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Old 2011-05-12, 16:07   Link #381
Kyero Fox
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LOL this months gameinformer said something funny about the Mass effect 2 figurines,

"put shepard and tail in romantic poses and you can put Wrex on your dresser and pretend he's cooler than Wrex"
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Old 2011-05-12, 17:25   Link #382
kujoe
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Quote:
Originally Posted by Murasaki View Post
Bioware should've redone Kotor II and made KoTOR III to complete the series and match the upcoming Revan novel. That would've been perfect.
Slightly off-topic, but I personally think KOTORII has the more interesting story overall. It features one of the most complex and morally ambiguous jedi characters to ever grace a Star Wars story that's usually defined in black and white terms: Kreia. KOTOR however, is the better game.

Her line comparing Revan and the Exile is one of the best in the game. "In Revan, I see the heart of the Force. In you, I see the death of the Force." (something like that) Kreia's views are past the scope of George Lucas' intentions.

If only Bioware were the ones who built the game... but Obsidian arguably has the more interesting writers. All of Bioware's talk about gameplay and "the player's choice" as a feature in all their RPG titles (from ME to DA) does not hold a candle to how Obsidian really implements that feature in Alpha Protocol... which is actually not that good of a game. Unfortunately, games by Obsidian aren't as polished as your typical Bioware fare, usually ending up feeling lacking or unfinished.

With that comparison made, it'll be interesting to see how siginificant player choice actually weighs in ME3, considering that one is able to import all the decisions that have been made from ME and ME2.

Last edited by kujoe; 2011-05-12 at 21:43.
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Old 2011-05-12, 18:22   Link #383
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The only problem with KotoR II was it's unfinished state. The broken quests and hurried ending did not do the story of the game justice. I agree that KotoR II far surpasses KotoR I when it comes to the story, and it would have been the better game entirely if Obsidian had been allowed to finish it.

On ME3... I hope they are better. With ME1, Bioware had left an open end of the category 'just in case.' If the game sold well, they'd be able to make a sequel. If the game sold terrible, they could leave it there and have a reasonably solid ending. With ME2, they already started working on ME3 before it was even released, which means they had a lot more opportunities to incorporate choices during the development. Whether they actually did so remains to be seen, but it is not unlikely.
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Old 2011-05-13, 05:49   Link #384
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Originally Posted by Keroko View Post
The only problem with KotoR II was it's unfinished state. The broken quests and hurried ending did not do the story of the game justice. I agree that KotoR II far surpasses KotoR I when it comes to the story, and it would have been the better game entirely if Obsidian had been allowed to finish it.
The story was superb, as well as the philosophy about the Force, and I could listen to Kreia's magnificent voice for hours.

Though when playing it for the first time, I didn't feel that it was cut or unfinished.

If for first KoTOR the story was like typical evil beats good with a badass character, for KoTOR 2 it was much darker and mystical. I mean compare KoTOR I locations ( just some caves, buildings) to KoTOR II abandoned Korriban, Dantoine ruins and Freedon Nadd's Tomb or Malachor V. Much creepier from my point of view.

And ME 1 also beats ME 2 in this kind of competition. In ME 1 we had real diversity of locations, I won't name them because there are too many, whereas in ME 2 the only significant places I remember are Collector's ship/base and the geth station and maybe the tropics during Jacob's quest. Everything else was just warehouses,offices and open fields with many covers.

But as ME 3 promises diverse battlefields with less obvious covers and with multi-height levels of combat, I am quite positive about the fighting process.
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Old 2011-05-13, 06:40   Link #385
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Quote:
Originally Posted by Murasaki View Post
And ME 1 also beats ME 2 in this kind of competition. In ME 1 we had real diversity of locations, I won't name them because there are too many, whereas in ME 2 the only significant places I remember are Collector's ship/base and the geth station and maybe the tropics during Jacob's quest. Everything else was just warehouses,offices and open fields with many covers.
I don't know about "diversity of locations" being ME1's strong point. Sure there were many planets, but most of them were poorly made open fields like ones you'd see in an amateur map editor, not to mention that many of the facilities on those planets were copypasted versions of 1 of 5 types of interior design space (Cave type, Standard Two Way Science Space, a Two Story Habitat Space, a prison space, and a cargo vessel space) with the only difference being the way the crates were arranged. In ME1, the only places with significant differences in layout were the primary mission planets (Eden Prime, Virmire, Ilos, Feros, Noveria and Therum) and the Citadel.

ME2 meanwhile had all the maps you visit be unique in layout - no two maps including the sidequests in ME2 were the same in terms of object placement, terrain layout, elevation etc. In terms of locational diversity, ME2 still wins over ME1 objectively speaking.
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Old 2011-05-13, 08:27   Link #386
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Well, okay I kinda agree but still ME 2 locations felt kinda empty for me. Or it's just that I got used to them as I finished both games in 2 weeks.
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Old 2011-05-13, 12:40   Link #387
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About the Atlas mech's size...

Quote:
Originally Posted by Bioware: Brennon Holmes
Just as a clarification... The Atlas isn't 50 feet tall... that might just be a misunderstanding. *Fifteen* feet tall, is more in the ballpark. It's still rather intimidatingly large, but no so large that you can't see anything but its foot when you're standing next to it.
So it's not mobile suit sized then At 4 meters though, it'll be more like a Knightmare or an Armored Trooper.
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Old 2011-05-13, 13:16   Link #388
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Shepard piloting White glint would be a fucking DREAM
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Old 2011-05-13, 16:59   Link #389
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Quote:
Originally Posted by LoweGear View Post
About the Atlas mech's size...



So it's not mobile suit sized then At 4 meters though, it'll be more like a Knightmare or an Armored Trooper.
LANCELOT!!!!! If the Atlas can do a spinning kick I may just nerdgasm.
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Old 2011-05-14, 01:45   Link #390
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PCGamer - Tali returns as a full time squadmade in Mass Effect 3, Wrex probably doesn't

For those still doubting Tali's presence in ME3.
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Old 2011-05-14, 05:02   Link #391
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I'd rather have ship-to-ship spacebattles than mecha-combat myself...
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Old 2011-05-15, 18:12   Link #392
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I seriously hope that's not why the game was delayed

If not, I'll have to break something
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Old 2011-05-15, 19:29   Link #393
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People really should have expected that considering the precedent set by Dragon Age 2.

And no, it's not why the game was delayed. The delay is probably not actually a delay, but Bioware convincing EA not to force them to release before the 2011 holiday season.

Way too many games have been released in buggy/unfinished states due to the publisher forcing a holiday season release.
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Old 2011-05-15, 20:07   Link #394
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I may have to claw my brains out if they make a Male Shephard/Garrus romance.

What.
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Old 2011-05-15, 21:20   Link #395
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Originally Posted by Skane View Post
I may have to claw my brains out if they make a Male Shephard/Garrus romance.

What.
It would hardly be graphic. It's not like humans and turians can actually do anything sexual together anyway. Totally incompatible parts!

Edit: in before MORE LIKE A BROMANCE.
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Old 2011-05-15, 23:04   Link #396
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Forget Garrus, what about Wrex?

Anyway, the scenes between male Shepard and Kaidan always seemed awkward to me, because I think it was designed for Ashley in mind

but if Kaidan was gay for male shep that would explain a few things

and I think that Jack is the female counterpart romance option for both genders
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Old 2011-05-16, 00:48   Link #397
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I actually wanted to like Jack more than I did. Her character I loved, but her lack of a direct-damage biotic power left me not using her significantly until I had her generate the shield during the suicide mission.

What, she's a super-powered biotic and doesn't even have Warp or Singularity? ffffffffffffffffff MUST HAVE WARP.

I hope the squad-member Vanguards in ME3 actually have and use Charge. It's the power that makes Vanguards rule; without it, they're lame.

This Cerberus schizophrenia is really getting on my nerves. All it would have taken was some slightly different writing of the renegade dialogues, or maybe a BoS-style exploding collar or something, because srsly, my Shepard was not "begrudgingly" working with Cerberus!
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Old 2011-05-16, 03:34   Link #398
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Originally Posted by Skane View Post
I may have to claw my brains out if they make a Male Shephard/Garrus romance.

What.
I may have to consider playing a male Shepard to romance Garrus with!

Kaidan was supposed to be a male romance option in the first game anyway, I want it in m3. And I want to romance Jack with my fem Shep as well! Kudos to Bioware if they go da2 style in this regard!
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Old 2011-05-16, 13:22   Link #399
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Old 2011-05-16, 14:47   Link #400
Kyero Fox
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Yay no more QQing..atleast about fairness.... *sits and waits for dissatasfied people about romance in me3*
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