2010-08-03, 21:20 | Link #15181 | |
Senior Member
Join Date: Mar 2010
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Quote:
Natsuhi's rifle missing the culprit, while the Handgun hits its target. Dead straight in the middle of the forehead.... |
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2010-08-03, 21:32 | Link #15182 | |
Senior Member
Join Date: Nov 2009
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Still, you can have the same double-blending-into-single shot effect if it's two rifles... but the chance of it happening is slim. |
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2010-08-03, 21:42 | Link #15183 |
BUY MY BOOK!!!
Join Date: May 2009
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The presence of certain wounds implies the presence of certain weapons. It's a hint without necessarily a revelation. Some weapons have been hinted at through actual presence (the cleaver), but others are more implied. I just think a handgun or something makes more sense than the killer toting an unconcealable rifle around, and the bullet wounds and noise. There's no direct evidence for it.
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2010-08-03, 22:02 | Link #15185 | |
Senior Member
Join Date: Nov 2009
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Quote:
I just don't like the idea of something existing on flimsy proof like a specific gunshot wound. Sure, it's a logical reason, but Ryuukishi's known to not do all the research he should. It's just loose to me. But as Renall said, there's no direct evidence, but there is logical evidence. So it's still up in the air. I'll just do as I like to do. |
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2010-08-03, 22:10 | Link #15186 |
Dribble.....SHOOTOH!
Join Date: Feb 2006
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From what I've read, old rifles like the ones Kinzo had can jam pretty often. I'm sure this wouldn't be a problem at all when they shot for fun, like Kinzo did with Kanon, but if you were trying to use a gun to murder someone, the gun jamming could cost you your life.
There's something about the rifles being mostly ornamental in the Episode 1 tips, I think. That's a big enough hint towards an additional gun for me. |
2010-08-03, 22:28 | Link #15188 |
Junior Member
Join Date: Sep 2009
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Here is a thought:
What if Asumu didn't die because of an illness? I was thinking about it, how could her death keep Battler away from his family for 6 year? Here is what I think happen. I think that Asumu was mentally ill and told Battler that he was Kryie's child, maybe even calling him a bastard child. After that there are two possibilities. One that Battler killed her in anger. Or two that he went to someone crying about what had happen and that someone confronted Asumu and accidently killed her. Then because of this Battler was sent to live with his grandparents. While he was there, he probably blocked out the painful memories of his mother and forgotten what had happen, while the family covered up the murder to make it seem as if she had died from an illness. I don't know if this theory helps any but I wanted to mention it so that we can keep the possiblity of it in mind. |
2010-08-03, 22:49 | Link #15189 |
Artist
Join Date: Jul 2009
Location: Yesterday!
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In arc 6 Battler made all the tape on the island not sticky enough. Isn't it possible that many things can be altered in such way by a gamemaster? Including things such as guns being defective/working and ammo being real/blank?
After all it's not like Battler had any practical way of really removing all the tape on the island and replacing it by bad tape. |
2010-08-03, 22:56 | Link #15191 | |
Senior Member
Join Date: Nov 2009
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Quote:
And, idea! We never saw any of those guns carried around in Episode 6 shooting bullets. So here's a random bit of speculation: When Battler modified the tape so that Erika couldn't use it to seal rooms, he also made it so that none of the guns on the island could be used as murder weapons. Which coincidently, matches up with none of the Siestas appearing on the gameboard. When he gave her the three strips of duct tape, a limited number of shots were retroactively added in to give the witch's side a fair fight. Though this is nothing more than a crack theory not designed for humour. |
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2010-08-03, 23:04 | Link #15193 |
Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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The idea that you can revise a game during the game was completely new. I certainly don't know of anyone who thought a game was altered from reading the previous games so it didn't confirm anything like that, but it does confirm the idea that the games are fictions for most of us.
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2010-08-03, 23:11 | Link #15195 | |
Junior Member
Join Date: Sep 2009
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Quote:
Spoiler for Hmm:
Edit: Warning this is just a thought. I don't remember exactly what Featerinne had said but I remeber it had to do with the first two arcs. Edit Again: I meant to say Toya. >_> |
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2010-08-03, 23:11 | Link #15196 | |
Senior Member
Join Date: Sep 2007
Location: Buffer overflow
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Quote:
Second half was totally wrong though ^^;
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2010-08-03, 23:22 | Link #15197 | |
Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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Quote:
I'm mostly asking for hints for that winchester scenario you were talking about not the idea of the fiction thing. For example blanks have never been mentioned in any game before.
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2010-08-03, 23:24 | Link #15198 |
Artist
Join Date: Jul 2009
Location: Yesterday!
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The thing is that a "fair typical mystery" doesn't have a gamemaster or a player. I think it's a lot more important to think about that then about it being a mystery.
When you play a videogame, you're aware all the actions except those you do are part of a single system, the "game". If you take it as something like a AD&D mystery game, then beside players all the rest of people are "NPCs" controlled by a single person. Then people are called pieces. That wasn't the "main way" I thought of arcs, however arc 5 and 6 leads me to believe this is closer to the right way of perceiving the gameboard rather then fair/typical tales of mystery. It feels like the stretch from actually being a fair mystery gradually get deeper as the tales advances. Now arc 6 told us pretty clearly that "what appears as a miracle" (extreme luck) is the design of someone. Bernkastel makes it sorta clear in the endgame. However I guessed the general idea behind that by Bernkastel's letter, when she said she understood rule X after LD declared that she certainly never would win the game, combined with the idea that Beato always holds the dice and never let them go. It doesn't matter if you have 5/6 chances of winning on the dice, Beatrice will never let you roll it. If you appear to roll the dice and get the roll you wanted, it's because someone made it so you got that roll. It turns back to my point about the duel between Shannon and Kanon. No matter how "fair" the duel is declared to be, the writer, Ryukishi, is the one who decided who won. He likely made it so in order to follow his story, and didn't decide so on a cointoss (tho I guess I can't prove that). No matter how we are told that within the story Shannon won only cause of luck, from our real world perspective it was Ryukishi's design. As for calling this unfair, really, to have the detective be allowed to "try again" multiple times in multiple tales isn't very fair for the culprit. We were warned from arc 1 that the way to beat Beatrice is to figure out the rules she impersonates. |
2010-08-03, 23:28 | Link #15199 | |
Senior Member
Join Date: Sep 2007
Location: Buffer overflow
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Quote:
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2010-08-03, 23:31 | Link #15200 |
Artist
Join Date: Jul 2009
Location: Yesterday!
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I'm going to add that in the anti-mystery vs anti-fantasy letter Ryukishi explained very clearly how even the writer could write up a new truth afterward, with his example of a sequel to Higurashi arc 2-5 that would explain a new truth about it. Basically he made a point that even in a tale where we usually believe the truth we discover is absolute and unchanging, it can be changed by the writer afterward.
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