2014-05-12, 05:03 | Link #4941 | |
Senior Member
Join Date: Apr 2014
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Hope that the Saki's flower will over bloom on that stupid Shizuno mountain because rinshan kaihou means flower bloom on the mountain |
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2014-05-12, 10:46 | Link #4942 | |||||
Reader or Writer
Join Date: Feb 2013
Location: Somewhere between first and last.
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It's also a good move in the way that next year she Will have the experience needed to not make that stupid error. Remember that next year they'll have only Hiroko as a valuable sempai and then no one if Izumi or an other don't step up. They have to think about the future too In that perspective putting her in 2nd position before their best player is the best as it's not the hell of Vanguard but still early enough that her eventual errors will be corrected. I'm ready to bet that next year Izumi Will be one of Senryama saving grace (steady player) teaching the new first year what she learned this year. Also Yuu is not officially Achiga's best player, That tittle belong to Ako. As said the 2nd place is the best to put your weak Link because it's the only place you won't find an Ace or a monster ( Rinkai not withstanding, they only have aces and monsters ) Quote:
Yes not all of it as it's not the first Time Ritz show uninformed power , My problem is with the fact that it affected the starting hand when it's supposed to be the deep well ( I can't accepted the gibberish of an explanation they tried to do, It's just not coherent with how power work in Saki) Now as a team They are NOT better than Shiraitodai . Achiga just played the Momoko trough the whole game, never being targeted and gaining from the work of the other team targeting Shiraitodai. The latter however managed to remain first ( second only at the last moment ) eve though their best players played it soft until it was too late The only error in Shiraitodai was putting Teru first and Awai last, the contrary would have been the best for the same reason Yuuki is the best vanguard and Saki the best last player in Kiyosumi. That is to say Awai is too reckless in her game for a last player. Sure it would have meant that Sumire and Takami would have to go all out but I still think it would have been better for them. Quote:
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Then when you say Ryuuka can't deal with monster I have to defend her. because she Had to deal with miss 2nd best in Japan Arakawa Kei for two years and Still stand to the tittle of best Average in her Prefecture Which mean she can deal with someone who can deal With Teru and not go bust. Sure we don't know yet How good Kei is but we have indication that she is truly a monster. Quote:
In the Nagano Final everyone was focusing on Stopping Koromo, it wasn't until Saki and Yumi understood their was other player on the ground that they got out of the deadlock while Kana took all the damage because she remained focused on Koromo for too long (until Saki show her the way and pulled her out in fact) Even Koromo was Focused on Saki and nearly forgot the other Once she showed herself. In the Side-B Quarter Captain match they chained that error. Focusing on the one who showed her power and getting caught off guard by the other until they were reminded of the other. the only one who didn't make that error was Saki because her play-style at that point use everyone at the table so she can't forget anyone. That is to Say Toki did make an error that probably cost them victory, but Its a common one even experimented player do. You should instead congratulate Kirame for not making it because she probably often learned it first-hand ( Never getting bust make you take everyone into account ) Edit : Toki is in fact a mix between Yuuki and Mako. Can be a huge point Gatherer against predictable players and win fast but her foremost ability is defensive. That is why she is better suited than any other in her team to go Vanguard for this unusual year where Teru is vanguard
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2014-05-14, 19:34 | Link #4946 |
Critical fanboy
Join Date: Oct 2011
Location: Anywhere with anime and anime discussion is fine
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HAHA yeah right I don't buy it for a sec. Must be some troll or wishful ranting. I'm secretly wishing for that too you know? Not that I believe the slightest possibility that it may come true.
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2014-05-15, 12:40 | Link #4954 | |
The slacking one
Join Date: Apr 2012
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And since next match is Nodoka's, I don't think my opinion will change for a while. |
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2014-05-16, 00:29 | Link #4955 |
Junior Member
Join Date: Mar 2014
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Oooh I'm so happy about the spoilers . I don't know if it's the wait, or that Ritz got me hooked but I'm dying to see the finals lol... I mean we are all dying but yeah... I wonder if Ritz knows how everyone is feeling lol... Would love to see Hisa get a hit on Hiroe! that would be sooo satisfying. Would love to see Hiroe panick if this will indeed be her last game lol.
Also I've wanted to say I really enjoyed the entire series and the characters. Mahjong is usually a game of luck and right now we have many people who are loved by the tiles, and those who are helped to reach the final. How I view the manga: -Most people who win are the ones who are having fun. In a sense a game where everyone has fun is a really fun game to play and learn about one another. -It's funny to see so many people growing as they win or lose, or the potential of growth... (Awai being more humbled would be dangerous, Kuro letting go, Toki staying true to her values in a sense winning wasn't everything, Megan regretting that she ran away by busting a player, Hisa learning to relax, Yumi actually choosing a team to root for etc...) -The tiles are helping Saki reunite with her sister. -The tiles helped Achiga reunite with Nodoka & help Harue grow. -The tiles brought Miyamori & Eisui together; would love to see more of their interaction and become life long friends. -The saki-verse has so many people with so many different powers (flow control, spindle theory, wind seat hax, love hax, foresight hax, hell waits and harvest grape powers, shooting arrows, shooting stars, disappearing, going into trances, bombs blowing up, not taking off the socks power limit, pearl beneath the sea, all symbolizing different hands/yakuman), armor hax cuz of destiny etc... That anything can really happen. Also I wonder about Sawaya... I learn there was some yakuman which translate into, "to scoop up a swimming fish from the riverbed." ... wonder if her lion who is parting the sea is going to get fish of some sort lol.. |
2014-05-16, 08:18 | Link #4956 | |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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Nice to see Hisa stepping up and flexing her muscles, so to speak. Sure Vente was not able to sing the entire time, but still - good job!
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2014-05-17, 00:03 | Link #4957 | |
Junior Member
Join Date: Mar 2014
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Don't be hating lol, the mountain goddess has every right to shine as the shining star. And yes... when Saki's flower bloom on the mountain, everyone will be shocked and Saki will get her message across. That her flower will blooom forever and no matter what lol bwahaha lol |
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2014-05-17, 10:29 | Link #4958 | |
Senior Member
Join Date: Aug 2006
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Will we see the end of final round before 'New Horizon' reach Pluto?
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Even Kuro might throw out some unforeseen surprise. Something like: "Kuro's discard option has always limited by her Dora power, when she doesn't have to worry about discarding dora tiles, her game reading (defense) is actually very good."
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2014-05-17, 18:30 | Link #4959 |
Senior Member
Join Date: Nov 2007
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Here's how I see the final going based on who we know is going. I get a lot of this is speculation, but I've been piecing together clues from previous matches so far, so I wouldn't be surprised if it I have it half right or better.
Vanguard 1st Game: Kuro won't have her Dora yet. Yuuki won't start East; instead she'll start North. She'll go on a streak as per usual, then get stopped. But, unlike before she manages to find a second wind when she sits as East. Teru will do her thing, going only so far before someone stops her streak. Nothing else noteworthy. 2nd Game: Yuuki will start East this time, but Kuro is back to having Dora, so Yuuki's power is greatly hampered. Additionally, there's not much of a counter attack from Kuro and the fourth player and Teru will pull off the Nine Lanterns yakuman on this game, sometime in the south round. Sergeant 1st Game: Sumire will test out her ability on Mako, who will be second place, but on pure instinct, Mako will evade the attack. After one try, Sumire will stick to the offensive game, which Yuu will capitalize on. Mako will understand Yuu's ability but not be able to understand how she plays. 2nd Game: Sumire will change her ability up altogether. Instead of sniping immediately, she'll target someone, change her hand on their evasion, and then snipe them down on the second attempt. Yuu will be caught up in this, but Mako will be able to evade based on her instinct. Unlike what is speculated, I do not believe Mako will get an All-Green Yakuman. Lieutenant 1st Game: Hisa will start doing tricks with Ako, allowing her to earn a bulk of wins. Hisa decides to follow the strategy of allowing Takami to pull off Harvest Time in exchange for earning lots of points in the meantime. Ako will try her hardest but fail to contain Hisa. In desperation, Ako quick-rons off Takami's Harvest Time round before she can win with a Baiman. 2nd Game: Hisa continues tricking Ako, but partway through Ako will switch up styles, aiming for Closed Pinfu and 7 Pairs hands, blocking Hisa's hell waits temporarily. When Hisa realizes this, she retaliates by mimicking Ako's calling for speed and Ako reverts, allowing Hisa to utilize her hell waits once again. Takami will land a small Harvest Time as the dealer before Ako finishes the game. Vice-Captain 1st Game: Seiko's calls and Arata's Bowling Formations are both things Nodoka will not notice, and as she deals to them plenty her spirit begins to darken. She ends up unable to awaken as both Arata and Seiko square off to see who can score the most. Over the break, with Saki unable to see Nodoka (due to getting lost), Nodoka's alternate form changes. 2nd Game: Nodoka loses a small hand on purpose to Seiko, transforming into Dark Nodocchi. Here, instead of becoming an analyzing machine, she becomes hyper-sensitive to both abilities, and it takes the field by storm. Win after win, but she becomes much easier to read too, and Arata is the first to take advantage by riichi'ing, scaring Nodoka into giving up the winning tile (not a Pinzu). It takes Saki falling into the tournament room by accident to awaken her out of Dark Nodocchi, and she finishes the round as normal. Captain 1st Game: Awai begins her 5-6 shanten, paralyzing Saki's hands. She is unable to even obtain a 'pon', as Awai won't draw any of the tiles she has two of, and Shizu is instructed to watch for tiles not on the board. Saki ends up ronned off of Awai during Double Riichi twice, and while Shizu wins a few times, it isn't until Awai pulls off her Kan into Tsumo with the Ura Dora that Saki becomes deathly afraid. Between the games, Teru comes to see Saki, but on seeing her depressed, mutters some discouraging words and walks off. Saki steels her resolve. 2nd Game: Saki removes her socks, indicating she's ready to begin. Instead of aiming for Rinshan Kaihou, she begins to build a small amount of wins, beginning with two West Wind in her finished hand, then three West Wind. Once she starts her hand and Shizu's nullify ability starts affecting the starting hands, four West Winds stare her in the face, reminding her of the incident years ago. Not wanting to be reminded, she discards it a few rounds later, only for it to be ronned by Shizu, who was tenpai for a Kokushi Musou. Saki is unable to face her fear and nearly collapses, but is reminded of her sister smiling back at her and sits back up. She once again draws 4 West Winds, but this time Kans it immediately. She draws the Red Dragon and keeps it despite not having any Red Dragons. Shizu's ability nullification is on full force, but Saki reveals an ability she hasn't used until this time, making a kan of Red Dragons, White Dragons, and Green Dragons in succession, finishing with the 1 of circles pair, ending the game with a 3 Big Dragons Yakuman. |
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mahjong, nopan, seinen, sport, yuri |
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