2013-03-04, 21:42 | Link #962 |
That one guy
Join Date: Nov 2011
|
Hmmm... well not really hating on the long haired dude but comparing it to Bayonetta is a bit unfair. Dev time of two years tops, Bayonetta despite being a new IP is, for me, a spiritual sequel to DMC as it retains the general core feel of DMC and just turns it female(Another way of saying it is that the crew had a clearer vision of what they wanted). The playstyle is utterly different that Revengeance prioritizes efficiency over stylishness... despite all those backflips and OTT moves. It makes me wonder if he'd give the game a chance if a sequel came out.
|
2013-03-04, 22:10 | Link #963 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
|
KojimaPro actually wanted Rising to have more stylishness (see things that fell to the ground) but PG commented it would enough if they focused on cutting enemies. Metal Gear Rising is kind of a sequel to Solid 4 but focused more in Raiden's movements rather than his stealth. I like KojiPro's decision to make it an action game to make the series appeal to more gamers. Atlus did something similar last year with Persona 4 Arena that attracted fighting games fans.
|
2013-03-04, 22:28 | Link #964 |
That one guy
Join Date: Nov 2011
|
I think what could've been implemented as a stealth feature would be some sort of a "neutralize before alert" approach. It would emphasize less on how good you could hide, and more on how you take out these guys in the shortest amount of time without giving any single one a chance to even breathe.
Stylishness comes in the form of killing multiple guys at once, stealth in how to avoid getting into crap tossing contest and just the general feel of cutting stuff up is retained. This also puts more emphasis on blade mode which slows down time as you want them to spend as little time alive as possible. I can't say the same for a non-lethal approach but that's not something I like too much... yeah... I have issues. In think both KojiPro and Platinum tried to achieve this but just fell short. Though I do have to admire Platinum Games. They knew they were pressed for time and quickly decided which elements of the game had to be cut. They have priorities and they have conviction. |
2013-03-05, 05:06 | Link #966 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
|
LOL cats.
anyways Genos from the manga Onepunch-man a brother separated by birth http://25.media.tumblr.com/tumblr_me...s7epo1_400.png
__________________
|
2013-03-05, 19:55 | Link #971 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
|
I've been casually playing through this over the past few days and its been pretty awesome (I especially liked the fight with Sam) and I loved all the nods to MGS and such however the last boss has pretty much ruined the entire game for me not because its utterly absurd but because its stupidly difficult and most importantly incredibly frustrating compared to any other fight throughout the game.
I don't have any nano-repair kits and his attacks deal so much damage that I die in no time (even seem to take damage while parrying) but at one stage after what felt like half an hour of dodging and hit and run attacks I had him down to about 60hp when he started to continually spam the throwing debris attack which I managed to miss one cut on which meant and insta-death.............again for about the 20th time. So yeah I'm a bit miffed.
__________________
|
2013-03-05, 19:57 | Link #972 | |
NEW WORLD BABY~!
|
Quote:
__________________
|
|
2013-03-05, 20:18 | Link #974 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
|
I know thats what I have been doing, I've watched videos on youtube but his attack pattern just doesnt seem the same and all he does for me is walk about slowly and then launches some AOE attacks and that grab so I never get that parry attack (where he knocks the sword out of your hand and you gut punch him) he just beats me down with the same bunch of attacks and then spams the debris attack.
Literally tearing my hair out at it.
__________________
|
2013-03-05, 20:25 | Link #975 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
|
^Look at the patterns on his attacks.
Also when he's charging doing an AOE attack look at the ground and go to the nearest safest where you won't get hit my the lava, also you need to be a little quick on your reflexes because he can come at you charging with a kick or grab move. Grab moves do a ninja run and jump to avoid it, the kick can be parried. He can also heal himself , but that's the easiest part since you just need to blade mode one area of his body.
__________________
|
2013-03-05, 20:39 | Link #976 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
|
Yeah.... no I'm not going to bother trying it again now its annoyed me that much, its just stupid how much more difficult the last section is compared to the rest of the game and for me it isn't even as remotely enjoyable as the other boss fights either.
__________________
|
2013-03-05, 20:39 | Link #977 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
|
I've seen other codec stuff and it makes sense why Raiden chose to work with Maverick. Cyborg's still aren't "prevalent" in society since MGS4, since outside of wounded PMCs members (who are indefinitely contracted to their PMC until they can pay off the debt due to the cost of the surgery) and wealthy citizens who happen to need a single prosthetic, cyborgs are still pretty rare in Rising, outside of the PMC that you're facing, they're not even common in state armies. Cyborgs are still generally a "weird" thing in Rising and part of why Raiden says he couldn't handle a civillian life since even with fake-skin grafts, he still felt judged and uncomfortable even shopping with his family.
That explains that Shinkawa picture with the giant coat. |
2013-03-05, 20:47 | Link #978 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
|
The last boss fight needed to hard so they up the anti with Armstrong Gray HULK lol. But damn it was epic!
As for flesh skin grafting I guess MGS4 since we still see linings on on areas on Raiden and the MGR codec conversations, one reason why Raiden probably still uneasy with his family life and like old Jack the ripper he still does what he wants.
__________________
|
2013-03-05, 20:48 | Link #979 | |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
|
Quote:
I'll have to 100% disagree with it being un-enjoyable though, fighting a ripped nanomachine-induced politician is a pretty absurd scenario, but when you consider what else we've gotten in the Metal Gear franchise it's not too out there by Metal Gear standards. Not to mention the atmosphere of destruction around you two and awesome music in that fight make it just incredibly epic in scale.
__________________
|
|
2013-03-05, 20:51 | Link #980 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
He kicked my ass badly on Hard difficulty; A couple of things that worked for me.
As a general rule this boss is touch and go, meaning like Sundowner you should not commit to a full on barrage if he is still standing upright. 1) The trailblazer move - This is where he summons a 'low' fire wall; You don't actually need to wait for the flames to completely die down. You can cross it almost immediately after he recovers from it. 2) The Inferno Wall move - This is where he summons a 'high' fire wall that last a long time. During this period, he is actually pretty passive most of the time. Several times I actually stopped moving and waited till the flames died down... Which took a while. 3) Golden Veins thingy - Obviously you know how to avoid these, but if possible try to run behind him. Once out of sight he would not do the dash attack. 4) Grab attack - Dodge to the side, twice in case, similar to the Mastiff. Don't rely on jumping though- Unlike the Mastiff, this guy can jump grab. 5) Explosion - Dodge twice backwards, that's all there is to it.
__________________
|
Thread Tools | |
|
|