2009-11-17, 07:37 | Link #203 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Quote:
Us? We get a dispel that can only actually dispel a handful of things and a higher resistance. They need to buff the dispel so that it actually dispels nigh everything that isn't immediate damage. Right now the skill has only a few minor uses hardly justifying its cooldown. And perhaps give us a skill that makes us immune to magic for X amount of time, or at least a skill that severely reduces magic damage. |
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2009-11-17, 07:45 | Link #204 |
Human
Join Date: Aug 2004
Age: 37
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I did find it sort of bizarre that Templars weren't all that great against mages, but I did find them pretty useful as a class. Dispel was actually pretty useful against some of the nastier debuffs mages would do (like curse of mortality, curse of missing, etc), and a long range AoE stun is always appreciated, although the mana burn aspect of that was pretty much unnoticeable. I think the most silly thing is Mental Fortress. I suppose that's supposed to represent magic resistance, but frankly most spells don't particularly care about mental resistance anyway. Heck, they're just as likely if not moreso to use physical resistance. That ability should've been some kind of generic spell resistance, either activated or passive. The fact that Templar is no better than anyone at surviving a magical onslaught of ice and fire is just sad. Furthermore, their passive mana burn attack could've been much stronger. Honestly, I could even notice it.
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2009-11-17, 08:01 | Link #205 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Though I wish they have more beautiful swords. 2Hs look downright ugly.
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2009-11-17, 09:31 | Link #206 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Quote:
As for gear appearance, shield and sword is the way to go. Two-handers just don't look as impressive. |
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2009-11-17, 11:59 | Link #208 |
Senior Member
Join Date: Jun 2004
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Awesome game, best rpg in 2009 so far imho. Story is engaging, very good interactions between the characters with their own unique personality. I swear Alistair reminded me of Nathan Drake from Uncharted 2 whenever I talk to him. Gameplay is like other BioWare games with reminiscence of KoToR.
Like some of us here my character is a sword and shield Templar, but really kinds towards mages, currently trying to romance Morrigan (crusader x heathen lol). But God do Templar skill sucks….Getting whopped by mages a lot when in the Circle of Magi, good thing already passed that hellhole. Any tips for a lvl 12 Templar? I’ve been focusing on str, dex, with a bit of willpower and constitution. But I really wonder if it’s really a good thing. And I’m loving my shields (just got Shield Mastery). Are Templar skills really worth it? So far I only use the first level, the passive thingy (forgot the name). Don’t really think they're useful...at all. Yeah I agree about mages being OP especially the arcane build. My poor Templar getting his ass kicked whenever a master mage pops up. Damn this sucks. I'm avoiding GameFaqs for the spoilers. |
2009-11-17, 12:07 | Link #209 | ||
Human
Join Date: Aug 2004
Age: 37
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Templars have two skills worth mentioning, which I already did actually. The dispel ability (2nd skill) which I'm fairly sure works on nasty debuffs cast by mages, and the knockdown ability (4th skill) which is a ranged AoE knockdown. It also does spirit damage, but that's negligible, and it says it does mana burn but I've never noticed that. I tended to use it to knock down mages and run up to them safely before they can get up (followed by repeatedly knocking them down or stunning them, because I hate mages). It's actually pretty long ranged as a targetable circle, which I'm not sure the description implies. |
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2009-11-17, 12:14 | Link #210 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Rule number 1: Once you have enough strength to equip/skill what you want (which is often around 38 anyway), drop the stat like a brick. Dex gives almost the exact bonuses plus more defence as well. More con is also a good thing.
As for skills... well, the last skill is a good for a quick bit of AoE knockdown. It's description is deceptive though, as the difference in damage on a mana user is neglectable, if anything. Not worth the cost though. |
2009-11-17, 13:02 | Link #211 |
Senior Member
Join Date: Mar 2008
Location: all and none
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templars lvl 2 aoe dispel is useful as noted it can get rid of things like crushing prison on your guys, mainly it's useful if it's been cast on your mage as it's the only non-mage skill that can get rid of it.
at the last area of the game, probably finish it tonight and then do all the other origins before really choosing one for a 2nd play through.
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2009-11-17, 13:19 | Link #213 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Defense, mostly. As 2-handed warriors show, pumping everything in damage can lead to poor survivability. The bulk of a shield warrior's damage comes from abilities and enchantments anyway, and since dexterity offers the exact same to hit bonus as strength, it's good to stock up on it. Heck, some shield talents even require a minimum dexterity.
And it's not as if you'll be abandoning strength entirely. To get all the talents alone requires a minimum of 32 strength, and if you want to equip decent armor, you'll need at least around 36-38 strength. |
2009-11-17, 13:59 | Link #215 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Shields don't get a stat bonus, mostly because you don't attack with shields unless it's with abilities, which don't benefit from the bonus.
What the two stats do: Strength:
Dexterity:
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2009-11-17, 15:17 | Link #218 |
Human
Join Date: Aug 2004
Age: 37
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Considering that the primary stat of a shield is defense rather than damage, I assumed (or read somewhere?) that you would get extra defense from strength. Honestly, if you don't shields are pretty worthless. The bonus to defense you get from even the best shields is usually pretty small.
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2009-11-17, 16:56 | Link #220 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Quote:
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Tags |
bioware, ps3, rpg, windows, xbox360 |
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