2013-08-04, 18:22 | Link #61 | |
Often Disappointed
Join Date: Aug 2006
Location: Portugal
Age: 37
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Tab-targetting isn't the most exciting gameplay option out there, but it has its merits and certainly isn't as bad as everyone makes it sound. |
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2013-08-04, 18:47 | Link #63 |
Bearly Legal
Join Date: Jun 2004
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Latency is a netcode issue and have nothing to do with tab targeting. Games that have bad netcodes is going to suck for anyone with high latency whether it's tab or free targeting. I can play Planetside 2 easily with 200 m/s mostly because of it's netcode and client based hit detection and that's a MMOFPS games.
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2013-08-04, 19:18 | Link #64 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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You can check your base latency (basic connection to the Internet) with the "ping" and "traceroute" (or "tracert" in Windows) to know destinations.
I always check my connection to the first switch in my ISP first and then try different sites that I know the physical location of. Ingame latency includes the ability of the client and the "mothership" to trade data which, as Jazzrat notes, can turn even a blazing connection into mush with bad coding and bad protocol design.
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2013-08-04, 21:12 | Link #65 | |
blinded by blood
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WoW is highly optimized netcode-wise, even back in the early days. I was able to raid during vanilla in Blackwing Lair on a dial-up connection with 600-700ms ping! Brighthouse had done something dumb to the cable in our area so I had to use dial-up until they got it fixed, three months later. On the other side of the coin, I can lag horribly in TERA with 80ms ping and watch my chara rubberband and bounce all over the screen for no apparent reason. Active combat isn't the issue; it's poor netcode optimization and packet handling issues. The excuse that latency forces developers to use global cooldowns or passive combat systems like WoW is simply that, an excuse. Active combat games like TERA are harder to design meaningful and challenging encounters for (BHS kinda just failed at this and made almost everything a gear check with few real mechanics) so devs would much rather use passive combat systems.
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2013-08-20, 09:12 | Link #66 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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So Wildstar has announced its business model, and I'm... iffy.
Basically, you can either have a subscription, or buy creds with in-game gold to get a subscription. The trick is that these creds are bought and sold by players. Which sounds... weird, because that means the market value is determined by players. Which means the prices will be high. Which means the only players who can afford it are those who play a lot. As a mechanic that is an obvious attempt to include the casual F2P market without actually going F2P... I don't see this working. Now if there was an F2P option and subscriptions gave a bonus, then it makes sense. |
2013-08-20, 09:39 | Link #67 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Hmmm, I'll just say out of all the business models I've worked with, I still like EQ2 the best for that (restricted F2P, subscription, cash shop is for cosmetic gear, potions, housing and furniture).
I finally figured out what has been bothering me the most about Wildstar and I'll self-critique my mood as bizarre. It's the COLOR PALETTE/HUE/BRIGHTNESS/CONTRAST being used in the beta. This is supposed to be a garish cartoon world and that is reflected in the animated featurettes and the artwork. It isn't reflected in the game. Muted, dull, etc. There's also something about the camera angle but I end up keeping my camera eye far up in the sky for tactical reasons instead of down near the character (==reduced immersion). It may be that the watermarks are affecting the colors and I just need to dinker with playstyle. In the meantime, FFXIV will probably have my attention, and next spring my son may drag me into Elder Scrolls Online. Keeping an eye on this, though. The humor factor, the housing, and some of the aggregation of the 'better things from other MMOs' make it worth some attention.
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2013-08-20, 12:38 | Link #70 |
blinded by blood
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Unfortunately the female chara models in Wildstar look positively ridiculous. Their breasts are huge, and look like torpedoes strapped to their collarbones; they also don't deform correctly with movement.
I'm sorry, Carbine, but BOOBS DON'T WORK THAT WAY. @Keroko: WS's business model is fine. It's definitely better than any form of cash shop supported F2P. [mod edit: moved the rest of the post to a different thread]
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Last edited by relentlessflame; 2013-08-23 at 14:16. |
2013-08-20, 13:13 | Link #71 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I keep looking for the rep button for good posts but alas, alackaday.
And yeah, the first time I swung a camera around to watch a character run (human or bunnygirl), I found myself full expecting them to get their nose broken. Seriously?
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2013-08-20, 16:29 | Link #72 |
Bearly Legal
Join Date: Jun 2004
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Considering NCsoft's history, Wildstar will go F2P later unless they can pull off an Eve Online success in terms of creating a dedicated community and an unique experience which i m highly doubtful. It's going to be an uphill battle for them to not only retain players but also keeping the publisher/investor happy.
Feels like they are trying to profit from box purchase and initial sub fee early on.
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2013-08-21, 06:33 | Link #73 |
Senior Member
Join Date: Jan 2008
Location: Edmonton
Age: 35
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This C.R.E.D.D thing reminds me of the "Chronoscrolls" in TERA... back when TERA was still a P2P MMO.
Frankly, I like P2P models over F2P. That's why I'm going to try FFXIV version 2.0 for about 6 months or so. The combat doesn't please me much, because it's not action like TERA. But you can still avoid some attacks (not all of them). Still, it's the FF series, I'm a fanboy, so I'll give it a shot. The combat in Wildstar seems more interesting. I hope they include controller support. Because I enjoyed playing TERA with a controller. I know most PC gamers view controllers as lame... and people should stick with the Keyboard & Mouse combo. Still, I'm mostly a console gamer, so I will always prefer a controller over Keyboard & Mouse. I've played TERA with a Logitech F310 and an XBOX360 controller. And contrary to popular belief, I preferred the F310 over the XBOX360 one. The F310 is more like the PS3 dualshock. The F310 is only 20 to 30 $ in most shops. I also tried X-Padder with a Dualshock... not bad. But I gotta tell you... the F310 or the XBOX360 is literally plug & play. Last edited by SvenCalBayan; 2013-08-21 at 06:48. Reason: error |
2013-08-21, 08:47 | Link #74 | |
Lets be reality
Join Date: May 2007
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Wish WoW brought this sort of thing in, I would never be paying for a sub again if i could spend 20-50k a month on the AH to extend my sub by a month. |
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2013-08-21, 10:18 | Link #76 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Here's the kicker my sister pointed out to me though: What if you're a casual player who wants to get back in after not playing for a while? You might have a bunch of creds you saved up from when you were playing, but you can't log in because your subscription is inactive.
So you would have to pay and subscribe in order to login in order to use your creds... |
2013-08-21, 21:16 | Link #77 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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2013-08-21, 21:37 | Link #78 |
Senior Member
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Here, have another DevSpeak...
While these are interesting things to see added to an MMO... if you're getting flashbacks to other games, you're not alone. Jam button(s)/waggle stick to accelerate stun recovery? Lots of fighting games and brawlers do this. Lose your weapon, have to go pick it up? Samurai Spirits/Shodown 2 and its sequel would like to say hi. 'Interrupt armor' is an evolution of a mechanic most visibly represented by Juggernaut in various Marvel vs. Capcom games.
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2013-08-22, 05:48 | Link #79 |
Itadaki-nyaaa !!
Join Date: Apr 2008
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IMO it's a very bold move for Wildstar to go subscription-based without a strong brand behind its back. The game will have to do way too many things exceptionally well to survive.
The CREDD alternative seems like a very restricted f2p modification. Hard to tell how much time/effort it will take to be able to completely play for free and how the lack of gold affects your gaming experience - feels like paying the rent; and if you don't get enough CREDD at the end of the month, well then you can't play anymore to get the rest, which means you have to pay real money either to buy CREDDs or subscribe a month. If the game actually manages to be extremely good then I wouldn't mind a monthly subscription at all since I've grown weary of f2p mmos as well but as it stands all of the mmos since wow (and now including wow) across the board have not been worth the monthly subscription for me. You used to pay for the "massively" aspect in mmos but only very few titles actually emphasize this feature anymore: gameplay is mostly happening in smaller groups, the world separated in servers, channels, instances, phases etc. . For me to pay a monthly fee again an mmo has to offer something regular games don't have or be simply better than regular games. What most mmos actually offer theses days is only an extensive yet slow progression tree. |
2013-08-22, 15:32 | Link #80 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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