2011-01-29, 11:42 | Link #941 | |
Dango Digitizer
Join Date: Sep 2010
|
Quote:
What's the best way to contact you? Last edited by Polarem; 2011-01-29 at 12:11. |
|
2011-01-30, 03:06 | Link #943 | ||||||
Junior Member
Join Date: Jan 2011
|
Quote:
Weird. Well, no point using block comments, then. Quote:
Quote:
As a sidenote, the manual also says this: Quote:
And no: hacking rlc to add the appropriate bytecode to select_s() calls is something way beyond my current skill set. That would require actually learning enough OCaml to make sense of the parser and the bytecode modules, and knowing what bytecode is necessary to call rlBabel properly. The guy who writes rlvm would probably know the bytecodes. Quote:
Quote:
Incidentally, all the text linked there is said aloud by characters during the course of the anime. I would check the anime subs for additional guidance on how to interpret those lines (esp. since all of those are crucial lines to the story). -XCN- |
||||||
2011-01-31, 01:15 | Link #945 | |
Junior Member
Join Date: Jan 2011
|
Quote:
-XCN- |
|
2011-01-31, 08:33 | Link #947 |
Junior Member
Join Date: Jan 2011
|
Sorry, but I have a quick question regarding the newest seen.txt file, r78. I know I did everything correctly regarding installing the files, but whenever I try to play, anything the protagonist tries to say stays blank. everyone else's dialogue works perfectly fine, and anything the protagonist is thinking is displayed fine, it's just that whenever it's something he is supposed to say out loud, the text box remains blank until I click and then it moves on to the next line. If anyone could help me out with this it would be really appreciated.
|
2011-01-31, 11:28 | Link #948 |
Dango Digitizer
Join Date: Sep 2010
|
Ha, so it turns out that Key likes to slip characters named "Saito" into their works for laughs. There's Jet Saito in Clannad, Bush Saito in Kanon, Mask Z Saito in Little Busters! and Fish Saito in Angel Beats! ...apparently there's a Hop Saito out there as well but I couldn't find him/her.
The thing is I'm not sure if the jet ski dude IS Jet Saito... When he appears, his name is displayed as 「ジェット男」 (romaji: Jetto otoko, literally "Jet Male"/"Jet Man"). After he leaves, Sunohara talks about a junior SCHOOLMATE called 「ジェット斉藤」 (romaji: Jetto Saitō), kinda like a guy named Saito who has the title "Jet" (like "Rocket Dan", I suppose). Saito is a reasonably common surname, so it has no translation anyway. For the label, I'm inclined to use "Jet ski man" instead of "Water jet man" as "jet ski" refers to the whole vehicle but "water jet" refers to the propulsion system only. Anyway, our Saito isn't tied to Tomoyo's route only; the key to summoning him is to ditch Sunohara every chance you get (one possible route out of two is in this walkthrough). Last edited by Polarem; 2011-01-31 at 12:39. Reason: Unsure about the Mask translation |
2011-01-31, 12:35 | Link #949 | |
Dango Digitizer
Join Date: Sep 2010
|
Quote:
Have you used any of the older patches before? Last edited by Polarem; 2011-01-31 at 12:46. |
|
2011-01-31, 13:48 | Link #950 | |
Junior Member
Join Date: Jan 2011
|
Quote:
No, it doesn't. I reset the name, but unfortunately it didn't help. It's weird because everything else seems to be working fine. I only noticed because I was using a different patch before (not sure of the creator, but it wasn't very well made, which is why I switched) and the text with his name displayed fine, but when I switched to this patch, every line that would display his name (so whenever he would speak out loud) turns up blank. it doesn't affect gameplay or anything, it's almost as if the text is there, but it's just invisible or something. I tried switching to some of the earlier patches, I think I tried the r45 and r46 versions. I thought it might be something to do with rlvm, since i'm using a mac, but nobody else seems to have this problem. Thank you very much for your time, I assure you it is much appreciated. |
|
2011-01-31, 18:09 | Link #951 | ||
Junior Member
Join Date: Jan 2011
|
Quote:
I guess we could use "Jet Ski Man" or "Jet Ski Guy" for the moment, but it would be nice to get some clarification about that whole scene. If Jet Ski Guy and Jet Saito are different characters, then it's probably some sort of pun -- but it doesn't read as one in English. It's just confusing. Quote:
In general, if you drop a new SEEN.txt over your old one, you need to either rename or nuke your entire SAVEFILE directory. The RealLive engine has persistent global variables which it saves to certain files in that directory, even if you never actually save a game. Since savefiles generally don't work across versions, it wouldn't surprise me if those state files are giving you problems. (It's actually something I've run into myself, during testing.) -XCN- |
||
2011-02-01, 01:03 | Link #952 | ||||||
Dango Digitizer
Join Date: Sep 2010
|
Quote:
Quote:
Also, I believe that the last two untranslated lines in SEEN9071 are for the Tomoya + Tomoyo tag team against Sunohara, which is displayed in the same rounded window as the Fuuko pranks. Shizuka reasoned that hard-coding without .utf files made the compiler overlook the rlBabel call. I wonder SEEN9071.utf triggers rlBabel... (detective music starts playing) Quote:
Quote:
Quote:
Problem: The Voice Patch .ke files don't have the full set of #res<9999> in the Full Voice version. Since they share the same .utf files, it looks like any VP build will have missing text. Quote:
My best guess is that "Jet Man" was a bit of nonsensical amusement, and an excuse/link for Sunohara bring up the name "Jet Saito"... but while the Japs can get away with saying "Jet Man", it doesn't work in English. |
||||||
2011-02-01, 01:12 | Link #953 |
Dango Digitizer
Join Date: Sep 2010
|
@lonewolfYou're most welcome
I guess I shouldn't have assumed that you're using RealLive... the name menu actually does absolutely nothing on rlvm. Like XCN said, the easiest way to guarantee zero compatibility issues is to delete old data, as it's too hard to keep track of what's compatible and what's not. I believe your rlvm save files are under /Users/[username]/.rlvm/KEY_CLANNAD_FV ...backup KEY_CLANNAD_FV if you want to preserve your old progress, and delete everything inside it. See if that helps. Did you download gameexe_ini_r43.rar along with SEENr78.txt? |
2011-02-01, 01:48 | Link #954 | |||
Junior Member
Join Date: Jan 2011
|
Quote:
Quote:
Quote:
-XCN- |
|||
2011-02-01, 07:54 | Link #955 | |
Junior Member
Join Date: Jan 2011
|
Quote:
oh. I didn't even notice it doesn't work. D: after I tried replacing the seen.txt file the first few times, I deleted everything and re-copyed all the files from the FV .iso, then re-applied seen.txt r78 and the correct gameexe_ini , but it still didn't fix the problem. I guess this is what I get for buying a Mac. xD |
|
2011-02-01, 12:14 | Link #956 | ||
Dango Digitizer
Join Date: Sep 2010
|
Quote:
Quote:
The Tomoyo banner doesn't use select_s(), but objOfText(), which is also unsupported by rlBabel. In the rlbabel source code itself, there's a set of functions specifically for processing arguments from Kepago's select(). Looks like we need to write similar functions to process select_s() and objOfText() (there's no grpTextOut() in Clannad). Other places that use objOfText() are the save/load labels (SEEN9042), Fuuko Master Achievement announcements (SEEN9070), and parts of Kappei's route (SEEN9071). The Tomoyo banner and the Fuuko announcements (not prank choices) also use the rounded-window, but Kappei's doesn't -- the text is just bitmapped and painted over the background (which is unusual -- all other routes use pre-rendered bitmaps in .g00 files) |
||
2011-02-01, 12:17 | Link #957 |
Dango Digitizer
Join Date: Sep 2010
|
@lonewolf179: Unlike RealLive, the save data of rlvm is stored separately from the other game files. Try looking in /Users/[username]/.rlvm/KEY_CLANNAD_FV (you may need to tell Finder to show hidden items)
Speaking of Kappei, I encountered some missing text in that route -- the voice plays, but there's no corresponding text, so "Tomoya" is displayed instead. If anyone comes across those, could you record the line immediately before (or after), and report it here? (Edit: Silly me, I was using an OLD seen.txt) Last edited by Polarem; 2011-02-16 at 11:48. |
2011-02-01, 17:45 | Link #958 | |
Junior Member
Join Date: Jan 2011
|
Quote:
I deleted the save files, and it displays all of the text properly now. Again, thank you so much. Now I get to spend all of my free time playing Clannad. Last edited by lonewolf179; 2011-02-01 at 18:01. |
|
2011-02-04, 03:06 | Link #960 | |
Dango Digitizer
Join Date: Sep 2010
|
Typo
Quote:
One huge source of confusion was that the name "Textout" refers to: 1) An older lineation library that is incompatible with rlBabel 2) The set of Western text formatting functions WITHIN rlBabel Good news: It looks like we don't need to modify the compiler (no need to learn OCaml!). Updating its headers should be enough -- assign ID numbers for our new functions, and insert a small wrapper to call rlbabel.dll (passing the relevant ID and data) instead of RealLive's native functions. (http://subversion.assembla.com/svn/c...dev/trunk/lib/rlBabel.kh) The rlBabel source code is at http://subversion.assembla.com/svn/c...rlBabel/trunk/. The ID numbers from rlBabel.kh are mapped to enums in textout.h and select.h; the DLL entrypoint of interest is reallive_dll_func_call() in rlbabel.cpp, which accepts 5 arguments -- the 1st is the ID number, the rest are for us to decide. reallive_dll_func_call() passes the arguments to TextoutCall() to handle main text, or SelectCall() to handle selections. So, we want to implement our own ObjOfTextCall() and Select_SCall(). The former is easier, I think. If you install it, can you tell me if you notice any performance drops? My 0.09 was slow enough (being run from within VirtualBox), but updating seemed to make the save/load menus nightmarish :-S Last edited by Polarem; 2011-02-04 at 10:56. |
|
Tags |
bishoujo, game patch, key, pc game, translation |
|
|