2008-06-24, 14:51 | Link #42 | |||
Le fou, c'est moi
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Age: 34
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Great point there. I have to agree with you: Black & White was a very far cry from perfect; I suck at games, so I never tried multiplayer (plus, I had a foreign language version; legit of course, but not very multiplayer friendly), but I knew I often got frustrated when I played a good god in the single player campaigns. The first three worlds are fine enough, but the fifth world was a horrible affair as the enemy god whatshisname kept using destruction spells one after another -- without my good god having any proper defense. I think I never kept my cool to the end and always had to resort to some extreme classic Old Testament violence to progress through that world. But my love for it is for the sheer innovation involved and for being the best God Game out for a long, long while. Plus, the pet creature was great fun. B&W II was disappointing in that aspect. Sure, the city management aspect was drastically improved, but I played B&W for the fun of being a god and raising a troublesome pet, not for some generic city-building wannabe that didn't hold a candle to the great Impression classics. Well, to be fair, not even Caesar IV holds a candle to the Impression classics. Quote:
But yes, free-form games have a very dangerous tendency of being a road to nowhere as opposed to a garden of imagination that their creators want them to be. There's a reason why Oblivion in all its freedom and massive environmental awesomeness felt so empty and lifeless compared to the restricted worlds of (well-made) traditional CRPG's. How will Spore handle this is something to be seen. Quote:
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2008-06-24, 16:19 | Link #43 | |
Gregory House
IT Support
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1) Hype 2) More hype 3) Not having the decency to provide a sane difficulty slider. Morrowind also had integrated the idea that the more you leveled up, the stronger the enemies became, but at least you had some sane standards--if you were level 20, there was no way a run-of-the-mill bandit you found in the middle of traveling from city A to city B could get you in trouble. Oblivion had no such balance integrated. In fact, the more you leveled up, the harder the game became. I played Morrowind at a *very* slow pace (it took me like 6 to 7 months to finish the main quest alone), and I leveled up a lot in the process... but I couldn't do the same with Oblivion. I felt so compelled to blast through the main campaign in order to avoid being slaughtered by a random bear I found on the road that I almost stopped playing it. When I heard from my friend that he had managed to finish the game in level 10 or so while I was having trouble with the first set of missions with my level 17 character, I stopped playing it altogether. It's sad that it came out so badly in those regards. Morrowind, for all its NPCs' genericness and lack of overall life when compared to Oblivion, was a much better game.
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2008-06-25, 10:38 | Link #44 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Due to the system of having stats improve at leveling depending on which skills you improved, if you just level "naturally" you tend to get weaker and weaker compared to your enemies. You really have to plan things out in advance and focus on specific skills (and non-major skills, too, in order to avoid leveling too quickly) in order to get all those +5 bonuses when you level. I know a lot of people would rather just play the game without worrying about micro-managing like that, and for those people you should just turn down the difficulty slider about 10 notches . As for me, Oblivion was a challenging RPG with a bazillion possibilities of how to play it, and I've gone through the entire thing (nearly all the quests) twice now. My last game I beat the main quest when I was level 45 . Beating the game at level 10 is pretty easy (and boring, really). Beating it at level 1, however...... I still haven't managed it, although I think it should be possible.
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2008-06-25, 15:16 | Link #45 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Spore, if what they say is still correct, seems to be a progressional game that leads to the "endless" possibilities game at the end. Basically all the early stages are so you can learn the tools you can play with. There seems to be a galactic core race that defeating and getting to the core is a goal, but I don't quite get if you have any limits or if you can just do what you want for as long as you want (assuming that there is no "you waited too long, your homeworld (and or galaxy) has been destroyed because you are a slacker" type ending).
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2008-06-27, 08:44 | Link #47 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Here's my tentacle monster, by the way http://www.spore.com/sporepedia#qry=...t-500002632998 the rest of my creatures so far: http://www.spore.com/sporepedia#qry=usr-Quarkboy Note I have the full version...
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2008-06-27, 10:50 | Link #48 | |
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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Anyway... I dont see tentacles in that creations of yours.
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2008-06-27, 10:54 | Link #49 | |
The polyphony
Join Date: Mar 2008
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Wow I'm really liking the tentacle monster, I am going to steal your concept and modify it as my own :x |
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2008-10-06, 12:52 | Link #56 | |
Senior Member
Join Date: May 2004
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2008-10-08, 03:24 | Link #58 |
Let it Rain
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I ordered it and got it the other day, finally installed and played it for a bit. To my amusement it did get my addicted like a couple of my friends did. But then again with a lot of things constantly going on, I haven't been able to play much. But when I do have time I'll see that I go online and try to play this sucker
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2008-11-02, 07:48 | Link #59 |
Senior Member
Join Date: Sep 2008
Location: Australia,Queensland
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Played this game for awhile now, and heres what i think...
Cell stage - To short and it looks to werid Creature stage - I thought this was the main part of the game when i first started, freakin loved this stage. Tribal stage - Took to long for how boring it was. Cib stage - Took to long just like the tribal stage, seemed like a waist of time Space stage - omg this is huge ive started killing the grox and after 2 hours it looks like i have just dinted their giant circle of places they own... heck a dint is an exageration I love this game, but i don't think i will play all the way through(to the point where i beat the grox) im a hardcore gamer but damn thats like... huge amounts of patience needed. |
2008-11-02, 15:43 | Link #60 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Galaxy is a big place. Was exploring for a while, making colonies, then decided to call it a night. Zoomed back just before hand...whole empires of known space vanished into a small part of a spiral arm.
If the game lets you (without spamming messages all day long about this attack or that attack), you could explore the galaxy for years without end.
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