2014-01-25, 21:53 | Link #2341 |
Lets be reality
Join Date: May 2007
|
Honestly speaking most people would have no idea about 60 fps compared to 30 fps. Go show someone a random sfiv fight that's on nico nico and youtube, like say the recent topanga league contest. One is shown in 60fps, the other 30fps, noticeable as shit to me, but I bet 99% of people would notice no difference.
Avg gamer has no idea why 60fps is so important for fighting games and stuff like DMC, what chance to general public have lol. |
2014-01-25, 22:21 | Link #2342 |
Senior Member
Join Date: Dec 2005
|
Actually i'm not sure if its that bad. I mean if you reach the 1.25 million view limit they set, and you were able to make videos weekly or bi-weekly, you would actually be making enough money to make a living. I mean 1.25 million views amounts to $3,750 for something like a 10 minute video that you put together in a week or two in your free time(a lot of youtubers do weekly updates); actually sounds pretty darn good. Especially if you actually DO enjoy making those videos. That $3 can really add up. Course many won't reach that limit on views, but they could still make a few thousand dollars off videos that they were making anyway.
__________________
|
2014-01-26, 02:25 | Link #2343 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Quote:
__________________
|
||
2014-01-26, 04:33 | Link #2345 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
|
You can also tell its 60fps and not 30fps on twitch streams. But ya in most games I can't tell shit; it's just certain genres like fighters where its pretty obvious.
That being said the whole "omg its unwatchable at 30fps" is a load of bullshit IMO. It just feels better, other then that both are perfectly watchable.
__________________
|
2014-01-26, 05:30 | Link #2346 |
~Night of Gales~
Author
Join Date: Dec 2005
|
If you put 60fps vs 30fps side-by-side, you'd be able to tell which is it.
But otherwise, most people can't tell the difference, unless the game is extremely twitch-reliant. Otherwise 30fps would had been the death of gaming.
__________________
|
2014-01-26, 08:29 | Link #2348 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
|
Quote:
__________________
|
|
2014-01-26, 10:30 | Link #2349 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
|
Quote:
__________________
|
|
2014-01-27, 01:31 | Link #2350 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
|
It's not important, since I've been gaming on the PS3 this whole gen, but if I can be offered the better choice, why not?
I'd love to play the proper JRPG without the frame rate issue.
__________________
|
2014-01-27, 02:21 | Link #2351 | |
Bearly Legal
Join Date: Jun 2004
|
Quote:
While 60 fps is a standard that most gamers and games strive to achieve, it always gave way for bigger and flashier explosion in most cases. Only developers that prize gameplay over presentation opt to maintain 60 fps constant in very few cases.
__________________
|
|
2014-01-27, 03:32 | Link #2352 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
|
Quote:
__________________
|
|
2014-01-27, 09:05 | Link #2353 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
|
Quote:
__________________
|
|
2014-01-27, 14:40 | Link #2355 |
Bearly Legal
Join Date: Jun 2004
|
Sounds like poor optimization or coding than actual hardware limitation. The cell processor is notoriously difficult to code for but the series you mentioned is hardly ground breaking in terms of visual technique.
In any case, I doubt we'll see the median of new console performance until the 2nd or 3rd reiteration. By all report, the new system is supposed to be a lot easier to use than the power pc architecture of last gen. Also, MS bought out the Gears of War license from Epic and Black Tusk studio is assigned to it. (source). Kinda shitty considering the initial announcement that Black Tusk was going to work on a new IP but in terms of business sense, it's the correct decision. Gears is still an hot franchise and there were rumors that Epic wasn't going to stay exclusive with Microsoft. Securing an established franchise and having Black Tusk develop it instead of a brand new IP is a lot less risky. Still, kinda shitty nonetheless since new IPs are always exciting to see.
__________________
Last edited by Jazzrat; 2014-01-27 at 22:06. |
2014-01-30, 03:33 | Link #2359 |
~Night of Gales~
Author
Join Date: Dec 2005
|
It's a poor PR-play imo, though.
Announcing multiple upcoming bundles, new colour ( widely considered to be more attractive ), and the possibility of a lower-price SKU in the current calendar year? But I do agree it's practically a controlled leak. Nothing new was revealed as far as games were concerned except Halo 2,3,4 ports, and everything else was already leaked in some shape or form. ( Platinum exclusive, Crackdown 3, FH2 and Gears ) Heck, some of those news are actually bad imo, because 2016 for the Platinum exclusive? And Crackdown 3? That's a long, long wait for stuff that's supposed to be the most far off in post-2014 content. http://www.neogaf.com/forum/showthread.php?t=760013 Basically: - Halo 2 Anniversary ( 2014 ) - Halo 3/4 port - Forza Horizon 2 ( 2014 ) - Crackdown 3 ( 2016) - Gears 4 ( 2016 ) - Project Nagano from Platinum Games ( 2016 ) And bundles, white Xbox, etc.
__________________
|
2014-01-30, 03:47 | Link #2360 |
Bearly Legal
Join Date: Jun 2004
|
Nothing fantastic about it so far and 2016 is a long wait. Intentional or not, they would have been better served to hold onto their cards till E3 instead of revealing it to Sony at this point.
Then again, maybe this will get Sony riled up to throw out some tangible details on their own projects as well. Sony's tagline of "Greatness awaits" seemingly meant more waiting than any greatness so far.
__________________
|
|
|