2017-12-06, 15:17 | Link #1 |
Senior Member
Join Date: Dec 2005
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Mega Man 11 [NS, PS4, XBONE, PC] [2018]
Huh, I'm honestly surprised there wasn't a thread for this yet. But yeah, turns out MM11 is a reality, after all! Will it wash out the bitter taste people got from Mighty No. 9? Will it make way for future sequels to the spinoff titles (such as a possible X9, or.... dare I say it.... Legends 3 )? Looks like we'll have to wait until 2018 to find out.... |
2017-12-07, 22:54 | Link #6 | |
Senior Member
Join Date: Dec 2005
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I dunno, part of me kinda hopes that there's an optional 8-bit mode included as an unlockable or DLC or something..... but that's just me, lol. |
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2017-12-08, 21:20 | Link #7 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
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Graphics updates are fine but I hope Capcom will stop recycling the same formula over and over for Megaman. If it's like the classics, then this gonna be a really short game. They could learn from the original Megaman's remake and add more playable characters to increase the replay value
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2017-12-09, 01:28 | Link #8 |
On a mission
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Cool stuff, but it's really hard since this series has been stuck with the tried and true but stray too far and then it didn't work. So it can be a really hard place to create anything interesting at this point.
Also, Inafune's role is probably way overstated. He was a character designer and vocal for pushing the series, but I mean, the actual gameplay didn't seem to have him in a major role (so it was kinda no surprise mighty no.9 was no good...)
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2018-10-03, 11:19 | Link #10 |
Lumine Passio
Author
Join Date: Jul 2013
Location: Hanoi, Vietnam
Age: 18
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So, here is the Imagin-Nation episode on Megaman 11 that was aired on NHK World:https://www3.nhk.or.jp/nhkworld/en/vod/imagine/2002325/
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2019-05-08, 00:53 | Link #11 |
On a mission
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I'm pretty shocked. The control and feel is really good and the new gears are actually well put into the gameplay. Game also makes you slow down instead of trying to shoot/tank through/ignore everything.
Probably the best MM game for like the last 2 decades tbh. Though I'm getting rekt atm. >.>
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2019-05-15, 12:51 | Link #12 |
Senior Member
Join Date: Jul 2010
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Anyone else remember playing Mega Man 1 as a kid and reaching the Yellow Devil for the first time? I do.
Heh, I also remember renting Mega Man 2 and reaching the final Wily battle and as a kid not realizing he's only vulnerable to one weapon and thinking he's just flat out invincible and impossible then giving up. lol...... I was a pretty naive kid.....
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2019-05-15, 19:37 | Link #13 | |
User of the "Fast Draw"
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2019-05-16, 00:12 | Link #14 |
Senior Member
Join Date: Jul 2010
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Eh I was just a kid, I didn't know any better. Online guides weren't really a thing back then yet. Or at least wasn't something I was accessing. Come to think of it, I never did actually finish that game. Maybe I'll go play it sometime.....
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2019-05-21, 12:15 | Link #15 |
On a mission
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Old games tended to have arbitrarily mechanics that required trial and error.... or more like the developers didn't give a fuck (eg. Mega Man X6 having unwinnable stages if you had the wrong combination. And even with "Correct" combinations, required physics abuse to even complete.). If you've played a lot of Mega Man, you'll know that they like to troll by having the worst weapon as the last boss weakness a lot of the time, but even that can be weird since sometimes things look good on paper but arne't (like every mine/bomb weapon ever). In X6 Sigma's weakness was the Dung Beettle's weapon which doesn't work well at all, making it literally a piece of shit.
I think it was more like beating a game wasn't meant to be the norm so the end parts tended to be w/e and just saved for the masochists that are still playing the stuff. In many games, they were just repeats of former stages, like in Mario Bros you would see the exact same stages but platforms were smaller. That's why the passwords didn't even go past the first Wily Castle stage. The game is telling you to get a life.
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