2011-03-31, 05:49 | Link #102 |
Lets be reality
Join Date: May 2007
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http://www.neogaf.com/forum/showthread.php?t=425989
*gets out air compressor to blow the dust off the wii* |
2011-05-13, 09:15 | Link #109 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Vote for your favourite alternative cover for Xenoblade! (for europe only)
To do this go to your local nintendo page, basically just go to www.nintendo-europe.com and choose your region. In the news section their should be an article about xenoblade called "Vote for the Xenoblade Chronicles alternative cover art!", or what ever it is called in your language. You have time until the 25/05/2011. Alternative you can visit the xenoblade microsite, i.e www.xenobladechronicles.co.uk would be uk one, www.xenobladechronicles.de would be the german aso. direct link to the UK page |
2011-06-28, 05:11 | Link #110 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Siliconera has some neat video on their page, with UK voice acting.
Other news, concerning "Monado", apparently NOA will issue a statement this week concerning a NA release or non-release. |
2011-06-28, 13:25 | Link #112 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Wired just published an article in the issue, link. Unfortunately the article does not cover how the so called hardcore titles have bombed in the past on the Wii. Other issue it overlooks is, unlike europe and japan, games in NA are sold for cheap and their price tend to drop pretty really quick, making it unattractive to publish games, you know that probably won't sale more than 50000 units and will make a loss.
More momentum concerning operation rainfall, one of the best import online shop, to get NA games, videogamesplus.ca are supporting the cause by listing all three titles, yeah should be four (Reginleiv is missing), on their shop, read more on their blog Last edited by Sides; 2011-06-28 at 13:55. |
2011-06-28, 14:28 | Link #113 | |||
Senior Member
Join Date: Sep 2008
Age: 38
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2011-06-28, 15:35 | Link #114 | ||
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Quote:
Punch-Out, Battalion Wars 2, Excitebots and Metroid: Other M, only manage current sales number, because retailers drooped the price on them. Quote:
Games like S&P2 didn't sold just over 100k in NA because retailer were selling them for $50-60, it got this far because retailers start selling them for $15-16. It the game developed by sandlot, Zangeki no Reginleiv. |
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2011-06-29, 01:38 | Link #116 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Well at the very least it's going to released in Europe, so I'd import it if I have to. Sure Wii is region locked, but nothing modding wouldn't fix... yeah, I'm willing to go through great lengths to play this game. (Gee, I wonder why? )
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2011-06-29, 12:20 | Link #117 |
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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While game prices may not drop as fast here in Europe, the problem is availability for some of the more hardcore games. Tatsunoko VS Capcom and Tales of Symphonia: Dawn of the New World were carried by few stores here. The latter became rare quickly. Now you can't even find it anywhere.
Other platforms weren't spared. Phantasy Star 0 (DS) was rare upon release, and it still kind of is, but you can find the odd copy in some stores. Phantasy Star Portable 2 (PSP) is found in few stores, still.
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2011-06-30, 02:38 | Link #118 |
Senior Member
Join Date: Mar 2007
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Hardcore/niche devs need to move to PC/Steam/digital distribution. There's a minimum cost associated with hard copies for consoles that make it very hard for niche titles to break even. Not to mention, most console games have a very limited window to sell (usually 2-3 months within release) so it's especially terrible for smaller devs/lower budget games with no marketing budget.
With digital distribution, all of this can be circumvented. Because there's no costs associated with producing and distributing physical copies, you pretty much make a profit no matter how low you price the game, making it have a much longer life cycle. Didn't Recettear make a ton of money on Steam that would have been impossible otherwise? |
2011-06-30, 03:52 | Link #119 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Quote:
NpA's response to operation rainfall, source siliconera or check NoA's facebook |
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2011-06-30, 09:09 | Link #120 |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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Monolith is a Nintendo studio, so it's all a matter of whether Nintendo is willing to shell out the cash to bring it state side. We all know Nintendo has plenty of green to do it, just a matter if they do it or not.
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