2016-06-01, 11:31 | Link #382 |
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I think D.Va is pretty perfectly designed the way she is right now. I love playing her. If there was one thing I'd perhapse want to change about her, it would be slightly reducing the spread over long distances. But the guys at Blizzard probably know better than me.
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2016-06-01, 11:33 | Link #384 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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That being said, I'm a bit perplex regarding the orb effectiveness considering the issue of line of sight and the lack of self healing compared to Mercy and Lucio. I guess they want to counterbalance him for being able to attack and heal at the same time, but then again, Lucio can do that already, while being able to heal your whole team. But yeah, his primary issue is his absymal HP pool.
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Last edited by Klashikari; 2016-06-01 at 11:47. |
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2016-06-01, 12:00 | Link #385 |
Senior Member
Join Date: Oct 2012
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If you're lucky enough to get a team that knows how to buff health (shields, armor), Zarya's bubbles he seems to live long enough (or at least I didn't fall over instantly when using him).
Charging up his orb count and then firing them through Rein's shield also seems to go well (but then again, firing through the shield works for everyone). I'd probably like some more movespeed on him (so he can side strafe / snipe with the orbs) |
2016-06-01, 12:03 | Link #386 |
Senior Member
Join Date: Jul 2014
Location: Somewhere on Earth
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I hope Zenyatta gets buffed as well particular his HP pool. Widowmaker (basically any snipers) is a hard counter against him. In particular, Widowmaker can one shot kill him from a distance with a body shot (not even on the head).
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2016-06-01, 13:40 | Link #387 |
User of the "Fast Draw"
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I'm ok with where they are initially directing focus. McCree does feel a bit too strong against tanks. The hammer, roll, hammer combo is pretty devastating against anything up close. Not that he shouldn't do some major damage, but some tweaks would be good.
Actually pretty happy playing D.VA right now. Great mobility, harassment, getting up to the turrets/snipers to deal with them seems pretty good. But, wouldn't be averse to some changes. Does take a lot of damage so maybe adjusting would be good. Could also make her more mobile with a shorter boost wait. Maybe some collision damage so you can use that boost more as an offensive charge. Not nearly Reinhardt level, but some additional impact. Curious what they might do with Zenyatta if that comes up. One nice benefit is the ability for him to hang back. You just need line of sight. Can separate a bit from the healing target. I guess he is supposed to kind of be a mix of Mercy and Lucio. Can do some damage while healing (Lucio), good single target healing (Mercy) and mix in the debuffs. But, that health pool is somewhat troublesome. Maybe just a slight boost there would work. I don't use him that much though. Mostly because I enjoy the high mobility and offense with Lucio or getting a quickly building up resurrect with Mercy.
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2016-06-01, 16:08 | Link #389 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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IMO Zenyatta is is fine the way he is. His health is low because he can both heal and increase damage given. Not only that, if you can play him right, he's basically a glass cannon. His balls and discord debuff do some pretty nasty damage.
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2016-06-01, 18:16 | Link #390 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Her booster has already the shortest cooldown from all the boost/flying abilities. And she already has collision damage that also pusches enemies away. Well let's see if they tweak her a little.
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Last edited by Kyral; 2016-06-01 at 18:29. |
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2016-06-01, 19:00 | Link #392 | |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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In order to make Symmetra a better pick, they should either increase her applied shields to 50 again or lower the cooldown on the turrets. I'm fine with the turrets being easily destroyed, but her cooldown on them is insanely long considering how all 6 can be wiped out in seconds yet it takes almost a minute and a half to put them back up, which is an eternity while playing.
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2016-06-01, 21:25 | Link #393 | ||
Senior Member
Join Date: Oct 2012
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↑ Nope, definitely talking about Zarya. Zarya is one of those tanks that does insanely well with just a tiny little bit of healing. Both of her barriers (self, teammate) as far as I can tell absorb an infinite amount of damage for the duration that they exist. It's like having a 2 second divine shield (Warcraft series). You have Zenyatta charge up a number of orbs, let you know they're going to strafe out and then shield them (making them completely invulnerable) whilst they line someone up and snipe them then move back into cover. Quote:
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2016-06-02, 02:08 | Link #396 |
He Who Games
Join Date: Dec 2013
Location: the virtual world
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i mean in the beta, the damage of genji's shurikens were higher, 33 rather than 28. since i haven't played the beta, i was wondering if this made a major difference in genji between the beta and the final game. basically, was genji in the beta too strong or something?
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2016-06-02, 05:36 | Link #397 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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Genji is still strong. You can't even notice the difference in damage unless your aim completely sucks. And you should be aiming for head shots anyway. You have to use him strategically and sneak around the flanks using his prodigious mobility, which is better than any other DPS hero. You don't fight on the front lines as Genji, you go from behind or to the sides and harass tanks or pick off squishies that are alone or low on health.
Main dangers to Genji are Mei, Mccree, or possibly Roadhog if he gets his hook on you when your reflect is on cooldown. Widowmaker and Hanzo should not be issues because you shouldn't be engaging them at long range, plus if you have to be in their direct line of sight, you should move in and out of line of sight only when your reflect is up.
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2016-06-02, 05:43 | Link #398 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Headshots with Genji aren't exactly an easy feat, especially when you have to abuse his mobility while your target is still moving.
And Roadhog is an absolute nightmare for Genji, almost on the same caliber as Mei, simply because Roadhog is the only character that can literally tank Genji's normal combo AND ultimate combo.
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2016-06-02, 07:03 | Link #399 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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Had quite a few games yesterday with some friends and noticed a large number of teams using x2 Zarya's. Its apparently a new popular e-sports team strategy and at the minutes its difficult to counter on smaller control point maps. Since the maps are smaller there is little opportunity for longer ranged engagements, and with both focus firing single targets and constantly popping barriers they're pretty much unstoppable.
I'd usually counter Zarya with Mei but with x2 it means they can near constantly shield each other, and since her barriers make her immune to freezing AND reset any freeze build-up they'll focus fire you down in no time.
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Last edited by Drake; 2016-06-02 at 07:13. |
2016-06-02, 07:52 | Link #400 | |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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If your style as a DPS character is more in-your-face, you should be picking McCree, because he's one of the few heroes that can take on almost anyone.
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blizzard, first person shooter |
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