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Old 2016-06-01, 11:26   Link #381
Keila
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Originally Posted by Klashikari View Post
I think they should also do something about Zenyatta. Frankly, the fact you cannot call back the positive Orb at will and his abysmal HP pool make him nearly unplayable in my books.
Maybe I haven't been paying attention, but why do you need to call the orb back? You can just place a new one at any time on a teammate (or am I missing something: don't really play him).
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Old 2016-06-01, 11:31   Link #382
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I think D.Va is pretty perfectly designed the way she is right now. I love playing her. If there was one thing I'd perhapse want to change about her, it would be slightly reducing the spread over long distances. But the guys at Blizzard probably know better than me.
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Old 2016-06-01, 11:32   Link #383
Seafoam
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Zenyatta needs more of a buff to his defenses. As soon as you poke your head around a corner with him, it seems like more than half the other heroes can take him out in one shot.
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Old 2016-06-01, 11:33   Link #384
Klashikari
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Originally Posted by Keila View Post
Maybe I haven't been paying attention, but why do you need to call the orb back? You can just place a new one at any time on a teammate (or am I missing something: don't really play him).
*sigh* Nevermind regarding the targeting for the orb, I must be really tired when I tested him and the orb just couldn't launch (prolly LOS issue?).

That being said, I'm a bit perplex regarding the orb effectiveness considering the issue of line of sight and the lack of self healing compared to Mercy and Lucio.
I guess they want to counterbalance him for being able to attack and heal at the same time, but then again, Lucio can do that already, while being able to heal your whole team.

But yeah, his primary issue is his absymal HP pool.
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Old 2016-06-01, 12:00   Link #385
Keila
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If you're lucky enough to get a team that knows how to buff health (shields, armor), Zarya's bubbles he seems to live long enough (or at least I didn't fall over instantly when using him).

Charging up his orb count and then firing them through Rein's shield also seems to go well (but then again, firing through the shield works for everyone).

I'd probably like some more movespeed on him (so he can side strafe / snipe with the orbs)
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Old 2016-06-01, 12:03   Link #386
Stark700
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I hope Zenyatta gets buffed as well particular his HP pool. Widowmaker (basically any snipers) is a hard counter against him. In particular, Widowmaker can one shot kill him from a distance with a body shot (not even on the head).
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Old 2016-06-01, 13:40   Link #387
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I'm ok with where they are initially directing focus. McCree does feel a bit too strong against tanks. The hammer, roll, hammer combo is pretty devastating against anything up close. Not that he shouldn't do some major damage, but some tweaks would be good.

Actually pretty happy playing D.VA right now. Great mobility, harassment, getting up to the turrets/snipers to deal with them seems pretty good. But, wouldn't be averse to some changes. Does take a lot of damage so maybe adjusting would be good. Could also make her more mobile with a shorter boost wait. Maybe some collision damage so you can use that boost more as an offensive charge. Not nearly Reinhardt level, but some additional impact.

Curious what they might do with Zenyatta if that comes up. One nice benefit is the ability for him to hang back. You just need line of sight. Can separate a bit from the healing target. I guess he is supposed to kind of be a mix of Mercy and Lucio. Can do some damage while healing (Lucio), good single target healing (Mercy) and mix in the debuffs. But, that health pool is somewhat troublesome. Maybe just a slight boost there would work. I don't use him that much though. Mostly because I enjoy the high mobility and offense with Lucio or getting a quickly building up resurrect with Mercy.
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Old 2016-06-01, 15:16   Link #388
Kimidori
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Aw, why isn't this game f2p.
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Old 2016-06-01, 16:08   Link #389
barcode120x
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IMO Zenyatta is is fine the way he is. His health is low because he can both heal and increase damage given. Not only that, if you can play him right, he's basically a glass cannon. His balls and discord debuff do some pretty nasty damage.

Quote:
Originally Posted by Keila View Post
If you're lucky enough to get a team that knows how to buff health (shields, armor), Zarya's bubbles he seems to live long enough (or at least I didn't fall over instantly when using him).

Charging up his orb count and then firing them through Rein's shield also seems to go well (but then again, firing through the shield works for everyone).

I'd probably like some more movespeed on him (so he can side strafe / snipe with the orbs)
I believe you are talking about Symmetra and not Zarya, and they're both females . I love playing her moreso than Torbjorn. I think she needs some overall buffing up. Yeah, her sentries do some good damage but the range is so small and they die so easily and her shield is only 25 points, very minimal. I heard that it used to be 50 points, and I would like to see that again. Both her left and right click for her gun does awesome damage.
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Old 2016-06-01, 18:16   Link #390
Kyral
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Originally Posted by FlareKnight View Post
Actually pretty happy playing D.VA right now. Great mobility, harassment, getting up to the turrets/snipers to deal with them seems pretty good. But, wouldn't be averse to some changes. Does take a lot of damage so maybe adjusting would be good. Could also make her more mobile with a shorter boost wait. Maybe some collision damage so you can use that boost more as an offensive charge. Not nearly Reinhardt level, but some additional impact.
I agree, D.Va is already good as she is, but it seems people would like her to be a little bit more tanky. She is by far the most easy to headshot (as the big center cockpit counts as the head) and most people don't have any problem killing her quickly after her mech got destroyed. And I have to agree somewhat.
Her booster has already the shortest cooldown from all the boost/flying abilities. And she already has collision damage that also pusches enemies away.
Well let's see if they tweak her a little.
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Old 2016-06-01, 18:43   Link #391
coded321
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did they really have to nerf the damage of genji's shurikens?
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Old 2016-06-01, 19:00   Link #392
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Originally Posted by barcode120x View Post
IMO Zenyatta is is fine the way he is. His health is low because he can both heal and increase damage given. Not only that, if you can play him right, he's basically a glass cannon. His balls and discord debuff do some pretty nasty damage.


I believe you are talking about Symmetra and not Zarya, and they're both females . I love playing her moreso than Torbjorn. I think she needs some overall buffing up. Yeah, her sentries do some good damage but the range is so small and they die so easily and her shield is only 25 points, very minimal. I heard that it used to be 50 points, and I would like to see that again. Both her left and right click for her gun does awesome damage.
Zenyatta can be an absolute beast and a nightmare for tanks if his team protects him. Like Mercy, Zenyatta works best when your team either has multiple supports or multiple tanks and can either protect or heal him, because of how squishy he is. Supporting defensive characters like Mei or Torbjorn can really help Zenyatta, too. Mei can freeze and deter close-range gankers like Reaper, and Torbjorn can give Zenyatta armor to give him better mitigation versus long/medium range hitscan-type enemies like Soldier-76 or Widowmaker.

In order to make Symmetra a better pick, they should either increase her applied shields to 50 again or lower the cooldown on the turrets. I'm fine with the turrets being easily destroyed, but her cooldown on them is insanely long considering how all 6 can be wiped out in seconds yet it takes almost a minute and a half to put them back up, which is an eternity while playing.
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Old 2016-06-01, 21:25   Link #393
Keila
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Originally Posted by barcode120x View Post
I believe you are talking about Symmetra and not Zarya, and they're both females . I love playing her moreso than Torbjorn. I think she needs some overall buffing up. Yeah, her sentries do some good damage but the range is so small and they die so easily and her shield is only 25 points, very minimal. I heard that it used to be 50 points, and I would like to see that again. Both her left and right click for her gun does awesome damage.
http://overwatch.gamepedia.com/Zarya

↑ Nope, definitely talking about Zarya.

Zarya is one of those tanks that does insanely well with just a tiny little bit of healing. Both of her barriers (self, teammate) as far as I can tell absorb an infinite amount of damage for the duration that they exist. It's like having a 2 second divine shield (Warcraft series).

You have Zenyatta charge up a number of orbs, let you know they're going to strafe out and then shield them (making them completely invulnerable) whilst they line someone up and snipe them then move back into cover.



Quote:
Originally Posted by http://overwatch.gamepedia.com/Zarya
Both of Zarya's barriers act like a separate health pool, If used to block high damage ult's from hero's like Tracer, D.va, or Junkrat it will totally negate the damage and likely instantly bring you to full charge, but only if it stays active at the time of the explosion. This can also be exploited to save squishier heroes from such ultimates, if they are close enough and you have the reaction time.
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Old 2016-06-01, 23:40   Link #394
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Old 2016-06-02, 00:47   Link #395
Stark700
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Originally Posted by coded321 View Post
did they really have to nerf the damage of genji's shurikens?
This was changed today?
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Old 2016-06-02, 02:08   Link #396
coded321
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This was changed today?
i mean in the beta, the damage of genji's shurikens were higher, 33 rather than 28. since i haven't played the beta, i was wondering if this made a major difference in genji between the beta and the final game. basically, was genji in the beta too strong or something?
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Old 2016-06-02, 05:36   Link #397
Spectacular_Insanity
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Genji is still strong. You can't even notice the difference in damage unless your aim completely sucks. And you should be aiming for head shots anyway. You have to use him strategically and sneak around the flanks using his prodigious mobility, which is better than any other DPS hero. You don't fight on the front lines as Genji, you go from behind or to the sides and harass tanks or pick off squishies that are alone or low on health.

Main dangers to Genji are Mei, Mccree, or possibly Roadhog if he gets his hook on you when your reflect is on cooldown. Widowmaker and Hanzo should not be issues because you shouldn't be engaging them at long range, plus if you have to be in their direct line of sight, you should move in and out of line of sight only when your reflect is up.
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Old 2016-06-02, 05:43   Link #398
Klashikari
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Headshots with Genji aren't exactly an easy feat, especially when you have to abuse his mobility while your target is still moving.

And Roadhog is an absolute nightmare for Genji, almost on the same caliber as Mei, simply because Roadhog is the only character that can literally tank Genji's normal combo AND ultimate combo.
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Old 2016-06-02, 07:03   Link #399
Drake
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Had quite a few games yesterday with some friends and noticed a large number of teams using x2 Zarya's. Its apparently a new popular e-sports team strategy and at the minutes its difficult to counter on smaller control point maps. Since the maps are smaller there is little opportunity for longer ranged engagements, and with both focus firing single targets and constantly popping barriers they're pretty much unstoppable.

I'd usually counter Zarya with Mei but with x2 it means they can near constantly shield each other, and since her barriers make her immune to freezing AND reset any freeze build-up they'll focus fire you down in no time.
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Old 2016-06-02, 07:52   Link #400
Spectacular_Insanity
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Originally Posted by Klashikari View Post
Headshots with Genji aren't exactly an easy feat, especially when you have to abuse his mobility while your target is still moving.

And Roadhog is an absolute nightmare for Genji, almost on the same caliber as Mei, simply because Roadhog is the only character that can literally tank Genji's normal combo AND ultimate combo.
Headshots with Genji aren't that much more difficult than with Tracer, where you are also bouncing around. Difference is his vertical game, but that's why you practice. And you shouldn't be facing off against tanks solo as Genji, unless you're harassing Reinhardt from medium-long range. That's not his purpose. If anything, you wait until they're distracted and then engage when they're low on health. If you're facing a Roadhog at full health at all instead of running away, you're doing it wrong. If you can't flank as Genji, you need to switch to another hero. He really only has the advantage if he's not getting focused and has the element of surprise, because his low health pool means he dies quickly when his reflect is on cooldown. He suffers a lot in protracted engagements because his abilities have relatively long cooldowns.

If your style as a DPS character is more in-your-face, you should be picking McCree, because he's one of the few heroes that can take on almost anyone.
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