sawano music
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Old 2013-06-11, 11:54   Link #29
Kirayuki
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Looks like the music is back on Guilty Crown level.
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Old 2013-06-11, 13:54   Link #30
Folenfant
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Looks like the music is back on Guilty Crown level.
Not quite gundam unicorn level though at least from what I've heard.
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Old 2013-06-11, 14:17   Link #31
Iron Maw
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Originally Posted by darkchibi07 View Post
/DAT Sawano music
Indeed.

I may have mentioned it before, but I really REALLY hope this more like an open world Xenogears than Xenoblade. XG had most interesting story, world and cast of Xeno games even if the gameplay wasn't necessary the best. I also hope the X's combat is a little more involved and better balanced (no ridiculous level strengths thanks) than XB too.
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Old 2013-06-11, 15:06   Link #32
Benoit
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I can understand "more involved", but in what way was Xenoblade unbalanced?
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Old 2013-06-11, 15:14   Link #33
darkchibi07
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Quote:
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I can understand "more involved", but in what way was Xenoblade unbalanced?
I'd imagine it's because the enemies that are 6+ levels higher than you makes you more prone in missing your attacks against them.
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Old 2013-06-11, 18:16   Link #34
Urzu 7
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Is X just a tentative title?
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Old 2013-06-11, 18:30   Link #35
Iron Maw
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Originally Posted by darkchibi07 View Post
I'd imagine it's because the enemies that are 6+ levels higher than you makes you more prone in missing your attacks against them.
Yep, and the enemies got silly multipliers to their stats too.

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Is X just a tentative title?
Yes.
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Old 2013-06-11, 18:33   Link #36
Urzu 7
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Is this game a 2014 game? Or did they not say?
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Old 2013-06-11, 18:42   Link #37
Vajra
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That gear looks so much like Xenogears; so maybe this will be one of the Xenogears prequels (not xenosaga) but the ones where the humans first land on the Deus-planet?
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Old 2013-06-12, 02:51   Link #38
Sagi
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This games justifies my wii u purchase I hope Takahashi names this Game Xenodolls, kinda like how the robots in xenogears were called Gears.
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Old 2013-06-13, 15:33   Link #39
SvenCalBayan
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By the way, what is the name of that music the plays on that E3 2013 trailer ? It's beautiful and epic.
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Old 2013-06-13, 15:49   Link #40
Benoit
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Quote:
Originally Posted by darkchibi07 View Post
I'd imagine it's because the enemies that are 6+ levels higher than you makes you more prone in missing your attacks against them.
I don't see the problem. It's not a balance issue, but part of the design.
Quote:
Originally Posted by Iron Maw View Post
Yep, and the enemies got silly multipliers to their stats too.
I didn't know this, though it sounds similar to how Reyn can get temporary buffs against stronger monsters.
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